tag:blogger.com,1999:blog-7809052020031636962024-02-06T18:44:59.850-08:00MIRAX 3D 奇銳科技Autodesk M&E 授權專銷商 / Unity 台灣總代理 - 提供您最迅速專業的遊戲開發及3DCG資訊鏵傑創意科技有限公司http://www.blogger.com/profile/10288418526561267189noreply@blogger.comBlogger303125tag:blogger.com,1999:blog-780905202003163696.post-78361713246241082162013-09-14T02:05:00.000-07:002013-09-14T02:11:33.671-07:00Wacom 30周年暨 2013下半年新品發表會_非官方負責任第一手報導(二)<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-WXInVRGNvvM/UjQneP5IX_I/AAAAAAAAAG0/FnsFIBq6uxQ/s1600/miui20_1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-WXInVRGNvvM/UjQneP5IX_I/AAAAAAAAAG0/FnsFIBq6uxQ/s1600/miui20_1.jpg" height="263" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="color: #3b3b3b; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: x-small; line-height: 21.99652862548828px; text-align: start;">Intuos Creative Stylus,</span><span style="font-size: x-small;">圖片來自癮科技,太正的SG小編不好意思拍(羞)</span></td></tr>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-hrjtKbq7PPw/UjQjuGL_L3I/AAAAAAAAAFs/VvAg8BflRJk/s1600/_1010328.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-hrjtKbq7PPw/UjQjuGL_L3I/AAAAAAAAAFs/VvAg8BflRJk/s1600/_1010328.jpg" height="180" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">對Artist而言重點還是Intuos家族</td></tr>
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<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Wacom </span>30周年暨新品發表會另一個重點,就是宣布<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Bamboo</span>繪圖板正式GG了...其實是合併進<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Intuos</span>這個產品品牌,作為<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Intuos</span>繪圖板系列的入門款。<br />
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<b>Wacom,New Intuos!</b><br />
某種程度<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Bamboo</span>繪圖板的確跟<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Intuos</span>有品牌重疊,甚至好像這一代的多媒系學生都買<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Bamboo彩色機殼</span>配上花花綠綠的保護攜行包,一整個就時尚了起來!我們這種不停強調<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Intuos</span> 2048階感壓有多好傾斜感應多重要的重度使用者,馬上就宅掉了...<br />
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-_WWqu0CTKkM/UjQjvfgjJpI/AAAAAAAAAGE/FT-vyXno7Zo/s1600/_1010383.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-_WWqu0CTKkM/UjQjvfgjJpI/AAAAAAAAAGE/FT-vyXno7Zo/s1600/_1010383.jpg" height="180" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">這次Intuos全新產品─Intuos Creative</td></tr>
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-i3aeDeHhIU0/UjQjuAXMCwI/AAAAAAAAAFg/8QvRROpEemk/s1600/_1010330.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-i3aeDeHhIU0/UjQjuAXMCwI/AAAAAAAAAFg/8QvRROpEemk/s1600/_1010330.jpg" height="180" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Intuos Creative的正面,很極簡的設計!</td></tr>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-f2PtMpBocRQ/UjQjuPCY0YI/AAAAAAAAAFk/6hSLYmxqq50/s1600/_1010332.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-f2PtMpBocRQ/UjQjuPCY0YI/AAAAAAAAAFk/6hSLYmxqq50/s1600/_1010332.jpg" height="180" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Intuos Creative的背面,筆頭放這邊,換筆頭不需要其他工具</td></tr>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-LhUbZXfzEio/UjQlYHPuXLI/AAAAAAAAAGU/-NYa3EGpnaU/s1600/_1010342.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-LhUbZXfzEio/UjQlYHPuXLI/AAAAAAAAAGU/-NYa3EGpnaU/s1600/_1010342.jpg" height="180" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Intuos家族價格表,升級不加價!</td></tr>
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所以這次<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Wacom</span><strike>痛下毒手</strike>決定更改品牌策略,第一步就是推出<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Bamboo</span>三代的後繼繪圖板:<br />
<span style="background-color: white; color: #3b3b3b; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; line-height: 22px;"><br />Intuos Creative系列</span><br />
<b>1. Intuos Pen Small</b><br />
____無Touch功能 入門4x6版<br />
<b>2. Intuos Pen & Touch Small<br />_</b>___有Touch功能 4x6版<br />
<b>3. Intuos Manga Pen & Touch Small</b><br />
____有Touch功能,附贈專屬繪圖軟體Manga 6x9版<br />
<b>4. Intuos Pen & Touch Medium</b><br />
____有Touch功能 6x9版<br />
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規格依舊跟<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Bamboo</span>一樣 感壓1024階 大小只有小型板(4x6吋)中型板(6x9吋) 無傾斜感應<br />
不過新一代全部支援選購無線模組,除了簡配入門款<strong style="background-color: white; color: #3b3b3b; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; line-height: 19px;">Intuos Pen Small</strong>外也都支援Touch觸碰技術。<br />
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規格依舊,但<span style="background-color: white; color: #3b3b3b; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; line-height: 21.99652862548828px;">Intuos Creative的外型卻有不小的改變。</span><br />
首先,原本走流行風的<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Bamboo</span>突然簡約了起來,最大的不同是,原本<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Bamboo</span>的按鍵從側面移到上方,同時非感壓的邊框突然變小了!從尺寸數據上來看新一代<span style="background-color: white; color: #3b3b3b; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; line-height: 21.99652862548828px;">Intuos Creative比Bamboo 三代瘦身不少,但感壓範圍還稍微大一點。看起來Wacom除了在名稱上整合Intuos成為專業繪圖板的代言,設計風格上也統合原本Intuos的<strike>單調</strike></span><span style="background-color: white; color: #3b3b3b; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; line-height: 21.99652862548828px;">功能導向,形隨機能是也!<br /><br />雖然說新一代</span><span style="background-color: white; color: #3b3b3b; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; line-height: 21.99652862548828px;">Intuos Creative不再有彩色機殼及閃亮按鍵(泣),但簡單大方的按鍵設計讓人想起Intuos 1代2代的乾淨風格,相信有不少工作上不太<strike>喜歡而且一直幻想會從按鍵溝縫滲水進去</strike>需要按鍵的Wacom用戶反而會更喜歡新設計!<br /><br />再來是很多朋友最關心的問題,Bamboo名稱升級成Intuos,價格有沒有也同步就翻兩翻啦!<br />Wacom在記者會也同步公布公定牌價,</span><span style="background-color: white; color: #3b3b3b; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; line-height: 21.99652862548828px;">Intuos Creative從$2800到$6800,還是跟Bamboo一樣經濟實惠,大家不用擔心Wacom會<strike>跟油價電價一樣</strike>漲不停啦!</span><br />
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-k7TSnkZtpPA/UjQjux0uQiI/AAAAAAAAAF0/LtEh2QxGRA0/s1600/_1010381.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-k7TSnkZtpPA/UjQjux0uQiI/AAAAAAAAAF0/LtEh2QxGRA0/s1600/_1010381.jpg" height="180" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 13.333333969116211px; text-align: center;">Intuos Pro,其實是Intuos5的小改版</td></tr>
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<a href="http://3.bp.blogspot.com/-FhDIypy3xQo/UjQjvqa06wI/AAAAAAAAAGI/7EjTm7rqd4Y/s1600/_1010402.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><br /></a><a href="http://3.bp.blogspot.com/-FhDIypy3xQo/UjQjvqa06wI/AAAAAAAAAGI/7EjTm7rqd4Y/s1600/_1010402.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><br /></a><a href="http://3.bp.blogspot.com/-FhDIypy3xQo/UjQjvqa06wI/AAAAAAAAAGI/7EjTm7rqd4Y/s1600/_1010402.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><br /></a><span style="background-color: white; color: #3b3b3b; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; line-height: 21.99652862548828px;">再來是新一代Intuos Pro系列,原本小編還嚇一跳,不是Intuos5今年才上市嗎?<br />從前Intuos每一代的產品週期都非常長,理論上Intuos5這類高階產品一方面開發時間較長,另一方面是使用者根本用不壞,所以Wacom都會隔個一兩年才會出新一代Intuos產品,而且每一代都會有個震撼使用者非敗下去不可的功能大躍進。<br /><br />果然,比起</span><span style="background-color: white; color: #3b3b3b; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; line-height: 21.99652862548828px;">Intuos Creative是全新的產品,Intuos Pro其實就是Intuos5代的修正版。<br />Intuos Pro每一款都附贈無線模組,而且按鍵從軟矽膠感成硬塑膠。這是因應使用者的意見回饋所做的更動。原因是Intuos5將原本4代的藍芽模組替換成現在的無線模組,結果大受歡迎。因此Wacom乾脆在新上市產品中直接附送,加量不加價!至於按鍵材質更換是有用戶反映,軟矽膠按下去比較沒感覺不知道究竟有沒有按,所以Wacom從善如流更改材質。<br />真真真真勉強算是新產品是</span><span style="background-color: white; color: #3b3b3b; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; line-height: 21.99652862548828px;">Intuos Pro Special Edition,哪裡新呢?好吧,它的殼上下套了銀色,就降(毆飛)!</span><span style="background-color: white; color: #3b3b3b; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; line-height: 21.99652862548828px;"><br /><br />我個人覺得</span><span style="background-color: white; color: #3b3b3b; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; line-height: 21.99652862548828px;">Intuos Pro最適合想敗Intuos 5又因為各種原因還沒敗的朋友,光是附贈無線模組就賺到了。已經有Intuos 5的朋友口袋中的小朋友還是想出走,就可以考慮以下產品。<br /><br />Wacom, for tablets!<br /><br />Intuos家族多的另一項產品是</span><span style="color: #3b3b3b; font-family: Helvetica Neue, Helvetica, Arial, sans-serif;"><span style="line-height: 21.99652862548828px;">Intuos Creative Stylus,iPad專用感壓平板用畫筆!</span></span><br />
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-FhDIypy3xQo/UjQjvqa06wI/AAAAAAAAAGI/7EjTm7rqd4Y/s1600/_1010402.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-FhDIypy3xQo/UjQjvqa06wI/AAAAAAAAAGI/7EjTm7rqd4Y/s1600/_1010402.jpg" height="225" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Intuos Creative Stylus,有了它iPad變身繪圖平板!</td></tr>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-YmPx9vzOedE/UjQjulsIMRI/AAAAAAAAAF8/FrEXyvyyt0Y/s1600/_1010349.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-YmPx9vzOedE/UjQjulsIMRI/AAAAAAAAAF8/FrEXyvyyt0Y/s1600/_1010349.jpg" height="180" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Intuos Creative Stylus的詳細解說</td></tr>
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<span style="color: #3b3b3b; font-family: Helvetica Neue, Helvetica, Arial, sans-serif;"><span style="line-height: 21.99652862548828px;">為何放進</span></span><span style="background-color: white; color: #3b3b3b; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; line-height: 21.99652862548828px;">Intuos家族呢?原因無他,這隻筆搭配</span><span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><span style="background-color: white; color: #363636; line-height: 19.1875px;">Bamboo Paper、Sketchbook、Artrage、ProCreate</span><span style="background-color: white; color: #363636; line-height: 19.1875px;"> 等軟體使用,就可以擁有感壓2048階的能力!</span></span><span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><span style="background-color: white; color: #363636; line-height: 19.1875px;">要死了這樣隨便一個iPad不就變Cintiq平板了嗎?<br /><br />其實這樣講,一半對也一半不對,</span></span><span style="color: #3b3b3b; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; line-height: 21.99652862548828px;">Intuos Creative Stylus目前支援的是具有藍芽4.0的iPad,所以嚴格來說支援的是</span><span style="background-color: white; color: #363636; line-height: 19.1875px;"><span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">iPad 2、New iPad 和 iPad Mini 三種。再來,Wacom厲害的感壓及偵測定位技術其實跟繪圖板的晶片息息相關,所以這隻神筆,一來裡面要塞一顆AAAA的電池,二來感壓是靠</span></span><span style="color: #363636; font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><span style="line-height: 19.18402862548828px;">壓力感應裝置做在筆頭,所以定位的解析度其實較有限,而且筆頭長得像一顆粗粗的橡皮球,並不能像繪圖板那樣精細繪畫。<br /><br />小編花了相當長時間在<strike>惡整</strike>測試這隻</span></span><span style="color: #3b3b3b; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; line-height: 21.99652862548828px;">Intuos Creative Stylus,說實在,加了一顆AAAA電池筆有點重量,拿起來不如Wacom的招牌無電池畫筆順手。但2048階感壓真不是蓋的!它可以很輕易地畫出粗細有致的線條,來個披麻皴都不是問題哈哈!但是,問題比較在我很難準確的畫到我要的位置,像要畫條線準確地接到某一點會比較困難。所以有這隻筆,爽度還是會跟Cintiq平板家族有明顯落差,不過2048階真的超有誠意的,不想買<strike>兼不爽買韓國人做的</strike>三星Samsung Note家族的朋友,大家有更王道的選擇哈哈。</span><span style="color: #3b3b3b; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; line-height: 21.99652862548828px;">Intuos Creative Stylus的建議售價是$3590,<strike>明明沒有iPad的</strike>我其實會心動耶!會想派出四張小朋友收服它<strike>並且有敗新iPad5的藉口</strike>!<br /><br />以上,Intuos新家族成員介紹,課後總結!<br /><br />1. 全新機種Intuos Creative: Bamboo規格,全新設計簡約外觀,更小更方便!</span><br />
<span style="color: #3b3b3b; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; line-height: 21.99652862548828px;">2. Intuos Pro</span><span style="color: #3b3b3b; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; line-height: 21.99652862548828px;">: Intuos5代小改版,全面附贈無線模組</span><br />
<span style="color: #3b3b3b; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; line-height: 21.99652862548828px;">3. </span><span style="color: #3b3b3b; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; line-height: 21.99652862548828px;">Intuos Creative Stylus: 獨一無二2048階感壓iPad繪圖筆</span><br />
<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;"><br /></span>
<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;">奇銳科技是Wacom Cintiq 加值專銷商</span><br />
<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;">優惠方案請洽奇銳科技</span><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px; line-height: 18px;">2999-6071</span>鏵傑創意科技有限公司http://www.blogger.com/profile/10288418526561267189noreply@blogger.com0tag:blogger.com,1999:blog-780905202003163696.post-82876170359452613712013-09-12T22:16:00.000-07:002013-09-13T21:08:49.321-07:00Wacom 30周年暨 2013下半年新品發表會_非官方負責任第一手報導(一)<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
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<span style="font-family: Arial, Helvetica, sans-serif;">Wacom這個品牌對美術人員的意義,應該完全不亞於雙A軟體─Adobe+Autodesk的地位,換句話說,Wacom繪圖板根本就是衣食父母啊!沒有Intuos或Bamboo就幾乎等於沒有電腦繪圖,有試過用滑鼠硬是要畫畫的朋友應該點頭如搗蒜!所以今日(9/12)的Wacom記者會,小編我身為從Artz II、Graphire4、Intuos1234外加Cintiq13HD的使用者或擁有者,一定要來看看業界盛傳“今年動作很大”的Wacom,究竟推出甚麼好康?</span><br />
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<tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">Wacom亞太區本部長藤崎昇先生演講</span></span></td></tr>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Wacom,30歲</b><b>!</b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">首先致詞演講的是Wacom亞太區本部長藤崎昇先生,內容是Wacom這一品牌的價值核心與成長。作為user這...好像跟我無關,但重點是就是有Wacom這種顧到美術專業人員需求的公司,大家才有創造力阿!所以雖然最近二線品牌繪圖板越來越多,大家還是肯定Wacom產品畫起來的爽度,也才映證“for a creative world”不是只是句漂亮話。</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">接下來是Wacom台灣副總經理董維先生的產品介紹時間,一開始就宣布Wacom產品的命名有所調整。</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">蝦米!還會有拼法更奇怪的產品出現嗎 (誤)?!</span><br />
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<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Arial, Helvetica, sans-serif;"><span style="font-size: x-small;">講話很可愛的</span><span style="text-align: start;"><span style="font-size: x-small;">Wacom台灣副總經理董維先生</span></span></span></td></tr>
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<b><span style="font-family: Arial, Helvetica, sans-serif;">Wacom,產品大風吹</span></b><br />
<span style="font-family: Arial, Helvetica, sans-serif;">其實是Bamboo繪圖板的產品線要更名為Intuos,原本Intuos產品線要更名為Intuos Pro,掛的是羊頭賣的還是狗肉啦啦啦(大誤)....</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">這種品牌變更看起來奇怪,主要的是Wacom要推出針對一般觸碰版擴充市場的新產品,再加上Bamboo版根本越做越好用,所以乾脆更名成為Intuos,當作專業市場導向的入門款,原有的Intuos就加個Pro。這種改變我覺得見仁見智,只是要提醒大家,以後千萬別買錯東西啊,<b><span style="background-color: white;">專業Artist要買的是Intuos Pro喔!</span></b></span><br />
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<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">有錢真好之產品定位金字塔</span></td></tr>
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<span style="font-family: Arial, Helvetica, sans-serif;">回到正題,所有人最關心的當然是超~熱門話題─Cintiq平板!</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">8/20發布的Cintiq平板在規格釋出後就造成大轟動,因為除了面板直接就是Cintiq 13HD外,最高規格的Cintiq Companion搭配的是i7 CPU+512GB SSD!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">這算哪門子的平板啊天哪!俺跑3D的筆電規格都沒那麼好(翻桌)!</span><br />
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<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: x-small;">Intuos跟Intuos Pro! 一定會有人會搞不清楚阿</span></td></tr>
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<span style="font-family: Arial, Helvetica, sans-serif;">當然因此價格就不太親民,但可想見以這種規格,外加上輕薄(僅1.8公斤)、超強電池續航力(7小時)的兩大優點,隨時隨地當個小文青上咖啡館畫畫<strike>兼虧妹絕對是睥睨群雄啊挖哈哈</strike>(亂入)</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">買不起最高階的Cintiq Companion的話,入門版Cintiq Companion Hybrid則是真的高階平板規格。 Hybrid搭載的是Tegra 4+Android 4.2 Jelly Bean作業系統,一定有人會問,阿沒有Windows/OSX就不能跑Photoshop啊我是要怎樣畫?</span><br />
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<b><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></b><b><span style="font-family: Arial, Helvetica, sans-serif;">Wacom,軟硬皆施!</span></b><br />
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<tr><td class="tr-caption" style="text-align: start;"><span style="color: #3b3b3b; font-family: Arial, Helvetica, sans-serif; font-size: x-small;"><span style="line-height: 21.99652862548828px;">Cintiq Companion hybrid: Androoid平板+繪圖APP</span></span></td></tr>
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<span style="font-family: Arial, Helvetica, sans-serif;">其實這就又要提到Wacom的新發展,現在的Wacom推出了非常多的軟體及APP,像Hybrid平板的正確用法是,當要帶出門當作一般平板電腦時,用的是自家<span style="background-color: white; color: #3b3b3b; line-height: 22px;"> </span><span style="background-color: white; color: #3b3b3b; line-height: 22px;">Wacom Creative
Canvas 及 Wacom Manga Canvas</span><span style="background-color: white; color: #3b3b3b; line-height: 21.99652862548828px;">素描與繪畫用軟體來作畫;回家後真的需要PS或其他軟體細修時,一接上電腦Hybrid就變成一台多了存取硬碟的Cintiq13HD繪圖螢幕,這時再從電腦軟體開啟剛剛在平板模式畫的圖檔,就可以繼續加工了。<br /><br />這樣看起來還蠻方便的,畢竟大家出門在外速寫<strike>主要是裝文青兼虧妹</strike>要的是隨手紀錄刺激與靈感,真正完稿還是要在家裡或工作室裡專心做,所以這樣的搭配其實還蠻兼顧大家對平板使用的想像。<br /><br />當然,目前訂價Companion Hybrid五萬,</span><span style="background-color: white; color: #3b3b3b; line-height: 21.99652862548828px;">Companion七萬到八萬七左右的價格定位真的要讓人一次噴出大量$$小朋友才能享受隨手速寫的帥氣感受,讓小編一時有還是宅在家泡泡三合一咖啡,用Cintiq13HD畫到底<strike>畫死沒妹要</strike>的感想(泣)。不過</span>Cintiq Companion+Hybrid這一產品線作為Wacom下半年的金字塔頂端,<strike>除了讓人覺得有錢真好外,</strike>確立了原本主打超~頂尖設計/繪畫產品Cintiq從重的跟列車砲一樣的外型,一下子變成人人可以帶出門的輕巧產品。<span style="background-color: white; color: #3b3b3b; line-height: 21.99652862548828px;">Cintiq13HD+筆電的搭配讓工作的場域從工作室擴展到餐桌,Cintiq平板更是一口氣讓專業繪圖的場域可以發生在任何地方,回到隨手寫生塗鴉的原初感動。</span><b><br /></b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Wacom,所以專業</b></span><br />
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<span style="background-color: white; color: #3b3b3b; line-height: 21.99652862548828px;">所以囉,當Cintiq 平板問世時,相信不少朋友看到價格表都相當失望,畢竟這可不是單單是台iPad的價格阿阿阿阿!不過平板的工作彈性對重視靈感的設計、插畫家而言,這真的是打破工作疆界的新工具,我相信對<strike>口袋麥克麥克的</strike>廣告AD或工業設計等等創意人,這是個可以讓設計工作帶進人群的工具,可以用更精確的圖像,用跟輕巧的姿態與人面對面溝通。<br /><br />至於像我們這種玩3D動畫的呢?必須提出來的是Cintiq </span><span style="color: #3b3b3b; line-height: 21.99652862548828px;"><span style="background-color: white;">Companion畢竟是台平板,所以是沒有獨立顯卡的!即便其他CPU或SSD等級再高,想要跑3D相關軟體還是會有點吃力,反正坐在咖啡店畫權重看起來還蠻辛酸的....重點是,對3D軟體這種依賴顯卡實力,操作上需要常用鍵盤快速鍵的工作型態,很明顯的</span><b><span style="background-color: white;">Cintiq13HD搭配高階筆電還是3D動畫的行動工作選項</span></b><span style="background-color: white;">,雖然這樣配起來,可能不比直接買</span></span><span style="background-color: white; color: #3b3b3b; line-height: 21.99652862548828px;">Cintiq </span><span style="background-color: white; color: #3b3b3b; line-height: 21.99652862548828px;">Companion便宜多少而且馬上不帥.....</span></span><br />
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<span style="color: #3b3b3b;"><span style="line-height: 21.99652862548828px;">以上是第一階段的Wacom新產品非官方負責任報導!課後總結時間!<br /><b></b></span></span></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="color: #3b3b3b;"><span style="line-height: 21.99652862548828px;"><b>1.Wacom產品大搬風:</b>以前的Bamboo繪圖板現在叫Intuos,以前的</span></span><span style="color: #3b3b3b; line-height: 21.99652862548828px;">Intuos現在叫</span><span style="color: #3b3b3b; line-height: 21.99652862548828px;">Intuos Pro</span></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="color: #3b3b3b;"><span style="line-height: 21.99652862548828px;"><b>2. Cintiq平板有兩種</b></span></span><b style="color: #3b3b3b; line-height: 21.99652862548828px;">:</b><span style="background-color: white; color: #3b3b3b; line-height: 21.99652862548828px;">Cintiq </span><span style="background-color: white; color: #3b3b3b; line-height: 21.99652862548828px;">Companion是高規格</span><span style="background-color: white; color: #3b3b3b; line-height: 22px;">Windows 8 平板</span><span style="background-color: white; color: #3b3b3b; line-height: 21.99652862548828px;">Cintiq </span><span style="background-color: white; color: #3b3b3b; line-height: 21.99652862548828px;">Companion Hybrid出門是Android平板,一接電腦就變繪圖螢幕</span></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="color: #3b3b3b;"><span style="line-height: 21.99652862548828px;"><b>3. Wacom出繪圖軟體:</b></span></span><span style="background-color: white; color: #3b3b3b; line-height: 21.99652862548828px;">Cintiq </span><span style="background-color: white; color: #3b3b3b; line-height: 21.99652862548828px;">Companion Hybrid可搭配專屬APP繪圖</span></span><br />
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<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">今日重點: Cintiq13HD三兄弟: 長的都很像功能差很多</span></td></tr>
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奇銳科技是Wacom Cintiq 加值專銷商<br />
<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;">優惠方案請洽奇銳科技</span><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px; line-height: 18px;">2999-6071</span><span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;"><br /></span><br />
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<span style="color: #3b3b3b; font-family: Helvetica Neue, Helvetica, Arial, sans-serif;"><span style="line-height: 21.99652862548828px;"></span></span>鏵傑創意科技有限公司http://www.blogger.com/profile/10288418526561267189noreply@blogger.com0tag:blogger.com,1999:blog-780905202003163696.post-62207732455858435662013-08-06T05:32:00.002-07:002013-08-06T05:33:52.749-07:00Wacom Cintiq 13HD 第一手開箱文<br />
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Wacom Cintiq 13HD 是Wacom最高級產品系列- 繪圖板螢幕Cintiq家族最新一代的入門產品。<br />
今年春季一宣布便造成市場上大轟動,夏季正式上市更是一機難求。<br />
奇銳科技作為Wacom的加值銷售夥伴,特別情商原廠優先出貨,所以今天終於有實機可以給大家寫開箱文囉<br />
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打開盒子,其實配件很簡潔。<br />
所有的配件有:<br />
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1. Cintiq 13HD本體<br />
2. 長得像ipad的立架<br />
3. 數位筆攜行盒<br />
4. 筆座<br />
5. 三合一線組─電源+HDMI+USB<br />
6.變壓器</div>
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就醬!!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMRqOCb2R8H_1TVAz5MVFEtyUZD1O2vckI5QYPdM456wkCkRJhDj0m2YRpUT2805L-9hbUH10IR4E7clxNB0zyUynbolWcD4lPjyjLAr9E0RQC6mcs-jD17Gy7Z98ZOn4wHJP7vx06DVu7/s1600/DSCF5448.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMRqOCb2R8H_1TVAz5MVFEtyUZD1O2vckI5QYPdM456wkCkRJhDj0m2YRpUT2805L-9hbUH10IR4E7clxNB0zyUynbolWcD4lPjyjLAr9E0RQC6mcs-jD17Gy7Z98ZOn4wHJP7vx06DVu7/s1600/DSCF5448.jpg" height="214" width="320" /></a></div>
立起來的側面。<br />
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忘記拍沒裝起來前的樣子,基本上本體後面有兩個長形的孔,立架的邊框是硬矽膠做的,所以施點力可以塞進孔裡卡得牢牢的。<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv0ygi_Yws4cSHwKDQwwfkHOOx_LzGRKoH4OWaKcCBEFnO8KHSA3JYOzOwmuDRxTabNmcxtz337Fm5V5DRxhfa3H91SGwSmC8RdzDg6fdObeHwtKGx2jWMERCy8MlDsP5vdrKTk0FHq0q3/s1600/DSCF5452.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv0ygi_Yws4cSHwKDQwwfkHOOx_LzGRKoH4OWaKcCBEFnO8KHSA3JYOzOwmuDRxTabNmcxtz337Fm5V5DRxhfa3H91SGwSmC8RdzDg6fdObeHwtKGx2jWMERCy8MlDsP5vdrKTk0FHq0q3/s1600/DSCF5452.jpg" height="214" width="320" /></a></div>
立架有三段式,我是覺得這個角度薑薑好。<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGaQbO8I7htEsYhx6McZ-KLC9Snl1jGppgRc8I5CteccQcmPVseKDTrwPHNJw9MCiKHEdMWgzrI2TyCdQkizcaFiSH99_-bqVoN37WfvmQS1gq-2SOthrtRtPIfaCBmWEfGwju4BC8-g2W/s1600/DSCF5460.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGaQbO8I7htEsYhx6McZ-KLC9Snl1jGppgRc8I5CteccQcmPVseKDTrwPHNJw9MCiKHEdMWgzrI2TyCdQkizcaFiSH99_-bqVoN37WfvmQS1gq-2SOthrtRtPIfaCBmWEfGwju4BC8-g2W/s1600/DSCF5460.jpg" height="214" width="320" /></a></div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNmXDoFJJKLcaCCVbtpnuwyjY2TadPDDyjGm0dlrTttYbDXY-54B_npk8ZcldNRGItiuZN-pTAkgpgiNhHHAMckZ-1Bd1sJeorlHHesmoZtwroP3E47gJaP6iY29ncOtBfYKmkaPTBEEV8/s1600/DSCF5464.jpg" imageanchor="1" style="clear: left; display: inline !important; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNmXDoFJJKLcaCCVbtpnuwyjY2TadPDDyjGm0dlrTttYbDXY-54B_npk8ZcldNRGItiuZN-pTAkgpgiNhHHAMckZ-1Bd1sJeorlHHesmoZtwroP3E47gJaP6iY29ncOtBfYKmkaPTBEEV8/s1600/DSCF5464.jpg" height="214" width="320" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhehXKdy_UOL2wF8x7KIG8oC2FBxb5zqrTH30eAztUCfU5e3CfJDBW2InWBXjAHKOwa2YVmsTBpprCtPXmYmKQ-0UtvJ8XPb2xPfw-xRdLKvZxmLCqHnfUlJKaATrU_D1yq5ISaKHnnqwK8/s1600/DSCF5468.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhehXKdy_UOL2wF8x7KIG8oC2FBxb5zqrTH30eAztUCfU5e3CfJDBW2InWBXjAHKOwa2YVmsTBpprCtPXmYmKQ-0UtvJ8XPb2xPfw-xRdLKvZxmLCqHnfUlJKaATrU_D1yq5ISaKHnnqwK8/s1600/DSCF5468.jpg" height="214" width="320" /></a>看起來很複雜的線,其實從右至左就是<br />
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1. 電源 長得有點像iphone/ipad底下的端子<br />
沒事做那麼大幹嗎? 應該是怕人踢掉吧。<br />
2.HDMI 非常正常的HDMI接頭,接在電腦上。<br />
3. USB 非常正常的USB 2.0接頭,接在電腦上。<br />
4. 綜合訊號線,接在Cintiq 13HD本體上。<br />
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所以原則上只要主機有HDMI視訊輸出就OK了。若沒有的話可用數位視訊輸出轉接,譬如說DVI轉HDMI,或Mini Display Port 轉HDMI。<br />
因為這裡HDMI只輸出視訊所以應該沒啥問題。<br />
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如果只有VGA? 那就不建議喔.....<br />
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接起來應該長這樣,這張圖看不出來,但現場我明顯覺得Cintiq 13HD的顏色比較漂亮。<br />
這裡要透露一下,Cintiq 13HD可支援75% Adobe RGB,如果真的很挑剔的話請直接上Cintiq 24HD Touch,那個才是100%支援Adobe RGB色域外加可硬體校色的王道產品。<br />
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但我真的覺得Cintiq 13HD的顏色讓我很滿意呀<br />
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我們的愛用機 MSI GE-60剛剛好有HDMI,而且就在USB旁邊,真不愧是CP王!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioq0esxHoZIUkjaFGdhjT88SyT8r-yqmXV2MDjkpnjxlXhDaQPqt6cinVH_O4eBdszstgtE_BCPc7SIaPc8jcFO_vXEi3eE1Mdg7ByMeOAnLy3DGixDrllsMfO9Hs5h8jejIOYcWA9wVmZ/s1600/DSCF5466.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: left;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioq0esxHoZIUkjaFGdhjT88SyT8r-yqmXV2MDjkpnjxlXhDaQPqt6cinVH_O4eBdszstgtE_BCPc7SIaPc8jcFO_vXEi3eE1Mdg7ByMeOAnLy3DGixDrllsMfO9Hs5h8jejIOYcWA9wVmZ/s1600/DSCF5466.jpg" height="214" width="320" /></a><br />
大家有沒有發現這隻筆有點不一樣?對<br />
這隻專門為攜行盒設計的筆明顯比Intuos5的筆小一號,但Cintiq 13HD可通用Intuos 5代及Intuos 4代晚期版的筆<br />
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所以覺得捨不得用的可以拿Intuos的筆,一隻用到底也行。<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEXrhKSshSalo6lWFE_y_Gt0IQ0l8p_MspAi_rACew7pVs7PpPrOPLDZn7mc-e0Wa-jf3-zZ0TJSYPUM_uM9VQSZTD3D1Hx2ADw6XRu3FjtPqpeTRUrSY_yrvezLjbtRSbu79lOJHSY25o/s1600/DSCF5470.jpg" imageanchor="1" style="clear: left; display: inline !important; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEXrhKSshSalo6lWFE_y_Gt0IQ0l8p_MspAi_rACew7pVs7PpPrOPLDZn7mc-e0Wa-jf3-zZ0TJSYPUM_uM9VQSZTD3D1Hx2ADw6XRu3FjtPqpeTRUrSY_yrvezLjbtRSbu79lOJHSY25o/s1600/DSCF5470.jpg" height="214" width="320" /></a> 再來就是裝驅動程式了,要不然只是個美美的螢幕呀!<br />
驅動程式可與Intuos的driver共用,但是Bamboo的愛用者,最新的driver有可能跟Bamboo的driver衝到喔!<br />
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建議先把Bamboo的driver移掉再裝<br />
我裝的是<span style="background-color: white; color: #58595b; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 20px;">Driver 6.3.5-3</span><br />
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馬上開Illustrator亂畫!<br />
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這邊一定要講,由於Cintiq 13 HD是13吋又是HD...(廢話)<br />
所以用1920x1080反而看起來非常細緻<br />
我以前用的是Cintiq 21UX 開較低的解析度就會看得出點距來<br />
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因為大家都是趴在螢幕上畫,所以反而特別介意等距粗的感覺,這在小螢幕上看反而特別細緻,細線就是細呀。<br />
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換鋼筆工具...手殘拉怎辦?<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDsWobx9FFwi5WLB8voeWCxGlDDrsMwOBd0GsBDAIi1RY0yVpN5wYnVKUyDuOOYD-5AZ4NI_e_tWhHx-waBYYe4CNGDgd__4fdDUFXNQ6jn2IGv6LZaLFsse9niV4nLgI9Mq6myFd9G1IC/s1600/DSCF5481.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDsWobx9FFwi5WLB8voeWCxGlDDrsMwOBd0GsBDAIi1RY0yVpN5wYnVKUyDuOOYD-5AZ4NI_e_tWhHx-waBYYe4CNGDgd__4fdDUFXNQ6jn2IGv6LZaLFsse9niV4nLgI9Mq6myFd9G1IC/s1600/DSCF5481.jpg" height="195" width="320" /></a> 左邊按鍵就有顆還原鍵,不用急著抓鍵盤按<br />
Ctrl-Z啦!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2mae0KrE9Zx_WJEKeO44V8UVLNaC4bk8g87tOG9ZPkmrYaLuxhjASLNsV2khhPt7gt17seo2jMnHlaPZvX0UVHDHA0UsDkgr1fzGrBwxf9vQ7x9W_YDO02yomNjOUwYTw0ivMzHyM5xA1/s1600/DSCF5482.jpg" imageanchor="1" style="clear: left; display: inline !important; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2mae0KrE9Zx_WJEKeO44V8UVLNaC4bk8g87tOG9ZPkmrYaLuxhjASLNsV2khhPt7gt17seo2jMnHlaPZvX0UVHDHA0UsDkgr1fzGrBwxf9vQ7x9W_YDO02yomNjOUwYTw0ivMzHyM5xA1/s1600/DSCF5482.jpg" height="197" width="320" /></a>其他的預設鍵還有<br />
Shift<br />
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Ctrl<br />
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Alt<br />
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畫面捲動<br />
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Illustrator除外,我比較常用的還是Maya啊!<br />
還是來畫個skin weights吧!</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEhOdzSBASwQ4HNklrC7z8bBSVv_qIZlR06eunl9rHfVKqQYoErthkkMGHGHJDJX8WaZQ1UXvrLvivHcg5DMefvIv-bXloZFoWmr7cKE6aNehj8jXtDAU407dCuaHC9-ijaReiaCVpgwKw/s1600/DSCF5487.jpg" imageanchor="1" style="clear: left; display: inline !important; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghQdQYn5TLZv1D9Ex7AbsmT4i9DQ7SP9QDsNhxS228tHVZbuOoSZu9Asi-MPedRh3f1yW7uceeKfHOOJsI38NUEcUDsDGiKFQX8fxV8e7T5PV7JfIBiclGccUMRwEnBodWpJIsJYRpb-kY/s1600/DSCF5488.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEhOdzSBASwQ4HNklrC7z8bBSVv_qIZlR06eunl9rHfVKqQYoErthkkMGHGHJDJX8WaZQ1UXvrLvivHcg5DMefvIv-bXloZFoWmr7cKE6aNehj8jXtDAU407dCuaHC9-ijaReiaCVpgwKw/s1600/DSCF5487.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEhOdzSBASwQ4HNklrC7z8bBSVv_qIZlR06eunl9rHfVKqQYoErthkkMGHGHJDJX8WaZQ1UXvrLvivHcg5DMefvIv-bXloZFoWmr7cKE6aNehj8jXtDAU407dCuaHC9-ijaReiaCVpgwKw/s1600/DSCF5487.jpg" height="214" width="320" /></a> 至於最中間的當然是Windows Home鍵啦<br />
(這顆我倒是覺得應該可以換成別的啦!)<br />
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比較特別的是叫精準模式的遮罩,可以把不想畫的部分遮掉<br />
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其實還可以切換更多預設鍵,善加利用的話是可以不用一直想要抓鍵盤<br />
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初步試過的心得,只有爽快啊!<br />
Cintiq 13HD就像帶個ipad一樣,但爽度不輸給高階24HD系列。<br />
對於我們這種對顏色要求沒到要死了的程度地3D artist 這個螢幕已經相當漂亮準確。<br />
最重要的還是直覺的工作方式,我想對於concept artist或其他數位插畫家<br />
爽度一定更高吧!<br />
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Cintiq 13HD 持續熱銷中!<br />
優惠方案請洽奇銳科技<span style="font-family: arial, sans-serif; font-size: 13px;">2999-6071</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHaFZMujGqQ20_HX5WtPGLeiqD3Wea6r7ZYfy54LqBdMeArb-H4rIbT1O0jomWHlaPdGnIXfHX_YjNABm-OGRqjZhqqM6VY5NUOFPT9XO7xbn6w2Duh1FWDRIbqDAy3R91R9Tssw4C0r0/s1600/nuke7_b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br /><img border="0" height="195" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHaFZMujGqQ20_HX5WtPGLeiqD3Wea6r7ZYfy54LqBdMeArb-H4rIbT1O0jomWHlaPdGnIXfHX_YjNABm-OGRqjZhqqM6VY5NUOFPT9XO7xbn6w2Duh1FWDRIbqDAy3R91R9Tssw4C0r0/s400/nuke7_b.jpg" width="400" /></a></div>
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<b>NUKE 7.0新的檔案格式</b><br />
請看我們的<a href="http://mirax3d.blogspot.com/2012/09/nuke-70.html" target="_blank">NUKE 7.0</a>新功能與升級影片。 在這兩分鐘的影片裡面,我們展示了全新改善的流程, 能支援到<a href="http://mirax3d.blogspot.com/2012/03/alembic-for-3ds-max.html" target="_blank"><b>Alembic</b></a>、OpenEXR Deep data與<a href="http://www.arri.com/camera/digital_cameras/workflow/working_with_arriraw/arriraw/format.html" target="_blank">ARRIRAW</a>等格式。 FBX格式也有所改善。<br />
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<iframe allowfullscreen="allowfullscreen" frameborder="0" height="281" mozallowfullscreen="mozallowfullscreen" src="http://player.vimeo.com/video/51684635" webkitallowfullscreen="webkitallowfullscreen" width="500"></iframe> <br />
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<a href="http://mirax3d.blogspot.com/2012/09/nuke-70.html" target="_blank">NUKE 7.0</a>個更新版也即將推出, 新增功能包含了:ModelBuilder、新的VFX工具、以及重新打燈的工作流程...等等。特別感謝ARRI 與 Juan Salazar。<br />
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<b>購買NUKE 7.0 請洽 奇銳科技 (02)2557-3321</b><br />
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<b>[相關資訊]</b><br />
<a href="http://mirax3d.blogspot.com/2012/09/nuke-70.html" target="_blank">NUKE 7.0新增功能完整介紹</a><br />
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<a href="http://mirax3d.blogspot.com/2012/03/alembic-for-3ds-max.html" target="_blank">Alembic for 3ds Max 新動畫與模型資料外掛</a></div>
hammerbchenhttp://www.blogger.com/profile/06883151589457539165noreply@blogger.com0tag:blogger.com,1999:blog-780905202003163696.post-60640890017232816782012-10-18T23:59:00.002-07:002012-10-19T00:00:49.555-07:00finalRender 4 GPU算圖的奇蹟<div dir="ltr" style="text-align: left;" trbidi="on">
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<b>用GPU來運算兩千五百萬個poly</b><br />
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我知道,各位都等了很久了! 但我有理由的: 這陣子大家都在忙thinkingParticles 5與3ds Max 2013的事情, 現在終於要輪到<a href="http://mirax3d.blogspot.com/search/label/finalRender" target="_blank">finalRender</a> 4 GPU了。 開發團隊在實驗室裡面做出很棒的東西 ,關於finalRender Core我們有許多開發成果。 finalRender 4 GPU徹底改變了, 我很高興要宣布我們的開發成果, 但我還要等到SIGGRAPH大會的時候才能透露。<br />
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談到這, 有一點我們已經透露了, 那就是<a href="http://mirax3d.blogspot.com/search/label/finalRender" target="_blank">finalRender</a> 4 GPU可以處理<b>『GPU instancing』</b>。 這在市面上其他的GPU算圖引擎是辦不到的 (例如iray) 。上圖是用 Quadro GPU進行算圖的, 而且沒有做任何額外的設定。<br />
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再透露給各位一個小秘密, 所有的樹葉都有計算反射與反射模糊(glossy) 。場景中有真實的物理天光, 並且採用GI算圖。<b> finalRender 4 GPU速度非常快, 因此你可不管你有沒有開啟反射模糊, 其實都沒差!</b><br />
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而且你不會相信...那就是[消音]<br />
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請持續關注更多GPU的新聞。<br />
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PS:<br />
我有試過同樣的場景用iray算圖, 結果...我把錯誤訊息傳給Autodesk (很顯然48GB的記憶體還是不夠用)。<br />
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這是我另外一個測試(最新的),請點<b><a href="http://www.cebas.org/blog/2012/10/16/28-million-polygons-extreme/">這裡</a></b>觀看影片, 非常的誇張!<br />
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這是我另外算的場景, 全部有兩千八百萬個poly 上千的物件, 超瘋狂的! 希望不要讓我的GPU烤焦!<br />
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<b>[相關資訊]</b><br />
<a href="http://mirax3d.blogspot.com/2010/07/gpufinalrender-r4-se.html">GPU算圖時代來臨!finalRender R4 SE</a><br />
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<a href="http://mirax3d.blogspot.com/2012/08/thinkingparticles-6finalrender-4gpu.html">thinkingParticles 6與finalRender 4GPU新增功能介紹</a><br />
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hammerbchenhttp://www.blogger.com/profile/06883151589457539165noreply@blogger.com0tag:blogger.com,1999:blog-780905202003163696.post-90347661831887876412012-10-12T08:31:00.001-07:002012-10-12T08:31:09.772-07:00Maya 2013新增功能評測<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFKVclZRuaRA8I4FBopWRWeTAbUWUZ_Km5wpyEIFxHVMO4V7J4_Hil71iKtA5bQqCBF5sYM45jQTlMFDH_v5tdIOKp-cAaB4cqnKw-5GpjKflrGp8ku4FMvjk-um5UjkY8Ym3xMLe_d64/s1600/TDW160.maya_.ship_.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFKVclZRuaRA8I4FBopWRWeTAbUWUZ_Km5wpyEIFxHVMO4V7J4_Hil71iKtA5bQqCBF5sYM45jQTlMFDH_v5tdIOKp-cAaB4cqnKw-5GpjKflrGp8ku4FMvjk-um5UjkY8Ym3xMLe_d64/s400/TDW160.maya_.ship_.jpg" width="400" /></a></div>
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<b>作者:</b>Patrick Finn<br />
Patrick Finn先生對Autodesk新版的動畫軟體進行評測.<br />
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<a href="http://mirax3d.blogspot.tw/search/label/Maya">Maya</a>是一套完整的動畫套件, 可以做出任何你想要的視覺效果!<br />
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<b>支援的平台:</b> Windows / Mac / Linux<br />
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<b>主要功能</b><br />
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<li>Viewport 2.0</li>
<li>DEVELOPER: Autodesk</li>
<li>角色動畫工具組</li>
<li>整合的nucleus dynamics物理動態系統: 包含粒子特效, 布料與毛髮</li>
<li>可以透過MEL 與Python scripting與 C++進行客製化</li>
<li>核心的建模工具有polygons, NURBS 或subdivision surfaces</li>
<li>Viewport 2.0</li>
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超過十年了, <a href="http://mirax3d.blogspot.tw/search/label/Maya">Maya</a>是業界標準的3D建模, 動畫與視覺特效工具. 儘管最近的幾個版本, 都沒聽說Autodesk會重新改版, 但還是有些小而重大個更新. 而Maya 2013也將持續這樣的走勢, 儘管基本的導覽工作與流程還是沒變, 這次的新增功能試著讓現有的作業速度變得更快, 更方便!<br />
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Maya廣泛地用在角色動畫上, 而這次的更新功能也對動畫師很有幫助. 關節, skinning, 肌肉系統 還有在Maya 2012版本才冒出來的可編輯motion trails的功能.<br />
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現在你可以使用<b>ATOM (Animation Transfer Object Model)</b>的功能了. 這是一套XML的檔案格式, 讓你可以在不同場景間的rigs進行動畫資料轉移, 你可以對整個動畫輸出一個模版, 或是選取動畫的特定部位, 例如腳或是手臂的動作. 這可以讓你單獨輸出特定檔案, 因為ATOM是以XML的格式來設定的, 讓你可以修改檔案裡面的元件, 你可以手動或是用內建的搜尋-取代功能, 在import的時候使用. 這表示你建立一組動畫資料庫, 或是姿勢庫, 讓你可以在不同場景或是不同角色載入動作資訊.<br />
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新的<b>Heat Map Skinning</b>功能是Maya的整體升級功能. 這對流程上並不是明顯的改變, 但會讓角色設定變得更簡單, 更容易. 新的演算法會計算不同的vertices之間的關係, 特別是在關節地方, 當你進行skinning的時候, 或許這不算是什麼新功能, 但這允許你特用在對稱的肢體上. 例如: 在世界座標重疊, 當skinning的時候還能維持正確的關節, 必須要額外再去設定權重.<br />
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<b>介面的改善</b><br />
Maya的介面變得浮動視窗更多, 視覺上更加擁擠. 新的Node Editor我覺得是開發上的正確方向 . 它整合了Hypershade, Connection Editor 與 Hypergraph, 放在同一個節點式的視窗裡面.<br />
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提供三階段的複雜度 (基礎節點名稱 啟用的連接以及所有可用的連接), 因此檢視或是連接) 所以檢視或是連結個元件變得更加簡單. 當你替角色rigging, 一般的流程是在Connection Editor與Hypergraph之間跳來跳去, 因為在不同狀態下有其優點, 如果能結合這兩者之間的操作到單一個介面, 那真的會是一節省時間的好功能. Hypershade的視窗速度經常很慢, 而新的Node Editor似乎也解決了這方面的問題.<br />
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關於建模的部份 Maya提供的工具十分廣泛, 你可以產生基本的形狀, 以polygons, subdivision surfaces 或NURBS surfaces等格式. 建模與UV的工具組跟之前的版本功能一樣, 也很類似其他的3D軟體, 你可以編輯物件, 面, 邊或是點, 可以拉伸, 添加必要的細節. 核心的工具很好用, 但是我不認為Autodesk在這塊會因此獲獎, 因為Maya目前還是沒有很好的對稱模式, 是有一些小技巧可以避開, 但這些工具沒有整體一致的使用方式.<br />
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<b>更新的物理模擬系統</b><br />
Maya的動態物理工具也有些微調. nDynamics是在四年前就推出了: 涵蓋nCloth 與 nParticles, 這兩者是以Nucleus system為共同核心的. Maya 2013提供新的Maya Hair系統, 並且把它加到Nucleus system的系統中. 這讓頭髮可以與其他元件(布料或是粒子)有雙向的交互作用, 也會直接明顯減少算圖時間, 並允許頭髮之間的碰撞, 也讓Maya Hair system更能維持著頭髮的體積感.<br />
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Maya 2013也引進了新的開放源碼的Bullet dynamics engine物理動態引擎. 這允許你混合剛體與軟體動力學, 並在場景中產生ragdoll模擬效果, 相當容易使用. Autodesk算是最後一個大公司導入Bullet系統的, 當初在Maya 2012中有限的DMM系統中, 在新版裡面亦有長足的進步.<br />
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這次也增加了<b><a href="http://nuketw.blogspot.tw/2011/09/vfxalembic.html">Alembic file</a></b>檔案類新的import/output, 讓你可以將模擬結果或是動畫快取到與不受軟體限制的檔案類型(application-independent file type) . 這表示你可以輕易地轉換不同公司的流程 到單一的電腦中, 這也表示很重的場景不再那麼笨重. 還提供GPU快取功能, 表示你可以利用GPU快取節點產生mesh, 跳過了graph的計算, 它是直接送到GPU所以可以讓你可以產生巨大的 複雜的參照場景.<br />
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整以來說Maya不僅僅是一個完整的動畫套件. 長久一來它就是業界標準, 這也不是沒有原因的 . 一旦你知道如何使用, 幾乎沒有什麼做不到的, 某些功能或許學習曲線比較高, 然和令人印象深刻的作品通常也不是那麼輕易地就製作出來. 這次的更新強化了Maya角色動畫的功能, 其他領域也提供了更新.<br />
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<b>評測</b><br />
<b>優點:</b><br />
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<ul>
<li>Alembic file cache檔案快取功能加速了檔案轉換</li>
<li>在場景間搬動動畫</li>
</ul>
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<b>缺點</b><br />
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<ul>
<li>建模工具似乎也該更新了</li>
<li>介面有點擠</li>
<li>Maya功能十分廣泛, 但你需要花點時間了解每個功能</li>
</ul>
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<b>Autodesk Maya台灣專銷商請洽 奇銳科技 (02)2557-3321</b></div>
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<b>[相關資訊]</b></div>
<div>
<a href="http://mirax3d.blogspot.tw/2012/10/maya-directx-11.html">Maya DirectX 11 螢幕即時顯示技術</a></div>
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<br /></div>
<div>
<a href="http://mirax3d.blogspot.tw/2012/04/autodesk-maya-2013.html">Autodesk Maya 2013完整新增功能介紹</a></div>
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<br /></div>
<div>
<a href="http://nuketw.blogspot.tw/2011/09/vfxalembic.html">VFX業界跨平台的新格式---Alembic</a></div>
hammerbchenhttp://www.blogger.com/profile/06883151589457539165noreply@blogger.com0tag:blogger.com,1999:blog-780905202003163696.post-73874145464362944972012-10-11T23:57:00.000-07:002012-10-11T23:58:01.542-07:00Maya DirectX 11 螢幕即時顯示技術<br />
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作者: MDJ<br />
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這些圖片與影片都只是技術預覽. <a href="http://mirax3d.blogspot.tw/search/label/Autodesk">Autodesk</a>強調這些都只是技術上的研究, 而最後產品的實際效果可能會有所不同. 而且這些展示並不保證將來任何產品, 或是新增功能, 僅僅是展示科技研究而已, 請不要受這些展示影響您的購買決定.<br />
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這個影片對你看到的圖片做了某種程度的說明. 在這項技術正式發表以前, 我不便做任何評論.<br />
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下圖我抓圖的時候有抓到一點Maya的介面 , 表示我不是靠後製的方式產生的, 而是直接抓Maya的viewport. 螢幕更新率為1.5fps, 當攝影機不動的時候 fps會驟降, 如果你抓圖的時候, 它還顯示著20fps的話, 那才不對, 因為這表示我抓圖數值不正確.<br />
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事實上, 當我開啟AO, 景深, 多像素反鋸齒(Multi-pixel AA), Gamma...等選項時, fps可以達到10-20之間. 這還涵蓋了大量向量資訊的exr檔案 (不包含diffuse, spec, normal, reflection maps), 提供了模型所需要的細節, 讓wireframe的效果與上貼圖的模型具有明顯地不同. 簡單地說, viewport的速度便快了, 同時可以顯示vector displacement這樣的像果, 希望這個功能能變得更實用, 更具生產力!<br />
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最重要的, 這整個是用我筆電來抓畫面: 配備Quadro 4000m顯卡, 這個顯卡有2GB的記憶體, 算是不錯的硬體, 可是我沒有做什麼微調, 這也不是最高階的電腦.<br />
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你可以把圖片存成高解析度, 模型與材質是由Jesse Sandifer提供, 畫面是由Marcel de Jong製作.<br />
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請持續關注本站, 將會提供更多更新資訊!<br />
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<br /></div>
<div>
<b>[相關資訊]</b></div>
<div>
<a href="http://mirax3d.blogspot.tw/2012/04/autodesk-maya-2013.html">Autodesk Maya 2013完整新增功能介紹</a></div>
<div>
<br /></div>
<div>
<a href="http://mirax3d.blogspot.tw/2012/02/maya-viewport-20.html">Maya Viewport 2.0技術展示</a></div>
hammerbchenhttp://www.blogger.com/profile/06883151589457539165noreply@blogger.com0tag:blogger.com,1999:blog-780905202003163696.post-39528684938142497532012-09-10T23:08:00.004-07:002012-09-10T23:23:04.469-07:00Qube! 6.4 算圖農場管理軟體<div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCjQjPjZJqArV94571CvVI__jv6rW3HYll_OVWa6IPgABUBWOvUAPQskMzsy2n8yzwgJamEL5BWeOaz3xbTYhcGrOTSw4V568oSpj0ybzbZaWqynNl9Gwa05ySikF0jEFcvnP7NTjiZvY/s1600/qube-logo-black-background-full-image-300x150.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCjQjPjZJqArV94571CvVI__jv6rW3HYll_OVWa6IPgABUBWOvUAPQskMzsy2n8yzwgJamEL5BWeOaz3xbTYhcGrOTSw4V568oSpj0ybzbZaWqynNl9Gwa05ySikF0jEFcvnP7NTjiZvY/s400/qube-logo-black-background-full-image-300x150.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5786799158403695970" style="cursor: pointer; width: 300px; height: 150px; " /></a> </div><div><span style="font-family:Georgia, serif;">PipelineFX公司推出Qube! 6.4 render farm算圖農場管理軟體, 更新您的智慧農場.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">PipelineFX公司其產品Qube! 是數位產業算圖農場管理軟體的領導者, 宣布今天推出Qube! 6.4, 同時也推出新的工具, 可用在智慧型的渲染農場, 系統管理員可以透過智慧手機(MobileView)來管理Qube! 設定優先權與非特權使用者, 控制多少工作站將用在算圖農場上, 通常只需要滑鼠單鍵就能達到.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcAapqurJI849f5KWh_o0g45p6rsV8zHikTZK-O_2Nsqxv0C-RZnMimcYBRKDGT18NMW1EjdBZbVPeY8u1TmTEh6LFpPT5yZAO75g0YGooBSi61y6uiaiUO5UsykfLWxKh_82kYYoiUtU/s1600/ipad3.png"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcAapqurJI849f5KWh_o0g45p6rsV8zHikTZK-O_2Nsqxv0C-RZnMimcYBRKDGT18NMW1EjdBZbVPeY8u1TmTEh6LFpPT5yZAO75g0YGooBSi61y6uiaiUO5UsykfLWxKh_82kYYoiUtU/s400/ipad3.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5786799076319965474" style="cursor: pointer; width: 400px; height: 300px; " /></a> </div><div><b>用iPad操控算圖農場</b></div><div><br /></div><div><span style="font-family:Georgia, serif;"> </span></div><div><span style="font-family:Georgia, serif;">可用在大型公司, 穩定度與易用性是Qube!研發的主要目標 PipelineFX公司的執行長Richard Lewis先生說. Qube! 6.4破天荒推出更多的功能與應用程式讓使用者獲得更大的操控力.</span></div><div><span style="font-family:Georgia, serif;"> </span></div><div><span style="font-family:Georgia, serif;">推出智慧型的算圖農場讓管理者能夠改變整個系統的命運, 添加了像是QBLocker---能夠讓使用者輕易地添加工作站到算圖農場中, 在CPU核心的層級上, 或是抓回使用者工作站的所有運算資源. 最大化整個公司的算圖能力, 藉由掌握住每台工作站的核心分配方式. Qube! 6.4新的優先權限制也追隨了這個規則, 讓管理者能夠限制藝術家的控制程度, 工作站使用者與算圖農場之間不必要的紛爭結束了.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIkVWSQx2pWdgDGJJvrKk4HPZ6iJG317iVzXV7LPln0rDaP0qk0dfzpiRaNi_2sKqsveMucy2SvzZ8dwnjsb4jC22L0bj_b0vFGyzGa516AA3UPo3Y5IrBSHSAEN3Dd_HderXsz8rtvQg/s1600/Shotgun-integration-image.png"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIkVWSQx2pWdgDGJJvrKk4HPZ6iJG317iVzXV7LPln0rDaP0qk0dfzpiRaNi_2sKqsveMucy2SvzZ8dwnjsb4jC22L0bj_b0vFGyzGa516AA3UPo3Y5IrBSHSAEN3Dd_HderXsz8rtvQg/s400/Shotgun-integration-image.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5786799167046731922" style="cursor: pointer; width: 400px; height: 195px; " /></a> </div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"> </span></div><div><span style="font-family:Georgia, serif;"><b>主要功能</b></span></div><div><span style="font-family:Georgia, serif;"><b>Qube! MobileView</b> 讓你從手機應用程式來遠端操控算圖農場, 或是透過輕量級的網頁伺服器來產生手機強化的網頁, 從任何電腦來控制.</span></div><div><span style="font-family:Georgia, serif;"> </span></div><div><span style="font-family:Georgia, serif;"><b>回報功能 </b> 將會顯示為何算圖工作會閒置, 讓您進行快速的故障排除</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu-5nELJrn9d_Do4PhiT_wEia0GctKVNtdFA3t_urJkp06Ieah7MB8E_IQsKXBZoTSOAAwIXtYgo05IP2wL5MejiegtW3-rQEjIMYs6pbF7Ps0fNPr7IpJ0aLLY6fnznmoYBD1DGnjD5w/s1600/qube_b.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu-5nELJrn9d_Do4PhiT_wEia0GctKVNtdFA3t_urJkp06Ieah7MB8E_IQsKXBZoTSOAAwIXtYgo05IP2wL5MejiegtW3-rQEjIMYs6pbF7Ps0fNPr7IpJ0aLLY6fnznmoYBD1DGnjD5w/s400/qube_b.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5786799081454782626" style="cursor: pointer; width: 400px; height: 196px; " /></a> </div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>新的管理員工具</b> 圖形畫介面, 讓你可以用滑鼠控制MySQL Check/Repair可以從Qube!外面控制“Studio Overrides”, 讓整個系統管理員設定GUI偏好設定與整家公司的軟體預設值.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMjVdTN3-xek24Y91T9sSzgagbPXW5Cm1ffQGZ7l-qN71fPk-LNOs4C2VtUV0e-c_bPKE4_0MIiJLVqmnU62H1pZc_Hd0Ae8yVrJVDhdXu0vPO1oYsHdH561iqBwSxSBhh7gVKG4rV5Mc/s1600/Integrated-Charting-6.2-image.png"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMjVdTN3-xek24Y91T9sSzgagbPXW5Cm1ffQGZ7l-qN71fPk-LNOs4C2VtUV0e-c_bPKE4_0MIiJLVqmnU62H1pZc_Hd0Ae8yVrJVDhdXu0vPO1oYsHdH561iqBwSxSBhh7gVKG4rV5Mc/s400/Integrated-Charting-6.2-image.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5786799072946783314" style="cursor: pointer; width: 400px; height: 265px; " /></a> </div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>更多工作類型</b> Qube 6.4添加了對<b><a href="http://mirax3d.blogspot.tw/search/label/Nuke">Nuke</a></b> &<a href="http://hammerbchen.blogspot.tw/2012/04/houdini-12.html"><b> Houdini</b></a>的動態記憶體配置, 排除了需要多個起始或是執行資料的轉換時間, 改善了<b><a href="http://mirax3d.blogspot.tw/search/label/VRay">V-Ray</a></b>的DBR (Distributed Bucket Rendering)分散式分割算圖的支援 , 同時也加強了對render elements的支援, 更好的logging 更有效地終止3ds Max工作.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrKjxMuXzfoS1qXoX55Aun_S3pNRk4ORestNg27sQjaI-V5iFyTjQ6FHJ46RjpMy9rSk5ypyMcGEMCTxCVvUOEtDw1dH9QF6SJqJxeI3POdnjb5Xz7DzDm_bhMAzlthEb1XoQoI3KFyE4/s1600/Graphical-Dependencies.png"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrKjxMuXzfoS1qXoX55Aun_S3pNRk4ORestNg27sQjaI-V5iFyTjQ6FHJ46RjpMy9rSk5ypyMcGEMCTxCVvUOEtDw1dH9QF6SJqJxeI3POdnjb5Xz7DzDm_bhMAzlthEb1XoQoI3KFyE4/s400/Graphical-Dependencies.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5786799061273017618" style="cursor: pointer; width: 400px; height: 228px; " /></a> </div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style=" ;font-family:Georgia, serif;">我們自我評估了Qube!如何貼近使用者的需求, 我們很有信心地說, 沒有其他的算圖農場管理軟體能超越Qube! 6.4. 如果你想要創作更完美的美術或是提昇水準, 就使用Qube!最為您的算圖農場管理軟體吧!</span></div><div><span style="font-family:Georgia, serif;"> </span></div><div><span style="font-family:Georgia, serif;">Qube!是套智慧的, 成熟的, 可以用在大型公司的算圖管裡方案. 能夠快速整合到任何工作流程中, 由世界級的技術人員支援, 智慧的算圖讓生產流程夠有智慧, 提供商業級的算圖流程, 最大化您的算圖設備投資. 智慧的操作Qube!內建的功能就能達到所有的CG相關軟體的整合. 真正跨平台, 不管是Windows, Linux, 與Mac OS X等作業系統.</span></div><div style="font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; "><br /></div><div style="font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><b>Qube!支援的應用程式:</b></div><div style="font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm3bu1uwtSqPZIMOGai3xWyTOQur-nOxumM_oirsLnelr5cHz1FQ45gO5grqCv7jNFdC-fjMtNyjqCuWKHNenLEE7suFrhucr-nNZaUbwqrS5_Bph-6NQuJkl7Qi3AEQFV8_8a8zdFolc/s1600/qube_softwares.jpg" style="font-family: 'Times New Roman'; font-size: medium; "><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm3bu1uwtSqPZIMOGai3xWyTOQur-nOxumM_oirsLnelr5cHz1FQ45gO5grqCv7jNFdC-fjMtNyjqCuWKHNenLEE7suFrhucr-nNZaUbwqrS5_Bph-6NQuJkl7Qi3AEQFV8_8a8zdFolc/s400/qube_softwares.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5786799086494606098" style="cursor: pointer; width: 245px; height: 400px; " /></a> </div><br /><iframe width="400" height="300" src="http://www.youtube.com/embed/i98Ez_fNknE?feature=player_detailpage" frameborder="0" allowfullscreen=""></iframe><br /><div style="font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; "><br /></div><div><span style="font-family:Georgia, serif;"><b>Qube! 台灣代理請洽 奇銳科技 (02)2557-3321</b></span></div><div><span style="font-family:Georgia, serif;"><b><br /></b></span></div><div><span style="font-family:Georgia, serif;"><b>[相關資訊]</b></span></div><div><span style="font-family:Georgia, serif;"><a href="http://mirax3d.blogspot.tw/2010/07/pipelinefxqube-60.html">PipelineFX推出Qube! 6.0渲染農場管理程式</a></span></div><div><br /></div><div><a href="http://mirax3d.blogspot.tw/2011/12/smedge-render-farm.html">Smedge render farm渲染農場管理軟體</a></div><div><br /></div><div><a href="http://mirax3d.blogspot.tw/2011/12/muster-7-render-farm.html">Muster 7 render farm渲染農場管理軟體</a></div><div><br /></div><div><a href="http://mirax3d.blogspot.tw/2011/12/deadline-51-render-farm.html">Deadline 5.1 render farm渲染農場新增功能</a></div>hammerbchenhttp://www.blogger.com/profile/06883151589457539165noreply@blogger.com0tag:blogger.com,1999:blog-780905202003163696.post-50557806430663334142012-09-09T07:13:00.004-07:002012-09-09T07:33:27.588-07:00NUKE 7.0新增功能完整介紹<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPVMst2j2NULY4VNRORfHuFp9RrWAzzBUHIbOiKGdHc7ZFDIToGsH57figMuJ3OOsiSthCeOKDIGEyQUINv-hJ5n4LRmunYYrF6IEuv_LxPBTk8dDl2rqms4kz5_QcWBU8KVNPMD04LmA/s1600/NUKE7_01.jpg"><img style="cursor:pointer; cursor:hand;width: 400px; height: 183px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPVMst2j2NULY4VNRORfHuFp9RrWAzzBUHIbOiKGdHc7ZFDIToGsH57figMuJ3OOsiSthCeOKDIGEyQUINv-hJ5n4LRmunYYrF6IEuv_LxPBTk8dDl2rqms4kz5_QcWBU8KVNPMD04LmA/s400/NUKE7_01.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5786182541146949698" /></a><br /><div><span style="font-family:Georgia, serif;">這些年來大家最引頸企盼的版本-NUKE 7.0就要推出了!</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">這是當今最大版本釋出, NUKE 7.0推出了完美工具, 加速您的每日流程, 並推出受到大家高度讚揚的新功能.</span></div><br /><br /><iframe src="http://player.vimeo.com/video/48986984" width="400" height="300" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe> <p><b>NUKE 7.0 新增功能介紹</b></p><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisqqdWjZMeIkknwB6jW-MoMv9UYx54UuCdfi03zmym1YtARH10tPLbH786CR8nEB6BYA24pJ6Jc-imNH4lHjAP078fuP9FN5PveZJ95-bqIqi0BUyESfvupkhvmt3e5LfmtN9gvfhVhO4/s1600/NUKE7_02.png"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisqqdWjZMeIkknwB6jW-MoMv9UYx54UuCdfi03zmym1YtARH10tPLbH786CR8nEB6BYA24pJ6Jc-imNH4lHjAP078fuP9FN5PveZJ95-bqIqi0BUyESfvupkhvmt3e5LfmtN9gvfhVhO4/s400/NUKE7_02.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5786182546696971810" style="cursor: pointer; width: 400px; height: 224px; " /></a> </div><div><span style="font-family:Georgia, serif;">無可匹敵的速度與威力!</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">NUKE 7.0提供搶手的RAM快取功能, 讓使用者能夠有即時的播放效果. 除了重大更新以外, 還推出了大量不同的GPU加速節點, 在NUKEX的版本可以發現MotionBlur, Kronos, Denoise, VectorGenerator, Convolve 與ZDefocus等節點. </span><span style=" ;font-family:Georgia, serif;">這根本上的改變將讓您利用GPU加速, 達到即時互動地調整影像. 當這些NUKEX支援的GPU加速功能無法使用時, 軟體就會自動切回CPU運算, 不需要做額外設定.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEim2lwiLDvLZP83Tria7mkVu25Eitt2h00WKJ1msraJcyyybcJ4tGzeC64LlclOXvwdHzTPm0uBWbMyI7YUfn84zSL3tFiz-RTobIX4_0WYld2czJ1HAm95SarQFmfDnPH3f5F7MKyrqwg/s1600/NUKE7_03.png"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEim2lwiLDvLZP83Tria7mkVu25Eitt2h00WKJ1msraJcyyybcJ4tGzeC64LlclOXvwdHzTPm0uBWbMyI7YUfn84zSL3tFiz-RTobIX4_0WYld2czJ1HAm95SarQFmfDnPH3f5F7MKyrqwg/s400/NUKE7_03.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5786182557017446578" style="cursor: pointer; width: 400px; height: 224px; " /></a> </div><div><span style="font-family:Georgia, serif;">你每日都需要, 都想要的合成功能.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">NUKE的合成工具重新定義了效能與對立體的支援, 讓使用者獲得更大操控力.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">NUKE 7.包含了Primatte 5與全新的2D tracker 更新了工作流程與速度, 支援新的攝影機raw檔案格式, 包含對ARRIRAW 與最新的R3D SDK格式支援.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">SplineWarp 節點與 DopeSheet也有重大更新.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPzjBmZ1y08mAG22LP9KGIjXB8TqE5hI_57qD-9i6BfeS6Jsre4RH1BVOA4DdVsY0ojkKtRUjr7GLvo5P1lWW8khqsXQR_XWDkdT_Tr6q0jLCp-RvBoKG3Vj7EsV16TY5aQQ0zVVzeZLM/s1600/NUKE7_04.png"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPzjBmZ1y08mAG22LP9KGIjXB8TqE5hI_57qD-9i6BfeS6Jsre4RH1BVOA4DdVsY0ojkKtRUjr7GLvo5P1lWW8khqsXQR_XWDkdT_Tr6q0jLCp-RvBoKG3Vj7EsV16TY5aQQ0zVVzeZLM/s400/NUKE7_04.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5786182569245517186" style="cursor: pointer; width: 400px; height: 224px; " /></a> </div><div><span style="font-family:Georgia, serif;">2D與3D之間的界線變得更模糊了.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">NUKE 7.0提供了大量的選項, 讓你可以在NUKE中做更多的事情, 使用者能夠在合成的環境中進行重新打燈算圖(relight renders) , 透過ReLight的節點, 甚至使用NUKEX全新的ModelBuilder來進行建模.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">這些新功能都能減少你往來其他軟體的次數, 或是減少把工作交給其他部門的需要.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">深度合成工作流程( Deep compositing workflow)似乎已經變成了業界標準. OpenEXR 2.0深度檔案格式與NUKE的3D系統添加了對Alembic的檔案格式支援.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>詳細功能介紹</b></span></div><div><span style="font-family:Georgia, serif;">NUKE & NUKEX 7.0包含了某些新功能, 除了的舊版功能改善以外, 還包含了以下:</span></div><div><ul><li><span style=" ;font-family:Georgia, serif;">RAM Playback快取</span></li><li><span style=" ;font-family:Georgia, serif;">改善了Roto效能</span></li><li><span style=" ;font-family:Georgia, serif;">改善了2D Tracker</span></li><li><span style=" ;font-family:Georgia, serif;">改善了SplineWarp工具</span></li><li><span style=" ;font-family:Georgia, serif;">Multiple 3D的改良</span></li><li><span style=" ;font-family:Georgia, serif;">添加Primatte 5</span></li><li><span style=" ;font-family:Georgia, serif;">更新的PositionToPoints工具</span></li><li><span style=" ;font-family:Georgia, serif;">更新Relight重新打燈的工具</span></li><li><span style=" ;font-family:Georgia, serif;">改善的DopeSheet與全新的 TimeClip Node</span></li><li><span style=" ;font-family:Georgia, serif;">新的Bookmark書籤功能</span></li><li><span style=" ;font-family:Georgia, serif;">對深度資料(Deep Data)與Alembic的支援</span></li><li><span style=" ;font-family:Georgia, serif;">支援FBX 2012</span></li></ul></div><div><span style=" ;font-family:Georgia, serif;"><b>以下功能只在NUKEX版本中:</b></span></div><div><ul><li><span style=" ;font-family:Georgia, serif;">多個GPU加速的節點</span></li><li><span style=" ;font-family:Georgia, serif;">新的ZDefocus工具</span></li><li><span style=" ;font-family:Georgia, serif;">改善粒子效能</span></li><li><span style=" ;font-family:Georgia, serif;">ModelBuilder</span></li><li><span style=" ;font-family:Georgia, serif;">改善DepthGenerator & PointCloudGenerator</span></li></ul></div><div><span style=" ;font-family:Georgia, serif;"><b>新的RAM playback快取功能</b> 讓您能夠即時地播放影片, 把使用的frames存在記憶體中, 而不仰賴作業系統的硬碟緩衝.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>改善的Roto效能</b> 讓你具有更好的操控力, NUKE的toto工具已經完全地翻新, 明顯地改善互動速率, 也改善了roto疊合即時播放效能, 改善對3D立體的支援度.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>改善的2D Tracker</b> 大幅改良流程, 速度與精確度NUKE的2D Tracker現在可以讓你輕易地追蹤並校正困難的物件, 讓你對核心追蹤功能有更細微的控制.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>改善的SplineWarp工具</b> 給予更大的控制, NUKE改良了SplineWarp, 讓您獨立地產生來源與目標spline, 每個圖層設定獨立的warp數值或是spline配對.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>多個3D改良</b> 給予藝術家更大的3D自由度, 改良的內容包含了, 3D尺度調整器, 3D alpha陰影, 產生攝影機的選項, 更新投射與接收陰影功能, displacement tessellation的設定, 也提供新的隨機採樣控制, 用在動態模糊上.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>Primatte 5</b> 更新至最新版本. Primatte 5具有大量的改善與新功能, 改善的自動計算(compute) 新的智慧背景顏色選取, 新的hybrid render 與調整照明(adjust lighting), 多個新輸出節點</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>升級的PositionToPoints工具</b> 讓你快速, 輕易地產生點雲. 透過新的, 改善的PositionToPoints工具, 讓你可以利用geometry modifiers變更點雲, 並且可以從單一個output就可以選取通道.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>升級了重新打燈(Relight)工具</b> 新的節點讓你可以在合成的環境下重新打燈, 省卻你需要來回於各個軟體, 修正, 調整的麻煩流程.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>改善的DopeSheet 與新的TimeClip 節點</b> 讓你用新的方式在時間軸上視覺地移動元件</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>新的書籤功能</b> 給予藝術家能夠替節點設定書籤, 或是在node graph設定背景, 用快捷鍵快速地在不同書籤中切換, 或是用書籤搜尋列搜尋.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style=" ;font-family:Georgia, serif;"><b>深度資料(Deep data)與Alembic檔案支援</b> 將深度合成推向新的境界, 透過OpenEXR 2.0的深度資料, 支援Sony Picture Imageworks的Alembic檔案格式, 同時具有讀寫幾合體與攝影機的能力 </span></div><div><span style=" ;font-family:Georgia, serif;"><b>支援FBX 2012檔案格式</b> NUKE現在支援FBX 2012 7.2, 同時也向下相容</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>新格式的支援</b> 新的檔案格式支援ARRIRAW與最新的R3D SDK格式</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>以下功能只在NUKEX可見到:</b></span></div><div><span style="font-family:Georgia, serif;">NUKEX具有NUKE的核心功能, 外加幾個尖端科技的工具, 讓你在一套軟體裡面就可以把每日需要合成的工作都完成.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWTM1CtL1gjvcEN_9a-R96L4M1HckeD35RhOunN__Nbdf4Z-DI33Tcw3NnbYCaCtF9mncce_FJmkgmL8IQF-i2q3n8kBA3jKpvB-J_VuVfCq-4XeWR1E2k14t6z8rpX786V76wKgqPI9s/s1600/NUKE7_05.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWTM1CtL1gjvcEN_9a-R96L4M1HckeD35RhOunN__Nbdf4Z-DI33Tcw3NnbYCaCtF9mncce_FJmkgmL8IQF-i2q3n8kBA3jKpvB-J_VuVfCq-4XeWR1E2k14t6z8rpX786V76wKgqPI9s/s400/NUKE7_05.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5786182574442508834" style="cursor: pointer; width: 250px; height: 400px; " /></a> </div><div><span style="font-family:Georgia, serif;"><b>NUKE 與 NUKEX的功能比較表</b></span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>多個GPU加速節點</b> 這個新的更新, 讓您可以利用GPU的加速功能, 讓您互動地處理以下效果: MotionBlur, Kronos, Denoise, VectorGenerator, Convolve與 ZDefocus, 如果GPU無法使用 NUKE就會自動切回到CPU運算, 不需要做額外設定</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>新的ZDefocus工具</b> 升級的ZBlur工具, 現在也支援GPU加速, 也改善了演算方式</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>改良的粒子功能</b> 給予更快速的效果, NUKE的粒子現在可以沿用自發射幾合體的速度或是從物件的bounding box發射粒子</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>ModelBuilder </b>讓你可以快速地, 輕易地產生3D模型, 不需要到其他軟體建模, 透過NUKE的ModelBuilder就可做到</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>改善的DepthGenerator & PointCloudGenerator</b> 能夠計算更乾淨的, 更精確的depth passes與點雲. 這兩個工具提供改善的流程, 精確的, 新的輸出選項</span></div><div style="font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; "><br /></div><div style="font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; "><br /></div><div><span style="font-family:Georgia, serif;"><b>購買NUKE 7.0 請洽 奇銳科技 (02)2557-3321</b></span></div><div><span style="font-family:Georgia, serif;"><b><br /></b></span></div><div><span style="font-family:Georgia, serif;"><b>[相關新聞]</b></span></div><div><span style="font-family:Georgia, serif;"><a href="http://nuketw.blogspot.tw/2012/03/nukenukex-63v7.html">NUKE與NUKEX 6.3v7新增功能</a></span></div><div><br /></div><div><a href="http://mirax3d.blogspot.tw/2010/07/nuke-61.html">Nuke 6.1新增功能搶先看</a></div>hammerbchenhttp://www.blogger.com/profile/06883151589457539165noreply@blogger.com0tag:blogger.com,1999:blog-780905202003163696.post-8552039426086389942012-09-05T20:56:00.007-07:002012-09-05T21:17:02.183-07:00mocha Pro v3平面追蹤軟體完整介紹<div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE6lsmmRLGEi3UPD5aWUUC-F50S1AXcb6ckQeIiCabhHn3mpD_t0C6BXGCbLIMyJjKqytTHg0L_u3ZsAUep788L17nhJpDpMDGFdihFlqfPMcvF4GjSAaAS4O5ZNGuDfWyVHmF0IzDLB4/s1600/mocha_pro.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE6lsmmRLGEi3UPD5aWUUC-F50S1AXcb6ckQeIiCabhHn3mpD_t0C6BXGCbLIMyJjKqytTHg0L_u3ZsAUep788L17nhJpDpMDGFdihFlqfPMcvF4GjSAaAS4O5ZNGuDfWyVHmF0IzDLB4/s400/mocha_pro.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5784910849716398594" style="cursor: pointer; width: 167px; height: 225px; " /></a><br /><div><span style="font-family:Georgia, serif;"><b>mocha Pro v3</b></span></div><div style="text-align: left;"><ul><li><span style=" ;font-family:Georgia, serif;">平面動作追蹤</span></li><li><span style=" ;font-family:Georgia, serif;">先進的Roto工具</span></li><li><span style=" ;font-family:Georgia, serif;">自動物件移除</span></li><li><span style=" ;font-family:Georgia, serif;">取代螢幕畫面</span></li><li><span style=" ;font-family:Georgia, serif;">影像穩定</span></li><li><span style=" ;font-family:Georgia, serif;">鏡頭扭曲分析</span></li><li><span style=" ;font-family:Georgia, serif;">3D鏡頭解算, 可輸出成AE與FBX (新功能)</span></li></ul></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiX1agFVGBNgdJavb9pCYKlRQl6r0nnaNXta9Wfvy6JfD3avTc4w6drwbuZe5h5pHJlykGA9GNgZ_hQvZNYQ9xRNoBEDhXCq3Oe_Ahyphenhyphen8XP0fcizE050LE5BspWI2FF8AR_3kyoYAuaNhXM/s1600/preview.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiX1agFVGBNgdJavb9pCYKlRQl6r0nnaNXta9Wfvy6JfD3avTc4w6drwbuZe5h5pHJlykGA9GNgZ_hQvZNYQ9xRNoBEDhXCq3Oe_Ahyphenhyphen8XP0fcizE050LE5BspWI2FF8AR_3kyoYAuaNhXM/s400/preview.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5784910857292567042" style="cursor: pointer; width: 144px; height: 96px; " /></a> </div><div><b style="font-family: Georgia, serif; ">適合視覺特效與後製的智慧平面追縱</b></div><div><span style="font-family:Georgia, serif;">mocha Pro結合了先進的roto 動態追蹤, 物件移除, 取代螢幕畫面, 穩定與3D攝影機解算功能到一套應用程式中. mocha Pro無縫地與業界標準的應用程式整合, 很適合用在後製, 就算是困難的分鏡也能處理. 廣泛地用在合成, 編輯, 動作設計與調色師. mocha Pro為這個勞力密集的keyframing節省了不少時間!</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhf8dK1pOJ15lAqw76HkmEWxV-CNQq10-VnnhYVN95DbrenHxtMdJH-Bf0pKnVYun1vkvAI2pnCJhLIDOahf6zLbeK2wCFzB-L3E1ATjBdJhp4m0ckGBwD-qlLC3RfSB_EVtxEYFiFkD14/s1600/image_preview+%25283%2529.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhf8dK1pOJ15lAqw76HkmEWxV-CNQq10-VnnhYVN95DbrenHxtMdJH-Bf0pKnVYun1vkvAI2pnCJhLIDOahf6zLbeK2wCFzB-L3E1ATjBdJhp4m0ckGBwD-qlLC3RfSB_EVtxEYFiFkD14/s400/image_preview+%25283%2529.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5784909805667554610" style="cursor: pointer; width: 130px; height: 87px; " /></a> </div><div><span style="font-family:Georgia, serif;"><b>mocha Pro v3: 節省時間 解決問題</b></span></div><div><span style="font-family:Georgia, serif;">我們傾聽客戶意見, 改善了平面追蹤的工具. mocha v3的所有產品都更新了新功能, 改善了核心, 針對大型公司所需要的圖層管裡工具, 從電影特效需要的roto流程, 以及大家都在要求的----對3D攝影機的支援.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA-Ty5HJavji1IXE7N716hQYFyTu7Pht7xDkDfWtVSHdZqPXiRVC99SVyDk0IaSQiYYXxrOtAm81vq2WdokfJRkvl99m-ZtSb1pOUm7277KyWp_0ZqYmexotMvu1AozJYSlnM8PhF28K8/s1600/image_preview.png"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA-Ty5HJavji1IXE7N716hQYFyTu7Pht7xDkDfWtVSHdZqPXiRVC99SVyDk0IaSQiYYXxrOtAm81vq2WdokfJRkvl99m-ZtSb1pOUm7277KyWp_0ZqYmexotMvu1AozJYSlnM8PhF28K8/s400/image_preview.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5784910838891973410" style="cursor: pointer; width: 130px; height: 87px; " /></a> </div><div><span style="font-family:Georgia, serif;"><b>mocha Pro v3新增功能</b></span></div><div><ul><li><span style=" ;font-family:Georgia, serif;">新的Roto工具:Transform Tool 與 Join Layers專為有效率地roto所設計</span></li><li><span style=" ;font-family:Georgia, serif;">圖層管理: 檢視, 整理, 顏色編碼, 群組圖層</span></li><li><span style=" ;font-family:Georgia, serif;">專案管理:輕易地與其他工作人員合併 分享專案</span></li><li><span style=" ;font-family:Georgia, serif;">3D鏡頭解算: 新的3D攝影機解算功能, 支援對After Effects, Nuke 與 FBX的輸出</span></li></ul><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU3VLDM56oBIa__dCwtPeuQKQxAR6CnAdrl7PdrsHKNR5qK-msDA78chyphenhyphenT01TgOAIGZz3epNhsRxBZPEtQcUuNwuNuTd2FLIcY1abgu4F5i1hKWydtiCOaI3OIskHulJuQDk1p0z_fh6w/s1600/image_preview+%25282%2529.png"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU3VLDM56oBIa__dCwtPeuQKQxAR6CnAdrl7PdrsHKNR5qK-msDA78chyphenhyphenT01TgOAIGZz3epNhsRxBZPEtQcUuNwuNuTd2FLIcY1abgu4F5i1hKWydtiCOaI3OIskHulJuQDk1p0z_fh6w/s400/image_preview+%25282%2529.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5784911081689982178" style="cursor: pointer; width: 200px; height: 149px; " /></a> </div></div><div><br /></div><div><span style=" ;font-family:Georgia, serif;">Dope Sheet:新的keyframe編輯器, 簡化了動畫改變快慢的操作, 複製與貼上變得更方便了 .</span></div><div><span style=" ;font-family:Georgia, serif;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghN05VZ6pfeTqP0ZQq1g1ef6kAV-5XDjtamvUQZ5l2W804d8LrNlYPz-G8ive9ZtBmmQcrQ4QQYVIec92Mzc8CHKtfK8To_56C6ili9mPVsNBk6X0YTxjspIFTAEdyFwITSRj-RsqhtBo/s1600/image_preview+%25284%2529.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghN05VZ6pfeTqP0ZQq1g1ef6kAV-5XDjtamvUQZ5l2W804d8LrNlYPz-G8ive9ZtBmmQcrQ4QQYVIec92Mzc8CHKtfK8To_56C6ili9mPVsNBk6X0YTxjspIFTAEdyFwITSRj-RsqhtBo/s400/image_preview+%25284%2529.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5784909813574847106" style="cursor: pointer; width: 144px; height: 96px; " /></a> </div><div><span style="font-family:Georgia, serif;"><b>支援業界常見的應用程式:</b>Apple Final Cut & Motion, Adobe After Effects CS3-CS6, Avid|DS, Autodesk Flame & Smoke, Boris FX, Eyeon Fusion, Quantel, Red Giant Warp 與Nuke. </span><span style=" ;font-family:Georgia, serif;">渲染mattes, inserts, lens undistorts 與removes 可以用在任何後製編輯軟體中</span></div><div><span style=" ;font-family:Georgia, serif;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzu4oBztQiv4OuQzUyj2RQAOfeuYa7F08DOuov7buGD1UaMkYGxjMUpyx4pMdrOnQ7vi3pPDWU5bD11DJ6EKyc1dphsiaen_9lI0A-FB_wmM1pLZrpHPchYTlxewJcHzacmJR3JqH8AoM/s1600/image_preview+%25281%2529.png"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzu4oBztQiv4OuQzUyj2RQAOfeuYa7F08DOuov7buGD1UaMkYGxjMUpyx4pMdrOnQ7vi3pPDWU5bD11DJ6EKyc1dphsiaen_9lI0A-FB_wmM1pLZrpHPchYTlxewJcHzacmJR3JqH8AoM/s400/image_preview+%25281%2529.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5784911071089870658" style="cursor: pointer; width: 200px; height: 149px; " /></a> </div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style=" ;font-family:Georgia, serif;"><b>平面追蹤創新技術</b></span></div><div><span style="font-family:Georgia, serif;">所有Imagineer公司的mocha產品線都具有知名的平面追蹤技術 與影像分析引擎, 能夠解算其他追蹤軟體無法解算的影片, 平面追蹤能夠追蹤跑出螢幕外面的物件, 物件如果被部分遮蔽, 甚至顆粒過大或是雜訊的影片也能處理.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWWL22-o7Rt3gU7Gsk-5PYKCdkgTwc08RVawnrNTvBbemzESqjvCKH2u68LTSW-NomlHRIxPh5ZlqBDjuEkpvE7V8fU-DQ3T4SaqiVrAutIDGPTbmo5x6UgKiCMqwOg_FqB3jsfQoeogE/s1600/image_preview.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWWL22-o7Rt3gU7Gsk-5PYKCdkgTwc08RVawnrNTvBbemzESqjvCKH2u68LTSW-NomlHRIxPh5ZlqBDjuEkpvE7V8fU-DQ3T4SaqiVrAutIDGPTbmo5x6UgKiCMqwOg_FqB3jsfQoeogE/s400/image_preview.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5784910837979481106" style="cursor: pointer; width: 250px; height: 250px; " /></a> </div><div>這號誌上面的像素可以視為在同一個平面, 拿來做平面追蹤</div><div><br /></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUAgjD9Nldkui01oUuwvKX7WRQplyCIzBfVh8EyYTpqx-mL7XswFny539XVWuO4sXP0x9eGh-hkXMrEkTNwO1I-N_XEa22TFbJVUxfwpkZUpjuU9q8RT5FFkLZ7YMJAKgTxy63V-hRlzY/s1600/image_preview+%25281%2529.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUAgjD9Nldkui01oUuwvKX7WRQplyCIzBfVh8EyYTpqx-mL7XswFny539XVWuO4sXP0x9eGh-hkXMrEkTNwO1I-N_XEa22TFbJVUxfwpkZUpjuU9q8RT5FFkLZ7YMJAKgTxy63V-hRlzY/s400/image_preview+%25281%2529.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5784909794970345570" style="cursor: pointer; width: 250px; height: 250px; " /></a> </div><div>車門則是可以視為另外一個平面, 放在另一個圖層進行平面追蹤</div><div><br /></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwFhRB-c2HLe4B5j3BCIONRp3CD3qY1TPdNkPPVYang7E1TzD8lARFHtvDiMqClVCr4u7DIaqLlGXVb6GroXeMnd-wXFtFF_bFO66bpyA4vZheR23mkprzii5E-sLv-XfpqkbJ1-tRd8g/s1600/image_large.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwFhRB-c2HLe4B5j3BCIONRp3CD3qY1TPdNkPPVYang7E1TzD8lARFHtvDiMqClVCr4u7DIaqLlGXVb6GroXeMnd-wXFtFF_bFO66bpyA4vZheR23mkprzii5E-sLv-XfpqkbJ1-tRd8g/s400/image_large.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5784909792291981106" style="cursor: pointer; width: 250px; height: 250px; " /></a> </div><div>使用多圖層, 修正層, 讓你可以正確地追蹤草地, 即便是草地被遮蔽</div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>平面追蹤可以用在許多地方</b></span></div><div><ul><li><span style=" ;font-family:Georgia, serif;">透視對應, 可以用在螢幕畫面取代</span></li><li><span style=" ;font-family:Georgia, serif;">連結toro形狀 用在matte/mask的產生</span></li><li><span style=" ;font-family:Georgia, serif;">物件移除與清理plate</span></li><li><span style=" ;font-family:Georgia, serif;">影像與攝影機的穩定</span></li></ul></div><div><span style=" ;font-family:Georgia, serif;"><b>什麼是平面?</b></span></div><div><span style="font-family:Georgia, serif;">平面是任何平坦的平面 ,只具有二維空間, 例如路標, 牆面或是電視螢幕, 甚至地面. 跟傳統的點追蹤軟體相比, 大型的平面區域可以提供軟體許多資訊, 例如物件的移動, 旋轉, 縮放 .</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">雖然大部分的平面都是平坦的表面. 物件如果離鏡頭很遠, 具有很小的視差的話, 就可以視為平面, 也可以能來做平面追蹤.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">我們的用戶曾經拿人臉或是球體做出很紮實的追蹤效果.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">把平面想成像素的圖案, 往某個方向做出相對運動</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIuzryKDSjlLVsbrxnNQKj9nv4mYUSy1WCGigL5pFVWD2-15Cj0P7-PKM4dKNtreiH8yL_d5oZPcWYNw4dUyNTgRBtBblT1c6YpeInbF4ild728PdnohsDkqfiXnmavXuq3BfMYScl2gY/s1600/image_preview+%25282%2529.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIuzryKDSjlLVsbrxnNQKj9nv4mYUSy1WCGigL5pFVWD2-15Cj0P7-PKM4dKNtreiH8yL_d5oZPcWYNw4dUyNTgRBtBblT1c6YpeInbF4ild728PdnohsDkqfiXnmavXuq3BfMYScl2gY/s400/image_preview+%25282%2529.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5784909800726774082" style="cursor: pointer; width: 250px; height: 150px; " /></a> </div><div><span style="font-family:Georgia, serif;"><b>平面追蹤, 不是點追蹤</b></span></div><div><span style="font-family:Georgia, serif;">傳統的動態追蹤工具需要你指出點的位置, 這個點必須要在整個分鏡中都出現, 這樣才能追蹤其動態 . 這件事情本身就很困難了, 特別是你去追蹤那些原本不是為了追蹤拍攝的影片. 如果你希望追蹤旋轉, 透視, 或是變形, 你就需要更跟乾淨, 更一致的點來追蹤.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">Imagineer公司的平面追蹤不使用點追蹤的方法, 但會追蹤物件的移動, 旋轉, 縮放資料, 根據用戶所定義的平面區域裡面的像素相對移動. 當你使用mocha的工具時, 你會觀察影片中的平面物件, 幫助您進行追蹤.</span></div></div><br /><iframe width="400" height="300" src="http://www.youtube.com/embed/31KYACelqFA?feature=player_detailpage" frameborder="0" allowfullscreen=""></iframe><br /><div><span style="font-family:Georgia, serif;"><br /></span></div><div><b><span style="font-family:Georgia, serif;">購買</span><span style="font-family: Georgia, serif; ">Imagineer mocha Pro請洽</span><span style="font-family: Georgia, serif; "> 奇銳科技 (02)2557-3321</span></b></div>hammerbchenhttp://www.blogger.com/profile/06883151589457539165noreply@blogger.com0tag:blogger.com,1999:blog-780905202003163696.post-58259368372940360922012-08-24T01:49:00.006-07:002012-08-26T05:40:15.817-07:00Unity 2012大會第一天摘要<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5SrQGum2atmulm1HPq2cnyeUlxhd-yefBHDKwCvXXXNd6qRgRwRBt2ohHZc7iA7o1pDBmozmH2kO8WsDN6CP59CiRyNcnYDPTgAm54BGwfeaEZx5AuD6umS3PHhN_os3h0mPqOOqT8E0/s1600/UNITY_2012.jpg" style="font-weight: normal; "><img style="cursor:pointer; cursor:hand;width: 400px; height: 218px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5SrQGum2atmulm1HPq2cnyeUlxhd-yefBHDKwCvXXXNd6qRgRwRBt2ohHZc7iA7o1pDBmozmH2kO8WsDN6CP59CiRyNcnYDPTgAm54BGwfeaEZx5AuD6umS3PHhN_os3h0mPqOOqT8E0/s400/UNITY_2012.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5780164302756134482" /></a><br /><b style="font-weight: normal; font-family: Georgia, serif; ">Unite 12 第一天 大會摘要</b><br /><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">哈囉, 大家好!</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">這是Unite 2012大會的第一天 (如果沒有計算教育訓練的天數的話!)快結束了, 真是美好的時光 , 能夠與所有的程式開發者會面真的很棒. 今年第一天共有1200與會者, 25堂會議.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhavoc0jR7Kczus8NywyvamIccglYeke5tNAvGtNj3Abo_7tpZBOZujZUHWOTzVk4TL-8mNZPizKnH6oiV070jwM9-sSKjqb6P_jyD8oYsqbt530F2Rsd9qBlulkjffGUBYG6ALpKvVWjA/s1600/Unite-2012-Keynote.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhavoc0jR7Kczus8NywyvamIccglYeke5tNAvGtNj3Abo_7tpZBOZujZUHWOTzVk4TL-8mNZPizKnH6oiV070jwM9-sSKjqb6P_jyD8oYsqbt530F2Rsd9qBlulkjffGUBYG6ALpKvVWjA/s400/Unite-2012-Keynote.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5780161022978183090" style="cursor: pointer; width: 400px; height: 217px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">今天用了幾個會議主旨開場, 展示了幾個很酷的東西, 我們來複習一下:</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">首先David給大家介紹Unity到目前為止有的東西. 讓我們回憶起開發過程, 遊戲/產品從一開始到現在的演進 .</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">接著Joachim先生展示了Unity 4.0的<b><a href="http://mirax3d.blogspot.tw/2012/06/unity-4-mecanim.html">Mecanim animation system</a></b>動畫系統. 展示了它能驚人地整合使用動態捕捉資料, 並說出在Asset Store線上資產商店許多關於Mocap data的計畫. 我們讓那些沒有用過mocap資料的人能夠取得mocap data, 這些動作捕捉資料都是合格的, 能用在您的動畫上面. 我玩過幾版的Mecanim, 我也有動畫的背景, 我真的很興奮, 看到這個史詩級的新增功能為整個Unity社群所帶來的優勢!</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><br /></div><iframe width="400" height="300" src="http://www.youtube.com/embed/hucBB7mlv0Y?feature=player_detailpage" frameborder="0" allowfullscreen=""></iframe><br /><span style="font-weight: normal; font-family:Georgia, serif;">Joachim也展示了DirectX 11 優先用在Butterfly蝴蝶效應這個專案上. 這是Passion Pictures工作室製作的電影短片. 接著Joachim又跳到編輯器. 展示電影是如何合成. 並介紹了編輯器的特點. Unity 4.0真的提昇了繪圖擬真度的極限!</span><br /><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><iframe width="400" height="300" src="http://www.youtube.com/embed/hCCaUa6p5mo?feature=player_detailpage" frameborder="0" allowfullscreen=""></iframe></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">在Joachim展示了許多<b><a href="http://mirax3d.blogspot.tw/2012/06/unity-4.html">Unity 4.0</a></b>新功能後 (他有介紹到Shruiken手裡劍的功能改進 ),接著就換Nicholas上場, 他展示了時間軸的功能, 使用者可以選取, 調整遊戲中的物件, 然後綁定給動畫或是音效, 並定義物件在遊戲中的行為, 完全不需要寫任何一行程式碼. 這是我們首次想要編輯器中, 讓世界狀態的第一級物件(world-state first-class citizens)可以有時間的概念, 他還宣布Unity能夠支援巢狀的prefab (nested prefab), 觀眾都十分歡迎這功能.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">Nicholas先生也展示了遊戲中選單, 目前還在alpha階段的GUI系統, 這是我在製作的功能, 感覺上比我記憶中還要久. 能夠即時地編輯, 允許開發者能夠在遊戲場景中產生完全3D的介面.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">Adobe的遊戲指導(Director of Gaming) ---Emmy Huang先生, 在Unite 2012大會演講台上, 談到Adobe Flash Player的遊戲支援 ,這是Unity與Adobe公司的合作, 提供Adobe Flash Player開發工具的外掛(add-on). 這對Unity所編輯的遊戲能夠因Flash Player這個具有全球廣大的使用者, 是個很棒的選項.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">最後, 從三位Unity的元老創立者, 發表了幾個驚人的宣布, 將要支援新的平台. 我們與Intel公司達成了協議. 我們透過Union發表遊戲到智慧型手機與平板上面, 經由Atom processor處理器所運算. 透過Union大量的, 由Unity所開發的Android遊戲, 將發表到Google Play與其他的Android市場.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">目前Union遊戲共有120個. Air Attack, Samurai, and Frisbee Forever這些公司被挑選出來針對Atom這個計畫進行合作. 其他公司也會陸續加入, 除此之外, Unity 透過Unity 4.0 也將支援Microsoft的 Windows 8與 Windows Phone 8.</span></div><div style="font-weight: normal; "><br /></div><iframe width="400" height="300" src="http://www.youtube.com/embed/24AY4fJ66xA?feature=player_detailpage" frameborder="0" allowfullscreen=""></iframe><br /><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">在元老談話後, 我們從我們的客座大方向講者<b>Peter Molyneux</b>先生展示了, 他剛成立的工作室22 Cans 第一款遊戲, 利用Unity開發的Curiosity遊戲. Molyneux新的專案是22 Cans的第一個實驗性的遊戲, 允許同時有上百萬個用戶上線. 在這個實驗性的Curiosity遊戲累積經驗以後, 將會用在開發更大型的遊戲上面. 這是未來的遊戲! Lionhead的前老闆與其Bullfrog legend工作室也使用Unity開發遊戲.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">喔, 還有最後一件事...</span></div><div><span style="font-family:Georgia, serif;">我們把Unity的關鍵功能影片uvw unwrapping錄好了, 你可以到<b><a href="http://www.youtube.com/watch?v=24AY4fJ66xA">這裡</a></b>欣賞.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">如果你希望上方圖片的完整解析度版 請留個言</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">@Joe_Robins </span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>[相關資訊]</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><a href="http://mirax3d.blogspot.tw/2012/06/unity-4.html">Unity 4新增功能介紹</a></span></div><div style="font-weight: normal; "><br /></div><div style="font-weight: normal; "><a href="http://mirax3d.blogspot.tw/2012/07/unitygui.html">Unity全新GUI介面</a></div><div style="font-weight: normal; "><br /></div><div style="font-weight: normal; "><a href="http://mirax3d.blogspot.tw/2012/06/unity-4-mecanim.html">Unity 4----Mecanim角色動畫功能介紹</a></div>hammerbchenhttp://www.blogger.com/profile/06883151589457539165noreply@blogger.com2tag:blogger.com,1999:blog-780905202003163696.post-2570263958634396132012-08-23T05:02:00.008-07:002012-08-23T20:58:49.306-07:00thinkingParticles 6與finalRender 4GPU新增功能介紹<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwEr6ZoFxozmVC6UZBshmYjjRP-Xf04fmRa3GytG9WfDYr9q8PwkDKo6aduJ0hDCInIOkc-XxoaHaB6AIPuejReY7rx4eVsq6u_nI1s9hb7GVkDUObkNlRvyzEMZjEJzqTQjwGpXxFxfc/s1600/tP.jpg"><img style="cursor:pointer; cursor:hand;width: 307px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwEr6ZoFxozmVC6UZBshmYjjRP-Xf04fmRa3GytG9WfDYr9q8PwkDKo6aduJ0hDCInIOkc-XxoaHaB6AIPuejReY7rx4eVsq6u_nI1s9hb7GVkDUObkNlRvyzEMZjEJzqTQjwGpXxFxfc/s400/tP.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5779840954995091538" /></a><br /><span style=" ;font-family:Georgia, serif;">有了</span><b style="font-family: Georgia, serif; "><a href="http://hammerbchen.blogspot.tw/2012/07/thinkingparticles-5.html">thinkingParticles 5</a></b><span style=" ;font-family:Georgia, serif;">成功的發表, 出貨以及很棒的產品評論 . cebas繼續向前, 讓我們來看看cebas實驗室最新的研究, 看看各大特效工作室為何會投資在thinkingParticles 5上面, 讓我們來體驗一下thinkingParticles 6的未來, 引領出新的特效之路, 必定會讓你感到驚喜!</span><br /><div><span style="font-family:Georgia, serif;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvD5fNuWcGGcykuaULANM7pu6kyq55lmOefYr79qTwLQOCZ8SXUQ5SSdHWu9A35tT15JZiov7woqGLox_EVUafoyslhriOKtmvcCx0cO6I8BwnyP6P5b0VkqnEFc2GwYDm71JXCHY1NcU/s1600/SW16.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvD5fNuWcGGcykuaULANM7pu6kyq55lmOefYr79qTwLQOCZ8SXUQ5SSdHWu9A35tT15JZiov7woqGLox_EVUafoyslhriOKtmvcCx0cO6I8BwnyP6P5b0VkqnEFc2GwYDm71JXCHY1NcU/s400/SW16.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5779840946786080018" style="cursor: pointer; width: 400px; height: 152px; " /></a> </div><div>圖片由Pixomondo 與 Universal Pictures提供</div><div><br /></div><div><span style="font-family:Georgia, serif;"><b>thinkingParticles 6</b>是cebas公司新的完全程序化, 規則為基礎的強大工具, 現在配有<b>Hydrodynamics (Fluids)流體動力</b>功能<b>與真實的軟體(Softbody)動力學</b>, 可以用來模擬出布料與金屬的彎曲. 有了新的, 整合的多物理的解算器, 能模擬出各種物體, 改變不同的狀態.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>歡迎來到cebas粒子動態的世界裡面</b></span></div><div><span style="font-family:Georgia, serif;">過去十年來thinkingParticles已經達到巨大的成就, 推出空前絕後的科技, 幫助您製作視覺特效, 很容易開發出精確又寫實的效果. </span><span style=" ;font-family:Georgia, serif;">這個旗艦級的工具已經廣泛地被使用了, 跨越業界不同領域廣為人知. 不同的CG平台如: <a href="http://mirax3d.blogspot.tw/2012/03/autodesk-3ds-max-2013_28.html">3ds Max</a>, 3ds Max Design與 Cinema 4D所使用. 有各式各樣的客戶使用這套工具.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">thinkingParticles 6目標瞄準在一步的解決方案, 針對各種視覺特效表現, 藉由新增了軟體與流體的功能, 且維持住程序化的特效, 開發出這套這個獨特的多物理解算器, 因為這些科技都是由cebas所研發, 表現出整體的水與流體動態, 我們的目標是要讓3ds max的用戶能夠產生好萊塢等級的視覺特效而不需要花費到上百萬的金錢.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">cebas Visual Technology Inc.的執行長Edwin Braun說『thinkingParticles</span><span style=" ;font-family:Georgia, serif;">產品將會讓小型工作室有能力產生高品質的視覺特效, 例如水與流體, 讓投資報酬率增加. 其他較大型的工作室往往需要聘請上百名員工, 客製化的程式碼, 以及其他需要花費的工具, 而且卻沒能達到效果.』</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">thinkingParticles 6將更進一步地提供流體模擬功能, 而且還能改變狀態, 讓用戶有無限地自由度與彈性表現出不同物質. 例如: 油能夠變成冰塊.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"> </span></div><div><span style=" ;font-family:Georgia, serif;"><b>finalRender新增功能</b></span></div><div><span style="font-family:Georgia, serif;">GPU的算圖效果終於看起來不像是用GPU算出來的了, 請來參加SIGGRAPH 2012攤位好好看一看!</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><a href="http://mirax3d.blogspot.tw/2011/04/finalrender-35.html">finalRender</a>是電影等級的算圖引擎, 也是在3ds Max上面第一個GI算圖的解決方案, 這套軟體持續地增加創新的功能. </span><span style=" ;font-family:Georgia, serif;">finalRender 3.5 SE現在讓用戶能夠享受到市場上最先進, 最穩定的算圖引擎了!</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">cebas的 finalRender 4GPU超越了我們的想像力, 讓上千名用戶感到興奮, 它革命性地宣布了未來的算圖科技. 在這麼短的時間內cebas獨有的trueHybrid™技術, 讓GPU算圖變得了驚人的科技, 這業界領導的算圖技術10年內將持續站在領先的地位!!!</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTnNrMYpDrw49lyzJ-hjIU3ihfeXtZYRZ2SDzDR3NKXOtJWnirSKlrc4WDrTuQlMCOSuOOpwqKyIW09xZgPTOvjNMAIKGXJ_RxkRTi0i5FuqpDuf6TbRDbpU8V0cxqK4x_2g9Ij4ukgxQ/s1600/fr4.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTnNrMYpDrw49lyzJ-hjIU3ihfeXtZYRZ2SDzDR3NKXOtJWnirSKlrc4WDrTuQlMCOSuOOpwqKyIW09xZgPTOvjNMAIKGXJ_RxkRTi0i5FuqpDuf6TbRDbpU8V0cxqK4x_2g9Ij4ukgxQ/s400/fr4.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5779840935067305266" style="cursor: pointer; width: 400px; height: 225px; " /></a> </div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"> </span></div><div><span style="font-family:Georgia, serif;"><b>© finalRender 4GPU</b></span></div><div><span style="font-family:Georgia, serif;"><a href="http://mirax3d.blogspot.tw/2010/07/gpufinalrender-r4-se.html">finalRender 4GPU</a> 巨量的記憶體最佳化與創新的物理為基礎的Microfacet Model, 用來產生模糊/粗糙的表面.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">finalRender 4GPU現在能夠在幾秒內就渲染超過十億個polygon, 使用最少量的, 單一個GPU或是多個GPU設定, 克服了許多它牌的GPU算圖引擎在3ds max遇到的障礙.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">要用CPU或是GPU算圖呢? 在最新的研究與開發裡面, 新的算圖演算法能夠找到最佳的方式<b>“Physically Based Microfacet Model for Blurry/Rough surfaces” (PBMM)</b>技術是finalRender 4GPU上的最新研究, 能夠模擬出真實的表面與材質, 針對粗糙的表面, 現在可以用Micro Facet computation model模型模擬出來.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>thinkingParticles GE™ 針對遊戲引擎 將好萊塢等級的技術帶到獨立工作室</b></span></div><div><span style="font-family:Georgia, serif;">一直以來cebas tools工具被用在許多大型遊戲上, 現在也將目標轉移到即時粒子/碎裂的世界裡面. 定義了讓將來幾年的電視/遊戲機裡面的遊戲新的趨勢. </span><span style=" ;font-family:Georgia, serif;">超過20年的軟體開發經驗, 針對電影與遊戲產業, 這是cebas首次讓獨立遊戲開發者能夠推出電影等級的特效, 等同於或是甚過你在AAA等級的遊戲裡面所看到的特效.</span></div><div><span style="font-family:Georgia, serif;"> </span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZvM1D6z8uZunaIm84hyXs1tS4HeOSXXAWbwY41-MsuCVQWtFkAbrg3NLd3VeXj9RbrAlmCPGZtQpMu4egCJGYZ92HUrb-GUK5zswCvi9NB6LUcVRScUji7W9przUh0mLnuSSkOLc17X0/s1600/unity1.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZvM1D6z8uZunaIm84hyXs1tS4HeOSXXAWbwY41-MsuCVQWtFkAbrg3NLd3VeXj9RbrAlmCPGZtQpMu4egCJGYZ92HUrb-GUK5zswCvi9NB6LUcVRScUji7W9przUh0mLnuSSkOLc17X0/s400/unity1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5779840967470678802" style="cursor: pointer; width: 400px; height: 236px; " /></a> </div><div><span style="font-family:Georgia, serif;"><b>© volumeBreaker與 Unity的整合畫面</b></span></div><div><span style="font-family:Georgia, serif;"><b><br /></b></span></div><div><span style="font-family:Georgia, serif;"><b>thinkingParticles GE </b>是一套非常最佳化版本的thinkingParticles 6, 目標在產生即時的粒子特效 針對市場上面幾個遊戲引擎. </span><span style=" ;font-family:Georgia, serif;">thinkingParticles GE第一個支援的遊戲引擎將會是<b><a href="http://mirax3d.blogspot.tw/search/label/Unity">Unity</a></b>. 在不久的將來, 我們也計畫支援<b><a href="http://hammerbchen.blogspot.tw/2010/03/cryengine-3.html">CryENGINE</a></b>與 <a href="http://hammerbchen.blogspot.tw/2010/03/udk-unreal-development-kit.html"><b>Unreal Engine</b></a>. </span><span style=" ;font-family:Georgia, serif;">cebas的全新手法用來產生遊戲中的視覺特效 將會取代一般的流程, 在以往預先開發(pre-developed) 必須要仰賴遊戲引擎的程式設計師, 有了這套工具, 遊戲特效將由美術人員產生, 而不是程式設計師, 因此你就不需要</span><span style=" ;font-size:100%;">透過這樣耗資源的流程</span><span style=" ;font-size:100%;">來回溝通了.</span></div><div><span style=" ;font-family:Georgia, serif;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLzRQfwFB2TWYa-cPXwcDHp8QInoTXvHhApC2tQS9J4116G6AiuBRr3I3kgoi3tRCTjtSuJI6JGAr-JCWyoctavf9CDJBW_YOHQRYd6N1YnJbZlmz83_W9chMCsL8IIFjDaLutVFmvNBM/s1600/tp6.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLzRQfwFB2TWYa-cPXwcDHp8QInoTXvHhApC2tQS9J4116G6AiuBRr3I3kgoi3tRCTjtSuJI6JGAr-JCWyoctavf9CDJBW_YOHQRYd6N1YnJbZlmz83_W9chMCsL8IIFjDaLutVFmvNBM/s400/tp6.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5779840960752366466" style="cursor: pointer; width: 400px; height: 217px; " /></a> </div><div>Autodesk 3ds Max 2013的介面</div><div><br /></div><div><b style="font-family: Georgia, serif; ">cebas Product Manager</b></div><div><span style="font-family:Georgia, serif;">找到我們產品政策, 最細微的客戶需求, 一點也不會麻煩. cebas Visual Technology Inc很驕傲地推出新的cebas Product Manager tool. </span><span style=" ;font-family:Georgia, serif;">cebas Product Manager可以用來管理客戶的外掛, 不論是service pack更新, 或是新購買產品的安裝, 或是產品版本更新, 或是試用版的安裝, 甚至授權管理. 這個新個工具將會解省您許多時間, 讓你可以更有效率地使用cebas的軟體.</span></div><div><span style=" ;font-family:Georgia, serif;"><br /></span></div><div><span style=" ;font-family:Georgia, serif;"><br /></span></div><div><span style=" ;font-family:Georgia, serif;"><b>cebas產品台灣代理請洽 奇銳科技 (02)2557-3321</b></span></div><div style="font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; "><br /></div><div style="font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><b>[相關文章]</b></div><div><span style="font-family:Georgia, serif;"><a href="http://mirax3d.blogspot.tw/2012/06/thinkingparticles.html">thinkingParticles與公主與狩獵者特效幕後</a></span></div><div><br /></div><div><a href="http://mirax3d.blogspot.tw/2011/07/finalrender-4gputhinkingparticles-5.html">finalRender 4GPU與thinkingParticles 5新增功能介紹</a></div><div><br /></div><div><a href="http://mirax3d.blogspot.tw/2011/04/finalrender-35.html">finalRender 3.5新增功能完整介紹</a></div>hammerbchenhttp://www.blogger.com/profile/06883151589457539165noreply@blogger.com0tag:blogger.com,1999:blog-780905202003163696.post-40556198982192439832012-08-23T00:07:00.006-07:002012-08-23T00:41:55.338-07:00V-Ray for Maya功能完整介紹<div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6QW-F4rcOHLWiTmKHOB6Xxk13d-7hiK56Iyo0XLecudOrFvbqRfn_v6IJkb0inHivadsPe-dMlWQn9KYnballch8MvSf_xzdN-e2UAR3MyeWlJHFTt6679HKEXfibpqRquRTT0krwHB4/s1600/V-RayforMaya-06.jpg" style="font-weight: normal; "><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6QW-F4rcOHLWiTmKHOB6Xxk13d-7hiK56Iyo0XLecudOrFvbqRfn_v6IJkb0inHivadsPe-dMlWQn9KYnballch8MvSf_xzdN-e2UAR3MyeWlJHFTt6679HKEXfibpqRquRTT0krwHB4/s400/V-RayforMaya-06.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5779766176173437922" style="cursor: pointer; width: 400px; height: 202px; " /></a><br /><div style="font-weight: normal; "><span style=" ;font-family:Georgia, serif;"><b>V-Ray for Maya</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">V-Ray for Maya是Chaos Group公司最新的開發產品. 針對當今全球VFX 與電影工作室對算圖引擎提供具穩定度, 互動性, 容易使用以及前所未有的速度...這些嚴格要求所開發的一套外掛.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtg6p3piiOLdMGuUthhSgDmbBUGNxBO0W3EkrxjtcXgaXGGAJ6JCM3KsG7SrIxdNO-S1ki_jmvShaDZ0I5kwcxhKyxGxC0-i0GSYVnkBWzVj7_Gqs7iiW0_gUcEo4ZiS71Ehii5Pp6UeQ/s1600/V-RayforMaya-02.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtg6p3piiOLdMGuUthhSgDmbBUGNxBO0W3EkrxjtcXgaXGGAJ6JCM3KsG7SrIxdNO-S1ki_jmvShaDZ0I5kwcxhKyxGxC0-i0GSYVnkBWzVj7_Gqs7iiW0_gUcEo4ZiS71Ehii5Pp6UeQ/s400/V-RayforMaya-02.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5779766152223656130" style="cursor: pointer; width: 400px; height: 288px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">現在, V-Ray for May能夠渲染更龐大更複雜的場景, 美術人員能夠享受快速算圖的過程.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">V-Ray for Maya提供許多功能, 包含了汽車烤漆材質(CarPaint Material), V-Ray Light Select Render Element燈光選取元素, PText texture, 真實3D動態模糊, Sun & Sky程序性照明系統, 物理攝影機, 可用在實拍影片的畫面對應...以及其他許多功能.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiglC0hVx-S7VMFxM9YXtvHRI2d2NBdmu4FrIIu0b-WdbtHc-dVuujbdBtbK4UOlcwCHsAy8Kxv7Y8X-lFni2Rt3hPx9eu-bq2XjUcGrW7oWmhi_k5vRuA8FpicC-EG0Pkus5edieXj7hw/s1600/V-RayforMaya-03.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiglC0hVx-S7VMFxM9YXtvHRI2d2NBdmu4FrIIu0b-WdbtHc-dVuujbdBtbK4UOlcwCHsAy8Kxv7Y8X-lFni2Rt3hPx9eu-bq2XjUcGrW7oWmhi_k5vRuA8FpicC-EG0Pkus5edieXj7hw/s400/V-RayforMaya-03.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5779766156431755138" style="cursor: pointer; width: 400px; height: 199px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">V-Ray for Maya已經成為許多知名工作室的算圖首選, 例如lMethod Studio, Zoic Studio, Lux VFX, The LAB NYC...等等. 在V-Ray官方發表不到兩年內, 已經成為許多得獎電影/製作的主要算圖工具了.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9t4pOC6u88yJb2OQMKgU7NuhjwMUCEqB3TznE_2RyUABShh2Rhf0tjgZzGIuaCuG68mDu5ZHNdCgrQjXntP0Gu5jEnEtZ8q2n1sHoQ9NcIIRWpSsgDXHM6MV-Ga9U87vvZkZ6ZdqG4AA/s1600/V-RayforMaya-05.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9t4pOC6u88yJb2OQMKgU7NuhjwMUCEqB3TznE_2RyUABShh2Rhf0tjgZzGIuaCuG68mDu5ZHNdCgrQjXntP0Gu5jEnEtZ8q2n1sHoQ9NcIIRWpSsgDXHM6MV-Ga9U87vvZkZ6ZdqG4AA/s400/V-RayforMaya-05.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5779766164090908002" style="cursor: pointer; width: 339px; height: 400px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>V-Ray 2.0 for Maya主要新增功能 :</b></span></div><div style="font-weight: normal; "><span style=" ;font-family:Georgia, serif;">加強的V-Ray RT GPU 整合了VRayProxy物件texture-mapped area與mesh lights的支援. Simple Skylight portals 以及VRayBlendMtl這些功能進入到V-RayRT GPU超快速的工作流程裡面.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>VRayHairMtl新的材質</b> 讓用戶可以用其渲染毛髮, 產生前所未有的品質, 控制力與速度</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>VRayCarPaintMtl </b>產生驚人的汽車烤漆材質, 提供完整的功能如基底曾, 亮片質感以及塗層效果(coat layers)</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>支援Ptex textures</b> 有了V-Ray 2.0 你可以不必擔心UV軸向的問題了, 支援使用PTex textures紋理格式.</span></div><div style="font-weight: normal; "><br /></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY2Q_1qHN3k6-WnlLeEBxEn9WJLKqdAsW4BnqJsSW1orbMQJ0lbP1g6UDpmGUPD4_dIlJG6dhCm3BNLSES3-wl26qdQfpcSjVbFHK2VLv77nDNHxQnhWq5NM0Uw7LB6FqCTCCg4cMFpvo/s1600/V-RayforMaya-07.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY2Q_1qHN3k6-WnlLeEBxEn9WJLKqdAsW4BnqJsSW1orbMQJ0lbP1g6UDpmGUPD4_dIlJG6dhCm3BNLSES3-wl26qdQfpcSjVbFHK2VLv77nDNHxQnhWq5NM0Uw7LB6FqCTCCg4cMFpvo/s400/V-RayforMaya-07.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5779766292210980530" style="cursor: pointer; width: 400px; height: 173px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>以CPU & GPU進行互動式的算圖</b> V-Ray RT是一套完全互動的算圖引擎 其算圖結果能夠與V-Ray算圖結果相吻合, 有了GPU加速功能, 你可以仰賴這顯著加速的互動算圖技術.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>VRayLightSelect Render Element</b> 讓你可以擷取出場景中每盞燈光的貢獻, 然後在合成階段結合在一起, 即時地改變每個燈光的強度 .</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style=" ;font-family:Georgia, serif;">『V-Ray耕耘產業多年, 而Maya一直以來也是業界重要工具 能夠將這倆者整合一起使用真的很棒. 現在在Maya裡面你也可以使用V-Ray了! 就像在3ds Max使用一般, 讓你可以更有彈性, 輸出高品質的畫面. 由於V-Ray紮實的流程, 讓你可以在Maya環境裡面使用V-Ray, 你也可以結合其他平台上的流程(Windows 或 Linux 或 Mac) 讓你根據專案的大小來彈性調整.』 VFX監製Christopher Nichols先生說</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">『我在我們的工作流程/緊密的VFX時程表上測試/評估V-Ray for Maya. 我們需要渲染成千上百的frame. V-Ray證明了它的可靠性, 我們在製作的時候只遇到很少的問題, 而當我們對Chaos Group公司的研發團隊提出問題, 他們也很樂意幫助我們, 讓我們有深刻的參與感』Silhouette Images Inc的Technical Director與創立人Dmitry Vinnik先生說</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">Robert Nederhorst先生Radium/ReelFX公司的VFX監製, 說到他的V-Ray for Maya使用經驗: 『V-Ray這套完整的自適應系統, 讓我們的視覺特效團隊可以計算非常模糊的反射材質, 以及處理反鋸齒的問題, 這讓我們設定變得很簡單, 算圖時間也很迅速, 處理這些常見問題用V-Ray處理變得很簡單. 這對視覺特效製作來說真的很棒. 整個產業的製作時間越來越少, 能夠很快速地做出我們想的東西真的很重要, V-Ray絕對幫了很大的忙!』</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">Silhouette Images Inc.公司的Dmitry Vinnik先生說: 『</span><span style=" ;font-family:Georgia, serif;">我個人很喜歡V-Ray的簡約性以及以下關鍵功能, 讓它Maya平台上的其他算圖圖引擎相比顯得與眾不同!』</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style=" ;font-family:Georgia, serif;">1. DMC sampler;</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">2. 容易使用 開發的很棒的GI系統</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">3. 真正的3D動態模糊 產生正確的透明度</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">4. 簡單又強大的烘焙系統</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">5. 強大的multipass架構</span></div><div style="font-weight: normal; font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><br /></div></div><br /><iframe width="400" height="300" src="http://www.youtube.com/embed/dlYPrVBpIJk?feature=player_detailpage" frameborder="0" allowfullscreen=""></iframe><div style="font-weight: normal; "><br /></div><div style="font-weight: normal; "><b>V-Ray for Maya 請洽 奇銳科技 (02)2557-3321</b></div><div style="font-weight: normal; "><b><br /></b></div><div style="font-weight: normal; "><b>[相關新聞]</b></div><div style="font-weight: normal; "><a href="http://mirax3d.blogspot.tw/2010/08/v-ray-rt-for-maya.html">V-Ray RT for Maya即時算圖外掛</a></div><div style="font-weight: normal; "><br /></div><div style="font-weight: normal; "><a href="http://mirax3d.blogspot.tw/2010/09/vray-2012.html">VRay 2.0即將在今年12月份上市了!</a></div>hammerbchenhttp://www.blogger.com/profile/06883151589457539165noreply@blogger.com0tag:blogger.com,1999:blog-780905202003163696.post-170302913812428272012-08-20T20:23:00.005-07:002012-08-20T20:35:09.736-07:00The Foundry MARI 1.5 新增功能介紹<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjB1fQplYwcJqgQNyS8f6vMuGgr9rXjKmnpiWLJuby8KTv-pbk2vs4yydYapmFRoT-XVn0jhTagcX3-jdbvdjssu-ArRAI2ly4YgIe1BAFGJIcouY3ZujzWFKDXjx7O7SC4o1tVkeGgLQ/s1600/mari02.jpg"><img style="cursor:pointer; cursor:hand;width: 400px; height: 223px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjB1fQplYwcJqgQNyS8f6vMuGgr9rXjKmnpiWLJuby8KTv-pbk2vs4yydYapmFRoT-XVn0jhTagcX3-jdbvdjssu-ArRAI2ly4YgIe1BAFGJIcouY3ZujzWFKDXjx7O7SC4o1tVkeGgLQ/s400/mari02.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5778963402502513634" /></a><br /><div><span style="font-family:Georgia, serif;"><b>MARI 1.5提供新增與改良功能, 讓你能有更多時間表現在創意上面.</b></span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"> </span></div><div><span style="font-family:Georgia, serif;">MARI是一套有業界實戰經驗的3D數位繪圖工具, 由根基起, 專門為你設計, 讓你可以花更多時間在創意表現上, 花更少時間在處理技術問題. 不僅僅是因為MARI能處理超高解析度的紋理與上百萬面的多邊型, 它的開放式, 可腳本化與互動架構, 讓你可以與其他的VFX工具Photoshop互動, 讓你可以用你想要的方式工作.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-T-GhAYdue2-kSbKvxkTJ81kwNdv67BFwXjmdnYN2O9JpMrcGB0khd1N8lMCHIi_9NAUqE0UldehMHNVQCWc_YHSOEk2IfF7jcq5oMo7fCn424eC0mUWCgnJSSE0yYLvyC9JSDSh2GrM/s1600/mari03.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-T-GhAYdue2-kSbKvxkTJ81kwNdv67BFwXjmdnYN2O9JpMrcGB0khd1N8lMCHIi_9NAUqE0UldehMHNVQCWc_YHSOEk2IfF7jcq5oMo7fCn424eC0mUWCgnJSSE0yYLvyC9JSDSh2GrM/s400/mari03.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5778963408800302642" style="cursor: pointer; width: 400px; height: 224px; " /></a> </div><div><span style="font-family:Georgia, serif;">現在用在數部視覺特效電影的高階數位繪製工作, 這要感謝以下新增功能:</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><ul><li><span style=" ;font-family:Georgia, serif;"><b>重疊的UV </b>新的對重疊UVs的支援 允許相同的紋理重複使用, 跨越不同的3D模型, 但是共用UV空間 讓你可以擁有平順第 強大的工作流程.</span></li><li><span style=" ;font-family:Georgia, serif;"><b> 無縫地輸出Maya Texture</b> 透過新的Maya texture export功能, 讓你可以處理以patch為基礎的紋理.</span></li><li><span style=" ;font-family:Georgia, serif;"><b>陰影的支援</b> MARI新的陰影支援讓你在物件上投射即時的陰影, 從多個光源 ,這增加了算圖的寫實度 讓你可以看到光線對紋理的影響.</span></li><li><span style=" ;font-family:Georgia, serif;"><b>支援DDS Cubemap </b> 透過對新的cube map的支援, 您可以產生驚人的環境效果, 精確地吻合最終資產的效果.</span></li><li><span style=" ;font-family:Georgia, serif;"><b>在Paint Buffer中鏡射</b> 新的對稱支援, 讓你在繪製對稱的物件時可以更加迅速.</span></li><li><span style=" ;font-family:Georgia, serif;"><b>法線貼圖的功能</b> 即時地從凹凸貼圖繪製法線貼圖(normal maps), 讓你可以更有彈性地進行藝術表現.</span></li><li><span style=" ;font-family:Georgia, serif;"><b>導入Photoshop ABR筆刷</b> 讓你可以導入Photoshop的客製化筆刷, MARI還會記住這些筆刷, 讓你可以用您熟悉的筆刷自由地發揮創意.</span></li><li><span style=" ;font-family:Georgia, serif;"><b>繪製Luminosity </b> MARI新的Luminosity paint through模式變得更快了, 讓你將Luminosity移到alpha 讓你可以增加即時的透明度, 不需要回到Photoshop來回查看.</span></li></ul></div><div style="font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwuz3tVYE_Fg2HJ-Im1SVa8lWCR3rDeJjG2hS1W4ImsL4LiNaHJHoos78y3r-P9oogBcuPzWgU9TnIU9Edsqmf1M64AJJPOr7WmKYtr7wDPa0gnNMy-S0Tmyttit9tLn71k89xE08je24/s1600/mari04.jpg" style="font-family: 'Times New Roman'; font-size: medium; "><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwuz3tVYE_Fg2HJ-Im1SVa8lWCR3rDeJjG2hS1W4ImsL4LiNaHJHoos78y3r-P9oogBcuPzWgU9TnIU9Edsqmf1M64AJJPOr7WmKYtr7wDPa0gnNMy-S0Tmyttit9tLn71k89xE08je24/s400/mari04.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5778963423265514082" style="cursor: pointer; width: 400px; height: 204px; " /></a> </div><br /><iframe src="http://player.vimeo.com/video/47021260" width="500" height="281" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe> <p><a href="http://vimeo.com/47021260">What's new in MARI 1.5</a> from <a href="http://vimeo.com/thefoundry">Hieronymus Foundry</a> on <a href="http://vimeo.com/">Vimeo</a>.</p><b><div><b><br /></b></div>The Foundry 產品請洽 奇銳科技 (02)2557-3321</b><br /><div style="font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; "><br /></div><div style="font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><b>[相關資訊]</b></div><div><span style="font-family:Georgia, serif;"><a href="http://mirax3d.blogspot.tw/2010/07/foundry-mari.html">The Foundry MARI電影等級的材質繪製軟體</a></span></div><div><br /></div><div><a href="http://nuketw.blogspot.tw/2011/12/foundry-mari-14.html">The Foundry Mari 1.4新增功能介紹</a></div>hammerbchenhttp://www.blogger.com/profile/06883151589457539165noreply@blogger.com0tag:blogger.com,1999:blog-780905202003163696.post-7884383720039736372012-08-20T19:19:00.008-07:002012-08-20T19:36:50.379-07:00皮克斯開放Open SubDiv 模型細分技術<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvznCyU5FfVESZ-qcieSdaAsJnHSzBNKfSRcgh-KRQsseKqGjEWnXO4HHK_Bkm4w-TWUyljK_DGxxlbfYvLicpHPBVSEjTSRMHwHau3hsC_883-_yosVRZcC0JMFI_owbj00Q1Zh5EghI/s1600/luxologopixar_616.jpg" style="font-weight: normal; "><img style="cursor:pointer; cursor:hand;width: 400px; height: 166px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvznCyU5FfVESZ-qcieSdaAsJnHSzBNKfSRcgh-KRQsseKqGjEWnXO4HHK_Bkm4w-TWUyljK_DGxxlbfYvLicpHPBVSEjTSRMHwHau3hsC_883-_yosVRZcC0JMFI_owbj00Q1Zh5EghI/s400/luxologopixar_616.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5778946956851845858" /></a><div>作者:Zach Walton<br /><div style="font-weight: normal; "><span style=" ;font-family:Georgia, serif;">大部分的人應該都同意皮克斯(Pixar)是最有影響力的動畫工作室. 它們的電影不僅僅是很關鍵, 且都是商業賣座片. 更重要的是在動畫科技上的進展, 皮克斯在他們的動畫片所使用的科技是業界裡面最驚人的, 現在你可以免費使用它!</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">皮克斯決定要開發它們的Subd evaluation code (細分建模程式碼)---稱之為<b><a href="https://github.com/PixarAnimationStudios/OpenSubdiv/">Open SubDiv</a></b>. 這是一組開放源的函式庫, 內含在大量平行CPU與GPU架構下高效能的細分表面計算. 有了這個Open SubDiv, 皮克斯希望由於它們送出的這個好東西, 幫助大家用高效能產生精確的subdiv模型!</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">這對皮克斯與場景製作都是個重大決定, 藉由開放它們的程式碼, 皮克斯對程式設計師開啟了大門, 幫助它們改進/改變軟體.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKJX-Ygv3CmAI5W-FHPqiDz4WHDPe7ECxatbCElUpyt84yrZqbF09RXHy7bWl48k3yI3o9N49JaLwOpLefdIimOZlLt5bE2pAq-hvU_75sfS7F3drhlFh2uslW5iDBHKOAwSKD9kiOInE/s1600/pixar_open_subdiv_example.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKJX-Ygv3CmAI5W-FHPqiDz4WHDPe7ECxatbCElUpyt84yrZqbF09RXHy7bWl48k3yI3o9N49JaLwOpLefdIimOZlLt5bE2pAq-hvU_75sfS7F3drhlFh2uslW5iDBHKOAwSKD9kiOInE/s400/pixar_open_subdiv_example.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5778946963697023474" style="cursor: pointer; width: 400px; height: 227px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">這對業餘動畫師與程式設計師也是個大新聞, 因為皮克斯是在Microsoft Public License授權之下發佈這些程式碼. <b>動畫師與程式設計師可以用這皮克斯的程式碼來來寫工具, 用在非商業與商業使用上. 皮克斯不僅僅是釋出了它們的程式碼, 它還讓大家有機會利用這個程式碼來賺錢.</b></span></div><br /><br /><iframe width="400" height="300" src="http://www.youtube.com/embed/Y-3L9BOTEtw?feature=player_detailpage" frameborder="0" allowfullscreen=""></iframe><br /><br /><div style="font-weight: normal; "><span style=" ;font-family:Georgia, serif;">這套軟體目前在beta階段, 但是皮克斯會持續更新, 你可以到</span><b style="font-family: Georgia, serif; "><a href="https://github.com/PixarAnimationStudios/OpenSubdiv/">GitHub下載程式源碼</a></b><span style=" ;font-family:Georgia, serif;">. 我等不及要看業餘動畫師拿這個軟體寫出新東西, 如果這套䙇體運作得當, 它們可能也會推出其他軟體.</span></div><div style="font-weight: normal; font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><br /></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">皮克斯的Manuel Kraemer在上星期的Siggrpah會議上說:『 皮克斯使用這些程式碼, 並且將在2012年底前全部釋出. Kraemer還說, 皮克斯已經決定免費授權這些源碼的專利, 讓它能使用Open SubDiv ,而不需要擔心付將來的法律問題.』</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>[相關開放格式資訊]</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><a href="http://mirax3d.blogspot.tw/2012/08/openvdb.html">夢工廠開放OpenVDB---體積檔案格式</a></span></div><div style="font-weight: normal; "><br /></div><div style="font-weight: normal; "><a href="http://nuketw.blogspot.tw/2011/09/vfxalembic.html">VFX業界跨平台的新格式---Alembic</a></div><div style="font-weight: normal; "><br /></div><div style="font-weight: normal; "><a href="http://mirax3d.blogspot.tw/2010/08/mudbox-ptexper-face-texture.html">皮克斯與Mudbox – Ptex技術展示</a></div></div>hammerbchenhttp://www.blogger.com/profile/06883151589457539165noreply@blogger.com0tag:blogger.com,1999:blog-780905202003163696.post-6452318131984585542012-08-17T07:57:00.006-07:002012-08-17T08:14:02.705-07:00夢工廠開放OpenVDB---體積檔案格式<div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-QMgJFEi2UMyv_zr9UWPPM4eYfAls-aMetwvWRHnc4uua_LEFQ6stLEVhdb2w_9NOj1eJMlmiwWRYgAOjeasOYTliaEEl9eVjPIPk1rbbccXWpEVisSKJkxA-bDWg5jZ9ggIlPAxV3pM/s1600/OpenVDB_03.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-QMgJFEi2UMyv_zr9UWPPM4eYfAls-aMetwvWRHnc4uua_LEFQ6stLEVhdb2w_9NOj1eJMlmiwWRYgAOjeasOYTliaEEl9eVjPIPk1rbbccXWpEVisSKJkxA-bDWg5jZ9ggIlPAxV3pM/s400/OpenVDB_03.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5777659048680730770" style="cursor: pointer; width: 400px; height: 117px; " /></a><br /><div><span style="font-family:Georgia, serif;">夢工廠的全新開放程式碼的<b>OpenVDB</b>檔案格式, 使用在動畫---鞋貓劍客裡面. 這樣的資料結構與工具套件可以用來處理鬆散的資料, OpenVDB讓你在製作案子的時候能夠提昇體積特效(譯者註:例如煙霧)的可用性.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfvt6apUGyV7YV57HHVM_lqch3F9mHu2BExWBBt2X-cGVOd8PtfmSqZ2bHg7pUuz_wRDg1JhNfv-Eju57bQJuB_FrROYfTkS_khE8Ha3r7ucUDmnu9JbIqLdnCP1UmliAvZX3U4nhQn9E/s1600/OpenVDB_04.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfvt6apUGyV7YV57HHVM_lqch3F9mHu2BExWBBt2X-cGVOd8PtfmSqZ2bHg7pUuz_wRDg1JhNfv-Eju57bQJuB_FrROYfTkS_khE8Ha3r7ucUDmnu9JbIqLdnCP1UmliAvZX3U4nhQn9E/s400/OpenVDB_04.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5777659053430995746" style="cursor: pointer; width: 400px; height: 117px; " /></a> </div><div><span style="font-family:Georgia, serif;">夢工廠將OpenVDB 這個私有開發的檔案格式能處理體積資料(volume data) ,用在電影鞋貓劍客, 也提供開放資源碼的授權.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSvGptRQz_sDJ2uxguYtVSapebWHCTYzVMCD0ny2g6sc9-DhU3RLNZyz7fgUJbItwP2pWy62bKLb6ApfVZWhLQFxguLRopr9KPdR8QWSVTxZkHn-VjOrWKFwQEcwKerSeTxs8X_BQq08w/s1600/OpenVDB_02.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSvGptRQz_sDJ2uxguYtVSapebWHCTYzVMCD0ny2g6sc9-DhU3RLNZyz7fgUJbItwP2pWy62bKLb6ApfVZWhLQFxguLRopr9KPdR8QWSVTxZkHn-VjOrWKFwQEcwKerSeTxs8X_BQq08w/s400/OpenVDB_02.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5777659037846910114" style="cursor: pointer; width: 400px; height: 117px; " /></a> </div><div><span style="font-family:Georgia, serif;">這個格式個規格包含了階層式的資料架構與工具組用來處理體積資料(volumetric data) ,目的是要增加製作特效的資料尺度.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">OpenVDB是最新系列的VFX科技的私有檔案格式, 現在變成了開放的程式碼, 這是繼Sony Pictures Imageworks與ILM的<b><a href="http://nuketw.blogspot.tw/2011/09/vfxalembic.html">Alembic檔案格式</a></b>, 以及Disney的<b><a href="http://mirax3d.blogspot.tw/2010/08/mudbox-ptexper-face-texture.html">Ptex格式</a></b>後, 又開放的檔案格式!</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidW3n2bdV_ZkkgjDuHxEAtyiILgyDdsagZKS-o5UW8uwbek9f8Yu9G_Jnbb2BIEmH5Dzb6gLNoiY5EtvqzVAKoI5SzL2qGoIlCLDxB2YTumyz_4dzlLN_wO3_Egxi3bgEHMhOGV4T4gkM/s1600/OpenVDB_01.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidW3n2bdV_ZkkgjDuHxEAtyiILgyDdsagZKS-o5UW8uwbek9f8Yu9G_Jnbb2BIEmH5Dzb6gLNoiY5EtvqzVAKoI5SzL2qGoIlCLDxB2YTumyz_4dzlLN_wO3_Egxi3bgEHMhOGV4T4gkM/s400/OpenVDB_01.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5777659032558496322" style="cursor: pointer; width: 400px; height: 117px; " /></a> </div><div><span style="font-family:Georgia, serif;">你可以從<b><a href="http://www.openvdb.org/download/index.html">OpenVDB網站</a></b>下載OpenVDB的源碼.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>Side Effects</b>過去就採用了這樣的科技, 也宣布計畫將OpenVDB整合到<b><a href="http://hammerbchen.blogspot.tw/2012/04/houdini-12.html">Houdini</a></b>裡面 (根據OpenVDB網站, 將會在Houdini下一版的重大更新整合進來)</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">"增加了OpenVDB真的明顯地提昇了Houdini處理體積的(volumetric)的能力"----Side Effects公司的CEO Kim Davidson說, 我們很高興能夠成為第一個整合這項科技!</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">"有了OpenVDB體積科技, 我們就能夠克服其他檔案格式會遭遇到的記憶體限制的問題"---David Lipton, DreamWorks的首席特效師說, 在即將推出的電影<b>Mr. Peabody & Sherman</b>接受專訪. 這讓你可以使用更多的細節, 產生更有趣的畫面, 在過去是無法達到的, 藉由解除了這些限制, 我們就更能自由地達成導演腦海中的想法!</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">OpenVDB是一個階層的資料架構, 以及工具套件, 能夠有效地操作鬆散的體積資料(sparse volumetric data) .由夢工廠動畫的Ken Museth博士所開發, OpenVDB能夠以壓縮的形式儲存3D voxel grid, 這個格式提供有效的無限index space, 壓縮的儲存在記憶體與硬碟, 提供快速隨機與序列資料的存取. 除此之外, 這個版本還提供一組的演算法, 專為重要的操作所設計, 例如過濾, 建構solid geometry, 合成, 採樣與體積像素化(voxelization), 從其他的給合體格式產生. 更多的技術細節將刊登在ACM journal Transactions on Graphics期刊上.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style=" ;font-family:Georgia, serif;">DreamWorks動畫在幾年前研發OpenVDB格式, 且在經過了幾次的電影製作, 延伸, 改善了這個格式 .在DreamWorks工作室裡, OpenVDB很迅速地成為電影特效裡的關鍵技術, 例如鞋貓劍客與馬達加斯加3:歐洲大圍捕.</span></div><div><br /></div><div><span style="font-family:Georgia, serif;">"OpenVDB是最新科技的一大進步! "----DreamWorks動畫的首席動畫科技Lincoln Wallen博士說 , 業界一直對OpenVDB格式感到很大的興趣, 我們很高興能夠分享這項強大的科技給動畫與視覺特效產業!</span></div><div style="font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; "><br /></div></div><div style="font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><b>[相關資訊]</b></div><div><span style="font-family:Georgia, serif;"><a href="http://mirax3d.blogspot.tw/2010/08/mudbox-ptexper-face-texture.html">皮克斯與Mudbox – Ptex(Per-Face Texture)技術展示</a></span></div><div><br /></div><div><a href="http://nuketw.blogspot.tw/2011/09/vfxalembic.html">VFX業界跨平台的新格式---Alembic</a></div><div><br /></div><div><a href="http://mirax3d.blogspot.tw/2012/04/fumefx-30.html">FumeFX 3.0 新增功能完整介紹</a></div>hammerbchenhttp://www.blogger.com/profile/06883151589457539165noreply@blogger.com0tag:blogger.com,1999:blog-780905202003163696.post-22889175833882264832012-08-13T18:11:00.006-07:002012-08-13T18:27:53.188-07:00Autodesk取得Naiad流體模擬科技<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcUDLeejaxKrx4u-i81r5J2gLDHPSok-mV3jO1tE9W8Re2xsugamUSiNdGasNeUUznzkCYgHf3yVBLWFN7XDlhLqo8ucKtqXt5ghThSAku2PHB880yp0styadZOwu1sgi2JtTifuTMEh4/s1600/GulliversTravels_Weta.jpg"><img style="cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcUDLeejaxKrx4u-i81r5J2gLDHPSok-mV3jO1tE9W8Re2xsugamUSiNdGasNeUUznzkCYgHf3yVBLWFN7XDlhLqo8ucKtqXt5ghThSAku2PHB880yp0styadZOwu1sgi2JtTifuTMEh4/s400/GulliversTravels_Weta.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5776332163353602690" /></a><br /><div><span style="font-family:Georgia, serif;">Weta視覺特效工作室在電影格列佛遊記採用</span><span style=" ;font-family:Georgia, serif;">Naiad製作流體</span></div><div><span style="font-family:Georgia, serif;"><b><br /></b></span></div><div><span style="color: rgb(34, 34, 34); background-color: rgb(255, 255, 255); font-size:13px;">-----------------------------------------</span> </div><div><span style="font-family:Georgia, serif;"><b>以下為資訊來自Autodesk 的News Room</b></span></div><div><span style="font-family:Georgia, serif;">為了加速Autodesk在視覺特效領域的模擬技術研發, </span><span style=" ;font-family:Georgia, serif;"> Autodesk取得Exotic Matter公司的Naiad流體模擬科技. </span><span style=" ;font-family:Georgia, serif;">Exotic Matter創辦人與執行長Marcus Nordenstam先生與首席科學家Robert Bridson已經加入Autodesk公司. Robert Bridson先生也將持續擔任英屬哥倫比亞大學(University of British Columbia)的科學計算/電腦繪圖教授.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>Autodesk將不會繼續以獨立版的產品方式行銷Naiad, 而是企盼Naiad的流體科技能夠在Autodesk的相關產品中找到新的發展. </b>此時你不會在Autodesk的軟體產品頁中看到新的產品或是相關的資訊.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">我們預期Exotic Matter公司會通知它現有的Naiad客戶, 提供軟體的支援的處理方式. 這些客戶還是能夠透過現有的管道聯絡Exotic Matter公司.</span></div><div style="font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; "><br /></div><div style="font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; ">-----------------------------------------</div><div style="font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><b>以下資訊來自Exotic Matter</b></div><div style="font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; ">親愛的Naiad的用戶:</div><div style="font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; "><br /></div><div><div><span style="font-family:Georgia, serif;">請注意, Autodesk已經取得Naiad流體模擬技術, 為了要加速其研究與開發視覺特效所需要的模擬技術.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">Naiad科技及其Exotic Matter公司創立的工程師專家們, 都很期待不只是受益於Autodesk的數位娛樂創作科技方案, 也對Autodesk在雲端服務方面的研究技術感到期待.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">您在這方面的參與(譯者註:購買軟體)對Naiad的成功相當重要, 我要感謝您對Naiad的支持, 感謝您參與這技術的研發.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">由於Naiad的部份科技被Autodesk公司購買, 你會需要注意以下:</span></div><div><ul><li><span style=" ;font-family:Georgia, serif;">在Naiad 0.6.1推出以後 所有Naiad更進一步的研發都將終止</span></li><li><span style=" ;font-family:Georgia, serif;">目前維護的團隊將會Exotic Matter提供的最後一個團隊, 在目前軟體期限屆滿(current term expires) 時, 所有的維護合約也將終止.</span></li><li><span style=" ;font-family:Georgia, serif;"><b>Naiad Studio的完整程式碼(full source code), Naiad的指令列以及所有的Naiad Buddies都將附在Naiad 0.6.1的版本裡面.</b></span></li><li><span style=" ;font-family:Georgia, serif;">由於跟Autodesk的交易, Exotic Matter原本支援的開放程式碼將不再提供</span></li><li><span style=" ;font-family:Georgia, serif;">新的Naiad授權將不再透過Exotic Matter公司提供, 應該會透過Autodesk</span></li></ul></div><div><span style="font-family:Georgia, serif;">我對Naiad科技的未來感到非常興奮, 我們期待Naiad的某些科技能夠在Autodesk的相關產品線上找到新的未來, 我們還期待與您一起努力, 達到目標</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">敬上</span></div><div><span style="font-family:Georgia, serif;">Marcus Nordenstam</span></div></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>[相關資訊]</b></span></div><div><span style="font-family:Georgia, serif;"><a href="http://mirax3d.blogspot.tw/2011/05/naiad-055.html">Naiad 0.5.5 流體軟體功能介紹</a></span></div><div><br /></div><div><a href="http://mirax3d.blogspot.tw/2011/10/naiad3ds-max.html">Naiad與3ds max的整合流程</a></div>hammerbchenhttp://www.blogger.com/profile/06883151589457539165noreply@blogger.com0tag:blogger.com,1999:blog-780905202003163696.post-16917321431223090112012-08-02T04:01:00.010-07:002012-08-02T05:32:31.879-07:00ZBrush 4R4新增功能完整介紹<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhWLHBrbWCU51UN83JPVeEtyhAVjoBD5iX-jlaydLdwyN1vvjmvILOL0B-HYxLq5mLxMaWufouUWTFlvgtws6C0CYsbJ2vtTfvKRqBeIf0zu15slYzCFZJuD97CXEnZlUwH8JOR50qSlQ/s1600/ZBrush4R4-launch.jpeg"><img style="cursor:pointer; cursor:hand;width: 400px; height: 242px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhWLHBrbWCU51UN83JPVeEtyhAVjoBD5iX-jlaydLdwyN1vvjmvILOL0B-HYxLq5mLxMaWufouUWTFlvgtws6C0CYsbJ2vtTfvKRqBeIf0zu15slYzCFZJuD97CXEnZlUwH8JOR50qSlQ/s400/ZBrush4R4-launch.jpeg" border="0" alt="" id="BLOGGER_PHOTO_ID_5772051330837390226" /></a><br /><b style=" ;font-family:Georgia, serif;"><span style="font-size:180%;">ZBrush 4R4全新發表! 你準備好了嗎?!</span></b><div><span style="font-family:Georgia, serif;font-size:180%;"><b><br /></b></span><div><span style="font-family:Georgia, serif;">我們好高興宣布發表Window版與Mac版的ZBrush 4R4. </span><span style=" ;font-family:Georgia, serif;">ZBrush 4R4持續地延伸創意自由度, 專注在模型的拓譜與細節產生, 這些功能研發就是要讓你身為藝術家具有更大的自由度, 探索更多的靈感!</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">以下兩支影片展示當你駕馭了ZBrush 4R4新功能, 你可以做到怎樣的效果. 希望你會喜歡, 更多資訊請繼續閱讀以下:</span></div><br /><iframe width="400" height="300" src="http://www.youtube.com/embed/V-tLSpJaSlU?feature=player_detailpage" frameborder="0" allowfullscreen=""></iframe><br /><br /><iframe width="400" height="300" src="http://www.youtube.com/embed/qxA4DFx_ce8?feature=player_detailpage" frameborder="0" allowfullscreen=""></iframe><br /><br /><div><span style="font-family:Georgia, serif;"><b>主要功能</b></span></div><div><span style="font-family:Georgia, serif;"><b>IMM: Insert Multi Mesh Brushes 插入多模型的筆刷</b></span></div><div><span style="font-family:Georgia, serif;">結合了多個物件到單一筆刷. 在筆刷內, 選取多個物件, 然後插入到你的模型上, 很容易地轉換成任何工具到Insert brush中. 只需要點擊一次, 如果你的工具有多個SubTools, Insert Multi Mesh筆刷就可以產生, 允許你選取任何物件. </span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpBRBZ_NQNitRt7cvzXIg11KtvGMsjLHAs7Xtoaet3w4nnePxyEDOiIZcVchMLOXM1WeHoIQcfFObM1yFCgfRzL4JngjxTnweXDq4L6D3OHvu8emox6VhCZRXAjmvhqKZSrOHTZTT2utM/s1600/imm-brushes-FINAL.jpeg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpBRBZ_NQNitRt7cvzXIg11KtvGMsjLHAs7Xtoaet3w4nnePxyEDOiIZcVchMLOXM1WeHoIQcfFObM1yFCgfRzL4JngjxTnweXDq4L6D3OHvu8emox6VhCZRXAjmvhqKZSrOHTZTT2utM/s400/imm-brushes-FINAL.jpeg" border="0" alt="" id="BLOGGER_PHOTO_ID_5772050422761021554" style="cursor: pointer; width: 400px; height: 362px; " /></a> </div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>Tri IMM: Tri Part Multi Mesh Brushes </b></span></div><div><span style="font-family:Georgia, serif;">先進的Insert Brush功能, 你可以使用PolyGroups來定義具有middle segment 的end cap物件 當你畫一條曲線, 末端的cap會複製具有middle segment的物件. 這功能很適合拿來快速建立鏈子, 拉鍊與其他複雜的3D物件. 除了Tri IMM以外, 新的曲線筆刷能夠用來畫任何東西!!</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQgXJw1FHMs3UFukx2iqOWAh9d7FTxGhrYCYSQstGpkLNHN6hwkseR1zxA3AKAAXVZP_kSEpi5mlUa45l650sCPR3G1SlZFnht-tHNiXdRnzJIgkgwH6OyImoSgDwFeev_vCHx9RbawqE/s1600/TriPart_FINAL.jpeg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQgXJw1FHMs3UFukx2iqOWAh9d7FTxGhrYCYSQstGpkLNHN6hwkseR1zxA3AKAAXVZP_kSEpi5mlUa45l650sCPR3G1SlZFnht-tHNiXdRnzJIgkgwH6OyImoSgDwFeev_vCHx9RbawqE/s400/TriPart_FINAL.jpeg" border="0" alt="" id="BLOGGER_PHOTO_ID_5772050629803567506" style="cursor: pointer; width: 400px; height: 263px; " /></a> </div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>QRemesher Alpha</b></span></div><div><span style="font-family:Georgia, serif;">讓你不在受到建立新模型的拓譜而感到困擾. QRemesher能夠自動或是半自動地清理您模型的拓譜布線. 特殊的自動化或是其他的控制功能包含了導引曲線讓你控制拓譜, 當需要的話, 你也可以自行畫曲線很快速地, 輕易地取得最佳結果.</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTuvbrXsxe0qGAGhSCqf-mKPlErAgv31RkbmDWNWQ6NpIZZYJtH4my0HYdnCeWd7k0Sjcv6fXS1F5WW3mOuFEyGt6WTZ0WW-U4bnwzIilm62EF6cUIYRiyJ3nNEnbrqq3wn-oZsMFGjTU/s1600/QRemesher_FINAL.jpeg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTuvbrXsxe0qGAGhSCqf-mKPlErAgv31RkbmDWNWQ6NpIZZYJtH4my0HYdnCeWd7k0Sjcv6fXS1F5WW3mOuFEyGt6WTZ0WW-U4bnwzIilm62EF6cUIYRiyJ3nNEnbrqq3wn-oZsMFGjTU/s400/QRemesher_FINAL.jpeg" border="0" alt="" id="BLOGGER_PHOTO_ID_5772050587464153314" style="cursor: pointer; width: 400px; height: 132px; " /></a> </div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>Topology Brush拓譜筆刷</b></span></div><div><span style="font-family:Georgia, serif;">提供手動的拓譜產生的控制. 當你希望精確地控制拓譜布線的時候, ZBrush 4R4的最佳化曲線引擎讓你可以立即地繪製新的多邊形. 簡單編輯在基底表面後, 馬上就能產生新的多邊形, 可以具有厚度或是沒有厚度. 建立吻合形狀的配件, 具有厚度或是重新設計部分的表面, 能夠用來取代你現有的模型.</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFs2vMCQNlEpIzKbBsGdVShdWw08Zh9KMEHGtYl-r1q51u-SYk43MbYS1FmPdang6PLq5J9NpJewDS-iq_GSDu8dCns2PNtUvRpWrdKgcSLIIzOYJmH97cWUucvvqLGMOuvqOG4J-eYcU/s1600/topology-brush-02.jpeg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFs2vMCQNlEpIzKbBsGdVShdWw08Zh9KMEHGtYl-r1q51u-SYk43MbYS1FmPdang6PLq5J9NpJewDS-iq_GSDu8dCns2PNtUvRpWrdKgcSLIIzOYJmH97cWUucvvqLGMOuvqOG4J-eYcU/s400/topology-brush-02.jpeg" border="0" alt="" id="BLOGGER_PHOTO_ID_5772050590892816226" style="cursor: pointer; width: 400px; height: 138px; " /></a> </div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>Mesh Fusion模型融合</b></span></div><div><span style="font-family:Georgia, serif;">這個功能可以包圍你模型的表面, 用任何其他拓譜布線的物件, 自動地橋接到polygon上產生無縫的模型. 你只需要很簡單地定義你模型上的PolyGroups, 然後用新的模型來取代這些區域, ZBrush就會合成這些新的元件到基底的模型, 藉由在邊界的地方結合模型.</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ5OzwDyGkEXIAGAmZJEZ7wKHp2Oiuvk4phI0byROhaSM16uemHXKVX7l1iwk7myMf5GxyWBgPBGH4B760YiY9ZHFMBB41H9qgdQkt5GFTxcDpZaEALXGSgxIl_5Za_mpjxAdi-rqTUZc/s1600/mesh-replacement-02.jpeg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ5OzwDyGkEXIAGAmZJEZ7wKHp2Oiuvk4phI0byROhaSM16uemHXKVX7l1iwk7myMf5GxyWBgPBGH4B760YiY9ZHFMBB41H9qgdQkt5GFTxcDpZaEALXGSgxIl_5Za_mpjxAdi-rqTUZc/s400/mesh-replacement-02.jpeg" border="0" alt="" id="BLOGGER_PHOTO_ID_5772050427286065074" style="cursor: pointer; width: 400px; height: 138px; " /></a> </div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>Grid System格點系統</b></span></div><div><span style="font-family:Georgia, serif;">能夠套用到ZBrush Grids上面. 從正視圖, 側視圖與上視圖載入您的圖片, 更容易從參考圖產生模型.即便是用Shadow Box也可以, 不同的圖片甚至可以指定到相對面的平面, 給你產生參考的六面體. 除此之外, 你的模型甚至簡單具有貼圖紋理平面可以快照到背景圖.,所以當你攝影機移動的時候參考圖還是會跟隨著.</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgemydHOy5EvMWpuNs9MRemQXxyCXTL-uMWNaJC3wvVhX3ZWww0cqm9NwpyWqsAJRIeeBxwpzykheqgTVl8MWuEh0ttGprlq62jB-loa0B38lFzH9YkrGLkHHA43RghieXbOTurt_ux9W8/s1600/Image-Reference_FINAL.jpeg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgemydHOy5EvMWpuNs9MRemQXxyCXTL-uMWNaJC3wvVhX3ZWww0cqm9NwpyWqsAJRIeeBxwpzykheqgTVl8MWuEh0ttGprlq62jB-loa0B38lFzH9YkrGLkHHA43RghieXbOTurt_ux9W8/s400/Image-Reference_FINAL.jpeg" border="0" alt="" id="BLOGGER_PHOTO_ID_5772050419302442882" style="cursor: pointer; width: 400px; height: 132px; " /></a> </div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>UndoHistory 回復動作歷史清單</b></span></div><div><span style="font-family:Georgia, serif;">超過一萬次的歷史回復, 讓你幾乎擁有無限制的Undo能力. 這個歷史紀錄會儲存成ZBrush的專案格式, 這表示你的動作記錄會跨越不同的操作. 歷史滑桿讓你可以輕易地查看你的Undo歷史, 你可以播放這些操作步驟, 就好像在看影片一樣. 事實上, 你甚至可以從歷史紀錄產生一個影片檔, 完整地控制會是最佳化, 取代攝影機的動作或是把物件置中...等等, 這樣的結果會更加趣味, 比你用傳統的方式錄製雕塑影片要有趣多了!</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHglrYP8fsECophZcGdVASx4_7sNxuXyvkDW_5jgd2wnCUFY5b_no7BXSnY3oN_Yny903Pyo5io0yiHDl1tQPTYMkwFEFa7yIc1xxl3jbujHlIwPocXkIYLPruQoO-LvYs4xd64DS2Amo/s1600/history_FINAL.jpeg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHglrYP8fsECophZcGdVASx4_7sNxuXyvkDW_5jgd2wnCUFY5b_no7BXSnY3oN_Yny903Pyo5io0yiHDl1tQPTYMkwFEFa7yIc1xxl3jbujHlIwPocXkIYLPruQoO-LvYs4xd64DS2Amo/s400/history_FINAL.jpeg" border="0" alt="" id="BLOGGER_PHOTO_ID_5772050417793878146" style="cursor: pointer; width: 400px; height: 132px; " /></a> </div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>TransPose Enhancements 強化的改變姿勢功能</b></span></div><div><span style="font-family:Georgia, serif;">提供您世界軸的選擇, 讓你可以切換到任何的工作平面轉向. 只需要一次點擊, 或是把Action Line黏到你的表面髮線. 除此之外, 新的膨脹與壓平功能對於硬邊建模雕塑特別有用.</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzuhqqdK8IXTNu3Q-64YR4Wpjoq_F-3MuUqeypoxnC0EPIPhaC7ZVD3J-uEeoT8nvfztC7YhrFD0m7f4VfiRRCDdoObYdOkhs1WJjqgymMCSeS5fX3M730uCEo9aiKuRDzCv5VbFXNjeg/s1600/transpose_FINAL.jpeg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzuhqqdK8IXTNu3Q-64YR4Wpjoq_F-3MuUqeypoxnC0EPIPhaC7ZVD3J-uEeoT8nvfztC7YhrFD0m7f4VfiRRCDdoObYdOkhs1WJjqgymMCSeS5fX3M730uCEo9aiKuRDzCv5VbFXNjeg/s400/transpose_FINAL.jpeg" border="0" alt="" id="BLOGGER_PHOTO_ID_5772050627186728578" style="cursor: pointer; width: 400px; height: 263px; " /></a> </div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>DynaMesh Enhancements 強化的DynaMesh</b></span></div><div><span style="font-family:Georgia, serif;">提供您增加的解析度最高到2048, 能夠透過DynaMesh合併SubTools, 甚至定義特定SubTools, 作為負體積. 你可以透過這個功能完成驚人的作品, 藉由合併基本的形狀達成.</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlZYJ_EMsu1SsVn9WNbiKF_MavOIDSUM63PUdlR0QooHO5f7f3_d9QSnisV2NUcivdtu-x8wjrUJyizXAZF7cwyuOcrg-42wG8Hql51uvxxgypiOEhJrCBdmvuOYXExXGD40Ry3zFP8tM/s1600/DynaMesh-Enhancements.jpeg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlZYJ_EMsu1SsVn9WNbiKF_MavOIDSUM63PUdlR0QooHO5f7f3_d9QSnisV2NUcivdtu-x8wjrUJyizXAZF7cwyuOcrg-42wG8Hql51uvxxgypiOEhJrCBdmvuOYXExXGD40Ry3zFP8tM/s400/DynaMesh-Enhancements.jpeg" border="0" alt="" id="BLOGGER_PHOTO_ID_5772050410977315058" style="cursor: pointer; width: 400px; height: 132px; " /></a> </div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>以下新功能是 ZBrush 4R4強化的部份, 經過重新設計過, 開闊您的創造力:</b></span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>筆刷</b></span></div><div><ul><li><span style=" ;font-family:Georgia, serif;">新的預設參數筆刷讓你使用ZBrush 4R4的關鍵新功能更加方便: Curve Strap, Curve Track, Insert types...等等.</span></li><li><span style=" ;font-family:Georgia, serif;">單次點擊就可以進行Create Insert 與Multi Mesh Insert brushes</span></li><li><span style=" ;font-family:Georgia, serif;">Insert Brushes現在使用brush Imbed設定來定義插入的深度</span></li><li><span style=" ;font-family:Georgia, serif;">Insert Brushes現在使用Z Intensity設定來套用壓扁的屬性, 沿著插入法線</span></li><li><span style=" ;font-family:Georgia, serif;">Projection Strength功能現在會確認插入mesh到底層的表面</span></li></ul></div><div><span style=" ;font-family:Georgia, serif;"><b>工具與幾何體</b></span></div><div><ul><li><span style=" ;font-family:Georgia, serif;">最大的DynaMesh解析度現在可以提升到2048</span></li><li><span style=" ;font-family:Georgia, serif;">Mask Peaks與Valleys的功能現在可以偵測到模型具有最多細節密度的部份, 這個功能是讓QRemesher使用, 但也可以透過AutoMasking的選項做一般的使用</span></li><li><span style=" ;font-family:Georgia, serif;">快速地由遮罩產生PolyGroup, 這對新的拓譜取代功能非常有用</span></li></ul></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>FiberMesh</b></span></div><div><ul><li><span style=" ;font-family:Georgia, serif;">合併不同的SubTools時, FiberMesh會保留命名, 如果每個fiber有相同數量的vertices</span></li><li><span style=" ;font-family:Georgia, serif;">FiberMesh現在支援Group Visible功能, 可以利用Coverage的數值來對fiber進行重新群組</span></li><li><span style=" ;font-family:Georgia, serif;">Split Hidden 與 Group Split的功能現在會考量到fiber</span></li><li><span style=" ;font-family:Georgia, serif;">充氣變形(Inflate deformer)的功能當用在FiberMesh上面時, 現在提供reduced effect的功能</span></li></ul></div><div><span style=" ;font-family:Georgia, serif;"><b>算圖與材質</b></span></div><div><ul><li><span style=" ;font-family:Georgia, serif;">新的Vibrant Shadows 與 AO的設定可以產生強烈的色彩飽和的陰影</span></li><li><span style=" ;font-family:Georgia, serif;">背景圖片現在可以進行tile</span></li><li><span style=" ;font-family:Georgia, serif;">背景圖片現在可以同步與模型旋轉</span></li></ul></div><div><span style=" ;font-family:Georgia, serif;"><b>輸入/輸出</b></span></div><div><ul><li><span style=" ;font-family:Georgia, serif;">改善Vector Displacement map輸出的品質</span></li><li><span style=" ;font-family:Georgia, serif;">UV Offset已經添加了偏好調色盤輸出, 用在Vector Displacement上</span></li><li><span style=" ;font-family:Georgia, serif;">Vector Displacement maps新增.EXR 檔案格式</span></li><li><span style=" ;font-family:Georgia, serif;">GoZ現在支援Maya 2013 與 Luxology modo 601</span></li></ul></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>其他功能</b></span></div><div><ul><li><span style=" ;font-family:Georgia, serif;">XPose現在會讓SubTools以contact sheet顯示</span></li><li><span style=" ;font-family:Georgia, serif;">當儲存大型專案 (2~4Gb)時改善通知顯示</span></li><li><span style=" ;font-family:Georgia, serif;">新的SubTool commands Delete All and Delete Other讓你快速清理你的專案</span></li><li><span style=" ;font-family:Georgia, serif;">改善的整體投影速度</span></li><li><span style=" ;font-family:Georgia, serif;">ZBrush的偏好設定現在儲存在公用資料夾, 這樣會有比較好的Windows 與Mac的存取相容性</span></li><li><span style=" ;font-family:Georgia, serif;">ZBrush的虛擬記憶體/快取檔案現在可以更改, 提供系統效能改善</span></li><li><span style=" ;font-family:Georgia, serif;">添加了新的ZScript指令, 用於管理SubTools</span></li></ul><span style="font-family:Georgia, serif;"><b><div><span style="font-family:Georgia, serif;"><b><br /></b></span></div><div><span style="font-family:Georgia, serif;"><b><br /></b></span></div>更多資訊請洽奇銳科技 (02)2557-3321</b></span></div></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>[相關資訊]</b></span></div><div><span style="font-family:Georgia, serif;"><a href="http://mirax3d.blogspot.tw/2012/02/zbrush-4r3.html">ZBrush 4R3 新增功能完整中文介紹</a></span></div><div><br /></div><div><a href="http://mirax3d.blogspot.tw/2012/01/zbrush-4r2b.html">ZBrush 4R2b 新增功能完整介紹</a></div><div><a href="http://mirax3d.blogspot.tw/2010/08/zbrush-4.html"><br /></a></div><div><a href="http://mirax3d.blogspot.tw/2010/08/zbrush-4.html">ZBrush 4新增功能完整中文介紹</a></div>hammerbchenhttp://www.blogger.com/profile/06883151589457539165noreply@blogger.com1tag:blogger.com,1999:blog-780905202003163696.post-76436428937388629402012-07-27T21:20:00.006-07:002012-07-27T21:47:58.409-07:00Unity 4: AAA等級的繪圖畫面<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxZb_Ab0gNxO9vAKfJtgU_irRSUZoqiS0U23fElXXlOBVhuw7HyaWBkMGiSivjsIcYwZe3TivkHQS3BZiQkS-QIsWcYLdpPAmJ3lG5IsQxKotunX3M7myjGDOrdjQF8fW9UXPkQBvhNiA/s1600/Unity4_02.jpg" style="font-weight: normal; "><img style="cursor:pointer; cursor:hand;width: 400px; height: 220px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxZb_Ab0gNxO9vAKfJtgU_irRSUZoqiS0U23fElXXlOBVhuw7HyaWBkMGiSivjsIcYwZe3TivkHQS3BZiQkS-QIsWcYLdpPAmJ3lG5IsQxKotunX3M7myjGDOrdjQF8fW9UXPkQBvhNiA/s400/Unity4_02.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5770075951802264914" /></a><br /><span style="font-weight: normal; font-family:Georgia, serif;">大家好!</span><br /><div><span style="font-weight: normal; font-family:Georgia, serif;">我們是Unity行動裝置的團隊. </span><span style="font-family:Georgia, serif;">有了<a href="http://mirax3d.blogspot.tw/2012/06/unity-4.html" style="font-weight: normal; ">Unity 4</a>, 你就可以發佈您的遊戲到10個不同平台. 在這篇文章裡 , 我們將專注在<b><a href="http://mirax3d.blogspot.tw/2012/06/unity-4.html">Unity</a></b>更新的新增功能, 你可以先看以下影片, 讓你知道整個行動平台上的開發概況 ,而每個功能的技術資訊, 請繼續閱讀:</span></div><br /><iframe width="400" height="300" src="http://www.youtube.com/embed/NxlWHx5JOns?feature=player_detailpage" frameborder="0" allowfullscreen=""></iframe><br /><div style="font-weight: normal; "><span style=" ;font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><b style="font-family: Georgia, serif; ">動態陰影</b></div><div><span style="font-family:Georgia, serif;"><b><a href="http://mirax3d.blogspot.tw/2012/06/unity-4.html">Unity 4</a></b>提供客戶最想要的功能:在行動裝置上顯示動態陰影. 當今行動硬體效能越來越好, 有了Unity 4, 你現在可以從方向光(directional lights)產生硬邊的動態陰影.</span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuTl9KaiFLHikCamAUk5jbFZXhCOaS4NXhiYrMvfY3vlkTof_qV1nr-JLGw6U2gdWy5vAjqFNYpX_jPnhvsMuIdGnGJ0LqP1VRk3JsFBm7yak-3TTbw_l2ghoT38OFhyQl0WNccnnCZ5U/s1600/Unity4_dynamic_shadow.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuTl9KaiFLHikCamAUk5jbFZXhCOaS4NXhiYrMvfY3vlkTof_qV1nr-JLGw6U2gdWy5vAjqFNYpX_jPnhvsMuIdGnGJ0LqP1VRk3JsFBm7yak-3TTbw_l2ghoT38OFhyQl0WNccnnCZ5U/s400/Unity4_dynamic_shadow.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5770075965048453858" style="cursor: pointer; width: 400px; height: 220px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>在行動裝置上展示動態字型</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">在Unity 4裡面, 你可以在行動裝置上使用動態字型, 你可以使用任何OS字型, 不需要在你的應用程式裡面先涵蓋字型資料. 在執行期, 字型表會動態地產生, 只載入會用到的字體, 這讓你的應用程式維持最少的軟體大小. 如果你不希望使用某OS字型, 你也可以嵌入ttf檔案, 使用動態字型可以節省執行期材質記憶體, 當你有大量字型的時候, 但是一般來說不會全部用到這些字型. 除此之外, Unity 4還支援使用類似HTML的標籤, 用來對文字進行渲染, 這讓你輕易地控制文字的形態. </span><span style=" ;font-family:Georgia, serif;">動態字型與類HTML標籤都是這個產品的核心, 而且不限於使用在行動手機平台上.</span><span style=" ;font-family:Georgia, serif;"> </span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSdZAF6D2tr8OB7dwn8Vnu1XtIRUeWKvGf79BDaj7gYklxeqnndoqle099I1bvIsoDXFk3mCIS5LI3gRZSQNd8xNphufqTBeupO-bV1bIhj6T0hV8OJ1SFqCx-yX1gMBb_JGRgFi6Vb-8/s1600/Unity4_font.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSdZAF6D2tr8OB7dwn8Vnu1XtIRUeWKvGf79BDaj7gYklxeqnndoqle099I1bvIsoDXFk3mCIS5LI3gRZSQNd8xNphufqTBeupO-bV1bIhj6T0hV8OJ1SFqCx-yX1gMBb_JGRgFi6Vb-8/s400/Unity4_font.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5770076212063975538" style="cursor: pointer; width: 400px; height: 219px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>當處理lightmapping時會一併考量Normal maps</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">Lightmaps是用來增強遊戲寫實度的好辦法. 在Unity 4裡面烘焙lightmaps時, 也把Normal maps計算進去. 這表示你可以在靜態的光照上面看到normal map的資訊, 這可以用在所有的光照模式, 並不局限於行動平台上. 這個功能讓lightmaps效果變得更驚人!</span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhECMSaPIxcKxTEAAKkHJ_ZE0MxQnMlTrS38_V3Bi5T3f860alQAx2NUhfkQbzNYjHr1hb9mPNNlR6jO_Hz_AA3IhBdfK3cmBnJHe2hZF0iBct0hHfcLmI6MQ28d9hGQJxYk1dZLhyphenhyphenFBIk/s1600/Unity4_03.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhECMSaPIxcKxTEAAKkHJ_ZE0MxQnMlTrS38_V3Bi5T3f860alQAx2NUhfkQbzNYjHr1hb9mPNNlR6jO_Hz_AA3IhBdfK3cmBnJHe2hZF0iBct0hHfcLmI6MQ28d9hGQJxYk1dZLhyphenhyphenFBIk/s400/Unity4_03.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5770075956323447682" style="cursor: pointer; width: 400px; height: 218px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>自動增加解析度, 當你算出低解析度畫面時</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">Unity 4現在可以設定算圖解析度, 跟原始裝置解析度不同. 這個功能讓你可以以較低解析度來渲染遊戲, 然後當顯示的時候再調高解低度. 因為你可以用較小的buffer來渲染畫面, 這樣的作法可以得到更好的效能表現.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>針對Android平台的Eclipse專案產生</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">當使用Android平台, 你現在可以產生Eclipse專案, 而不是直接從Unity發佈. 這功能讓你可以更容易地整合, 並修改, 當你有用到第三方資料庫的時候. 而且在這個階段, 你也可以添加Android特有的程式碼, 一旦你佈署到某裝置時, 你就可以透過Eclipse進行debug的工作.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>採用Tegra對Android裝置進行GPU側寫</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">當您想要最佳化(最小化)您的遊戲時, 最重要的一件事就是先進行側寫 (profile) . 側寫可以幫助你找到遊戲中那個部分跑的比較慢, 或是哪個區域你可以添加更多的遊戲資產物件. 現在你可以在Android手機遊戲上進行GPU側寫, 透過Tegra晶片, 藉由使用這個Unity側寫工具讓你可以在記錄Tegra使用, 就好像你在PC遊戲上做的一樣. 這包含了取得個別draw call timings, 然後也可以調查算圖流程上每個frame的記憶體使用, 算圖紋理的使用...等等參數.</span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipRszU1awYo8QoZEhhZ8qKM9r-ER_kVm-M9kMxt08OE-uPHyXNQKiPspyjH2w3VbwRGh-w69YaH5cYgjVawWS9tbj4RIno8I9pw0aZhqWvo6adw932toIVsZfjZDtR7i2ZyYPA9mcP-1I/s1600/Unity4_profile.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipRszU1awYo8QoZEhhZ8qKM9r-ER_kVm-M9kMxt08OE-uPHyXNQKiPspyjH2w3VbwRGh-w69YaH5cYgjVawWS9tbj4RIno8I9pw0aZhqWvo6adw932toIVsZfjZDtR7i2ZyYPA9mcP-1I/s400/Unity4_profile.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5770076215704402994" style="cursor: pointer; width: 400px; height: 216px; " /></a> </div><div style="font-weight: normal; font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><br /></div><div style="font-weight: normal; font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><br /></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>Unity 3D 台灣代理請洽 奇銳科技 (02)2557-3321</b></span></div><div style="font-weight: normal; font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><br /></div><div style="font-weight: normal; font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><b>[相關資訊]</b></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><a href="http://mirax3d.blogspot.tw/2012/06/unity-4.html">Unity 4新增功能介紹</a></span></div><div style="font-weight: normal; "><br /></div><div style="font-weight: normal; "><a href="http://mirax3d.blogspot.tw/2012/06/unity-4-mecanim.html">Unity 4----Mecanim角色動畫功能介紹</a></div><div style="font-weight: normal; "><br /></div><div style="font-weight: normal; "><a href="http://mirax3d.blogspot.tw/2012/07/unitygui.html">Unity全新GUI介面</a></div>hammerbchenhttp://www.blogger.com/profile/06883151589457539165noreply@blogger.com0tag:blogger.com,1999:blog-780905202003163696.post-74944351754543204472012-07-27T05:16:00.013-07:002012-07-27T05:51:47.094-07:00Pencil+ 3卡通算圖外掛功能介紹<div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPLvIWyAdT18Y3BtceWrL8pFVWatPSTsd_IDtzHyHZi70HCuSvhf3wGuQhOIbnB3Gv_RQDWrU4f1C4p7ye_fAshoUfdfcxDdKRD0lFYAdNVdbLsY_cQxKMDblO_FADq1aEKWSpFzLSR6U/s1600/Renderelement_material.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPLvIWyAdT18Y3BtceWrL8pFVWatPSTsd_IDtzHyHZi70HCuSvhf3wGuQhOIbnB3Gv_RQDWrU4f1C4p7ye_fAshoUfdfcxDdKRD0lFYAdNVdbLsY_cQxKMDblO_FADq1aEKWSpFzLSR6U/s400/Renderelement_material.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5769827444039433074" style="cursor: pointer; width: 400px; height: 287px; " /></a> </div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmIqB8qLxbq7cEKUDCMAtpa600TZxJ7-SWEs3g74zGps6aZO-t4palumSKUKjGnmuAEhVvzK51aqYMDQnHiDWo95YxHk8cqosQP41eZpP0WRZky526xTtBLWq27C0YbZUYA-GMBZi-y24/s1600/Character.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmIqB8qLxbq7cEKUDCMAtpa600TZxJ7-SWEs3g74zGps6aZO-t4palumSKUKjGnmuAEhVvzK51aqYMDQnHiDWo95YxHk8cqosQP41eZpP0WRZky526xTtBLWq27C0YbZUYA-GMBZi-y24/s400/Character.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5769826673634498994" style="cursor: pointer; width: 400px; height: 225px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>PSOFT Pencil+ 3 </b></span></div><div><span style="font-family:Georgia, serif;">Pencil+ 3是一套非照片寫實的材質表現<b><a href="http://mirax3d.blogspot.tw/2012/03/autodesk-3ds-max-2013_28.html">3ds max外掛</a></b>, 能夠產生鉛筆或是素描質感的筆觸, 用這套產品算出來的圖片看起來就像是用鉛筆畫出來的或是彩色鉛筆, 跟傳統動畫的感覺類似.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>高階的表現力</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">你可以在3D裡面表現出獨特的日本動畫/插圖效果, 而修改器的功能是Pencil+ 3的新增功能, 讓你可以產生在3D難以達成的效果, 例如修正shading或是誇張大場面的效果, 以透視變形的功能表現出來. </span><span style=" ;font-family:Georgia, serif;">Pencil+'s獨特的非照片寫實表現也對產生圖表有幫助, 能夠產生簡單的, 傳達您的主要想解釋的東西. 我們也建議您拿它作為視覺化工具或是motion graphic設計工具.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaRInC-cMqcPQVU97PQt2mJccUYCS47ypR0ub9wm1vxcL_mStXs9WmMsvQUpp8cMrF9XHZhPmglcHVOVLEk3IjCmnfEs6Jdok8mzkHvgGaYr0OqiBmDcDYbVdLCnqS4fCCre-hRfZhy20/s1600/PENCIL_05.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaRInC-cMqcPQVU97PQt2mJccUYCS47ypR0ub9wm1vxcL_mStXs9WmMsvQUpp8cMrF9XHZhPmglcHVOVLEk3IjCmnfEs6Jdok8mzkHvgGaYr0OqiBmDcDYbVdLCnqS4fCCre-hRfZhy20/s400/PENCIL_05.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5769827196430038834" style="cursor: pointer; width: 400px; height: 95px; " /></a> </div><div style="font-weight: normal; "><b><span style="font-family:Georgia, serif;">卡通算圖, </span><span style=" ;font-family:Georgia, serif;">半色調網版算圖, </span><span style=" ;font-family:Georgia, serif;">水粉彩算圖, </span><span style=" ;font-family:Georgia, serif;">色鉛筆算圖</span></b></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7CKX6DUhyQtGppg6gr2EdkHVfIi6mJyXyZ6IaFRNagdmU0sF3B03GY9Doeok8e4h-W-aLaHoaMqbkSeuKhnynmsnpEWk426s-GqwAr45fbgom15kHNJZj-6dnWO_L2L7MZPBDsLGOX0c/s1600/gaiyou_material_bike.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7CKX6DUhyQtGppg6gr2EdkHVfIi6mJyXyZ6IaFRNagdmU0sF3B03GY9Doeok8e4h-W-aLaHoaMqbkSeuKhnynmsnpEWk426s-GqwAr45fbgom15kHNJZj-6dnWO_L2L7MZPBDsLGOX0c/s400/gaiyou_material_bike.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5769826694421796498" style="cursor: pointer; width: 400px; height: 167px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style=" ;font-family:Georgia, serif;"><b>美麗的線條繪製</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">線段, 是非寫實算圖效果的核心. Pencil+能提供高速的算圖效果, 產生物件之間的交錯線, 提供大量適合用在動畫的功能. 例如筆壓模擬, 這種現象常見於具有手繪風格的插圖中, 使用材質貼圖調整線段的粗細, 美麗的線段繪製, 甚至可以用在工程藍圖表現隱藏線, 都可以很簡單地設定出來.</span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4Shh1SJCxtHcCyHnxfW5btdn1q_Wy1ezVpGrKyLVL2ch4WB7sXxDDg789izPtBmOQUztz-74i-LxzJ8XHdQuHrTu4JQCFB9uXM56xwYupxyZYvrBgYr6d3KygQUcStjYbv4mDaKaFIIs/s1600/gaiyou_line.png"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4Shh1SJCxtHcCyHnxfW5btdn1q_Wy1ezVpGrKyLVL2ch4WB7sXxDDg789izPtBmOQUztz-74i-LxzJ8XHdQuHrTu4JQCFB9uXM56xwYupxyZYvrBgYr6d3KygQUcStjYbv4mDaKaFIIs/s400/gaiyou_line.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5769826690490041202" style="cursor: pointer; width: 400px; height: 177px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>圖形化的介面</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">Pencil+的介面設計地相當容易使用, 最佳化的結果可以在很短的時間最出來, 因為線段與材質可以用互動的方式來控制, 讓你覺得好像是在使用繪圖軟體那樣, 即使是新用戶也能很流暢地操作.</span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRUafY8mrh8Io25nbSKYW1kbLZPRLLW8eEtsnTbq33tTMJbcJ0NLpF0r8zVviaSAlXOieovVHR1m_i5a3LKdimD29ByQHAyPt7dVhjfk3tRx2638RbcPpEF9zuzsw8a-n1GozZ6SwQTuU/s1600/gaiyo_gui.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRUafY8mrh8Io25nbSKYW1kbLZPRLLW8eEtsnTbq33tTMJbcJ0NLpF0r8zVviaSAlXOieovVHR1m_i5a3LKdimD29ByQHAyPt7dVhjfk3tRx2638RbcPpEF9zuzsw8a-n1GozZ6SwQTuU/s400/gaiyo_gui.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5769826688793638034" style="cursor: pointer; width: 400px; height: 115px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>Pencil+ 3新增功能</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">Pencil+ 3提供改良的材質與線段計算, 同時加快了算圖速度, 而輸出rendering elements也提供了自由度, 新增的Modifier的功能, 加速了先前造假透視變形所需要的額外工序Pencil+ 3提供了新的表現法與新的運作方式. (</span><span style=" ;font-family:Georgia, serif;">經由多線程最佳化, 用在材質計算, 算圖速度跟舊版Pencil+ 2相比最快可達三倍快)</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style=" ;font-family:Georgia, serif;">Modifier的功能是新加進來的, 為了要重現更接近手繪的感覺.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>Perspective Deformation Modifier </b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">透視變形功能Pencil+ 3導入了高階的透視控制, 讓你可以產生大膽的場景視覺效,果 讓畫面看起來更像手繪的感覺.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">你可以做出廣角的畫面, 以3DCG攝影機產生, 讓你可以得到動態又具張力的畫面, 但也會產生變形的問題, 如果是用手繪的話, 這樣令人驚艷的畫面並不會產生變形問題, 新的功能可以讓你在3DCG產生廣角的畫面又可以避免透視導致的人物變形.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">有了Pencil+ 3透視變形modifier, 讓你可以根據攝影機的距離進行變形. 除此之外, 還提供大量傳統漫畫的功能, 讓你可以做到用一般攝影機做不到的效果, 例如攝影機偏移, 消失點...等功能.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>複製法向量</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">Pencil+ 3現在讓你可以複製物件的法向量到目標物件上, 透過這個功能, 你可以產生與物件形狀不相關的材質效果, 但是還是能維持住物件原本的剪影.</span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihzQpGDmx9EcQ1lCVhfuhbTU5tBPACIH3EsobXPE-NYyXRHi8S4AWBloR4iTotP1_WynwBbTrcL2NSfhXIFeG7CTyWvHz2kh1wSrZBjwt3usuUoeSXYcKUrxT2pYhMko2bpOK9MG4NkvU/s1600/pencil_normalcopy.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihzQpGDmx9EcQ1lCVhfuhbTU5tBPACIH3EsobXPE-NYyXRHi8S4AWBloR4iTotP1_WynwBbTrcL2NSfhXIFeG7CTyWvHz2kh1wSrZBjwt3usuUoeSXYcKUrxT2pYhMko2bpOK9MG4NkvU/s400/pencil_normalcopy.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5769827348485733666" style="cursor: pointer; width: 400px; height: 282px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>材質功能</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">讓你的物件有平坦的, 卡通算圖效果, 或是色鉛筆素描效果, 讓你可以精確地控制材質, 例如光源的影響或是環境光的影響.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>改良的漸層變化</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">改良了編輯漸層的功能, 讓你可以輕易地取得, 達到你腦海中想像的漸層效果. </span><span style=" ;font-family:Georgia, serif;">你可以自由地設定zone的數量, 讓你可以最佳最終影像的外觀.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>輸出Render Elements</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">能夠定義區塊的ID讓你可以輸出想要的區塊, 作為render elements, 除此反射與線條以外, 你還可以選取, 輸出特定區域的alpha資料.</span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidpkHVCabOGp-NTpHPxR9z4F4_OOvL1YJZtAG_klC_3LcIG0gIUus5VJsnz6O9vW8RiDppFAuSma0VeMJog2yZeAucifizP6-vr52BsN-8lsyp3mMAW0GorRtvcKqGwuH1ddqOpz8mLy4/s1600/Renderelement_line.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidpkHVCabOGp-NTpHPxR9z4F4_OOvL1YJZtAG_klC_3LcIG0gIUus5VJsnz6O9vW8RiDppFAuSma0VeMJog2yZeAucifizP6-vr52BsN-8lsyp3mMAW0GorRtvcKqGwuH1ddqOpz8mLy4/s400/Renderelement_line.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5769827438440587298" style="cursor: pointer; width: 400px; height: 263px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>新的高光計算</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">Pencil+ 3包含了衍射效果, 讓你物件的高光會跟物件的形狀有關, 擴充的highlights功能讓你可以產生新月形狀的高光.</span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQl-hxA3Jelxt5RZXtkvRmEpJYBmfeoNcGNHMYkBrztS3uHizA7SS068PV5fewyxZSsVeH3a2Uf5jSmuTlCxDR_3gr4-zzJZxFMtPirTVh90R5TbGaJdzqSDaqRHZ8Co3WQd12fuQVt1k/s1600/pencil_squash.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQl-hxA3Jelxt5RZXtkvRmEpJYBmfeoNcGNHMYkBrztS3uHizA7SS068PV5fewyxZSsVeH3a2Uf5jSmuTlCxDR_3gr4-zzJZxFMtPirTVh90R5TbGaJdzqSDaqRHZ8Co3WQd12fuQVt1k/s400/pencil_squash.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5769827356195479026" style="cursor: pointer; width: 400px; height: 282px; " /></a> </div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjl30E_PuunMLkFJBa2ys3wdDBNzUChlEDyj2GSKQHUglLP_M4aBECZa6UmbWZsvLfiTcW07PI_h4v_r8qd7ljdqbn45zXIQ6Mzzrpk3nCisu5eQ0fkKNGsueqT3dGenNmeF0_-7nI9nA/s1600/pencil_diffractioneffect.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjl30E_PuunMLkFJBa2ys3wdDBNzUChlEDyj2GSKQHUglLP_M4aBECZa6UmbWZsvLfiTcW07PI_h4v_r8qd7ljdqbn45zXIQ6Mzzrpk3nCisu5eQ0fkKNGsueqT3dGenNmeF0_-7nI9nA/s400/pencil_diffractioneffect.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5769827198923125282" style="cursor: pointer; width: 400px; height: 282px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>新的線段功能</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">現在你可已經由選取的材質畫出物件的隱藏線, </span><span style=" ;font-family:Georgia, serif;">選取材質的線段顏色也可以個別地改變.</span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3WIt1BZxcsIQP3l-EGCbtpK67PKN0mX-MswSjMPetFCQ5GZly5IPSPEUKeqlnc2-QJDgYSRd0Cr7wJSdbajZbUSXUmkOjEOqWMeINQxVaTFBNjZ8tOaMV3kOXY1tt03uqh9R1PoltKTU/s1600/pencil_drawvisibleline.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3WIt1BZxcsIQP3l-EGCbtpK67PKN0mX-MswSjMPetFCQ5GZly5IPSPEUKeqlnc2-QJDgYSRd0Cr7wJSdbajZbUSXUmkOjEOqWMeINQxVaTFBNjZ8tOaMV3kOXY1tt03uqh9R1PoltKTU/s400/pencil_drawvisibleline.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5769827204084608514" style="cursor: pointer; width: 400px; height: 300px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>高光的設計</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">這個功能讓你可以視覺化地控制高光形狀, 自由地產生高光, 達到藝術性的風格.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>漸層偏移效果</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">這功能讓你可以表現出高品質的材質效果, 藉由貼圖來控制漸層效果, 讓你可以在物件上的特定位置產生特定的顏色.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>燈光顏色</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">這個功能讓你可以定義光源顏色的影響, 以及環境光的影響. 這個影響力可以經由每個不同分區的ID來獨立控制.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>陰影的混合</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">這個功能讓你可以定義陰影的顏色, 略過分區漸層的影響設定.</span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii7SW6Y3kiBRAJhQMpuQXo3Iux8gQb2BGgUeAkrb3gIG1Xqs3iIFey9Dbc2rXb-tRTC7GQ4_-hefGsGCAIU8kXOJfA02bis3RS2uCrKQbLKg_DFUtg81t2_iUfdz8wkzQ19sGAsux3izU/s1600/pencil_Shadow.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii7SW6Y3kiBRAJhQMpuQXo3Iux8gQb2BGgUeAkrb3gIG1Xqs3iIFey9Dbc2rXb-tRTC7GQ4_-hefGsGCAIU8kXOJfA02bis3RS2uCrKQbLKg_DFUtg81t2_iUfdz8wkzQ19sGAsux3izU/s400/pencil_Shadow.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5769827352298598306" style="cursor: pointer; width: 400px; height: 300px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>筆觸效果(Stroke)</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">這個功能讓你實現做出手繪質感的筆觸效果, 提供您大量的控制參數, 例如筆觸大小, 兼具與角度, 甚至曲率, 根據3D模型改變形狀, 筆觸尺寸與根據曲率讓alpha變淡.</span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_BtBwKL4cDUqBm5a_7bUXz9KdawJCHdWpyecPqAbW44VZye11rFvf6Rwc4LHRZoEvT73hRGa7U-2SJRNwQfpZAaeIFWsVH_136WNcdSUsNepNaz-TUYYb_7ooOcjGt8WtyzyCEn64vi4/s1600/pencil_stroke.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_BtBwKL4cDUqBm5a_7bUXz9KdawJCHdWpyecPqAbW44VZye11rFvf6Rwc4LHRZoEvT73hRGa7U-2SJRNwQfpZAaeIFWsVH_136WNcdSUsNepNaz-TUYYb_7ooOcjGt8WtyzyCEn64vi4/s400/pencil_stroke.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5769827363772640370" style="cursor: pointer; width: 400px; height: 300px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>線段功能</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">讓你畫出物件的輪廓線, 產生細緻的, 美麗的線段, 有手繪的質感, 讓你可以做出快速, 穩定的算圖結果. 即使是複雜的物件也沒問題. 除此之外, 線段還可以互動地設定參數.</span></div><div style="font-weight: normal; "><br /></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>Pencil+ 3 新增功能: 線段</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">這個功能由Pencil+ 2版本以來大幅擴充, 現在讓你可以選取edge來輸出, 設定ID element可以彈性地輸出, 以吻合您的工作流程.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>線段繪製</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">這個功能讓你可以輕易地繪製出物件的edge, 使用簡單的參數就可以達到.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>隱藏線的繪製</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">這個功能讓你可以繪製被遮蔽的物件邊界, 讓你可以繪製出工程藍圖那樣的效果.</span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6rAU9X-Li9H8snQhlrFPhxNDM_71M9v4tD0lqDYvi5dJRSyeqcOybfhvIqK-SMDU4PQgH6J2oVR6Duih6AFUYw5vS2M96HmxZlin4_70iIzIXMRnH5YQeqj9Vo6Ydx5XR_D-2FPJIT7g/s1600/pencil_invisibleline.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6rAU9X-Li9H8snQhlrFPhxNDM_71M9v4tD0lqDYvi5dJRSyeqcOybfhvIqK-SMDU4PQgH6J2oVR6Duih6AFUYw5vS2M96HmxZlin4_70iIzIXMRnH5YQeqj9Vo6Ydx5XR_D-2FPJIT7g/s400/pencil_invisibleline.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5769827350103623426" style="cursor: pointer; width: 400px; height: 300px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>先進的線段設定</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">提供感壓控制, 大量的參數讓你可以創建細緻的線段, 具有手繪的外觀.</span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJTL_N5KHAtkRnoH2xhMfL8GXOLomtk4790Nzk4cahf4ygLYs2J5biqik6S4NmMJymLF8kRLkhOzN2gtmdhR61zOq2j9zP1_q7UPw1Wxj3nBN9NWxg_ItT79VI6SfIEyxnQGDq9yF-8Og/s1600/CustomBrush_en.gif"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJTL_N5KHAtkRnoH2xhMfL8GXOLomtk4790Nzk4cahf4ygLYs2J5biqik6S4NmMJymLF8kRLkhOzN2gtmdhR61zOq2j9zP1_q7UPw1Wxj3nBN9NWxg_ItT79VI6SfIEyxnQGDq9yF-8Og/s400/CustomBrush_en.gif" border="0" alt="" id="BLOGGER_PHOTO_ID_5769826681485662466" style="cursor: pointer; width: 400px; height: 279px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>隨距離衰減</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">這個功能讓你根據物件對攝影機的距離來改變線段的大小與透明度, 結合霧氣的功能, 用在motion graphics製作上, 你就可以產生獨特線段效果.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>反射/折射</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">這個功能提供線段的反射與折射效果, 讓你可以選取edge 改變反射與折射的顏色.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>EPS格式輸出</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">這個功能讓你可以輸出EPS向量格式, 有了Pencil+ 3 讓你可以選取哪個edge來輸出, 不受解析度影響的向量影像很適合用在建築, 產品設計...等產業, 或是網頁的視覺設計, 互動介面等等領域上.</span></div><div style="font-weight: normal; font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpeMqETcN04yBD1yZj6f-s_21ACCrIRIogRGXqFHWSeBCdPc4NVk36NMfkzltjKd5hii4ILP3RBpdD6c700OENjoe4UpCcxYLNWcixaX0jwA-mdSCAPBHTMV0NcUi7HRl16UwxEEo92as/s1600/pencil_eps.jpg" style="font-family: 'Times New Roman'; font-size: medium; "><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpeMqETcN04yBD1yZj6f-s_21ACCrIRIogRGXqFHWSeBCdPc4NVk36NMfkzltjKd5hii4ILP3RBpdD6c700OENjoe4UpCcxYLNWcixaX0jwA-mdSCAPBHTMV0NcUi7HRl16UwxEEo92as/s400/pencil_eps.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5769827208207904514" style="cursor: pointer; width: 400px; height: 254px; " /></a> </div><div style="font-weight: normal; font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><br /></div><div style="font-weight: normal; font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><b>業界成功案例</b></div><div style="font-weight: normal; font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB7YZYQuLdGxxELsNZ7W3pk_mQZ3hyphenhyphen8lfrmvYtTkND7TR9413LUiB309m7wm7p9ekObHKhaQh9n28TCuxBCM8Qcy3uRuEAJB8kF_BmZE0ElJGwvAlH2fbuBXbh8WpAigYL6IhEigPD35U/s1600/PENCIL_04.jpg" style="font-family: 'Times New Roman'; font-size: medium; "><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB7YZYQuLdGxxELsNZ7W3pk_mQZ3hyphenhyphen8lfrmvYtTkND7TR9413LUiB309m7wm7p9ekObHKhaQh9n28TCuxBCM8Qcy3uRuEAJB8kF_BmZE0ElJGwvAlH2fbuBXbh8WpAigYL6IhEigPD35U/s400/PENCIL_04.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5769827192442890258" style="cursor: pointer; width: 400px; height: 225px; " /></a> </div><div style="font-weight: normal; font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><br /></div><div style="font-weight: normal; font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEef1li_ktUYoh3qIdVy6BtzG1n__UetBEjRl9LSZRwX5wHpevOYU__I0e1eaoAoVY3nyoGn3bxWv_yJn3IJ8qgj8Eok0cnmnnAG40a6OTCpFRIQc2ivCPaKhAKdp9aPic0ewcTk5V5R8/s1600/PENCIL_03.jpg" style="font-family: 'Times New Roman'; font-size: medium; "><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEef1li_ktUYoh3qIdVy6BtzG1n__UetBEjRl9LSZRwX5wHpevOYU__I0e1eaoAoVY3nyoGn3bxWv_yJn3IJ8qgj8Eok0cnmnnAG40a6OTCpFRIQc2ivCPaKhAKdp9aPic0ewcTk5V5R8/s400/PENCIL_03.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5769826864372017346" style="cursor: pointer; width: 400px; height: 225px; " /></a> </div><div style="font-weight: normal; font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><br /></div><div style="font-weight: normal; font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBZXd1CgfDGY8_3VD8XViQazAldIuOLdztxeAMCuB64j_MY80BTD_P1paKjcEIuWzDe_ERT_m9lmBmnXq4Mg8_dE1XYjByG8LDEoP4huk2xUKucUnHBbfFz4uAUocmnEyvgEtwl6mWHiY/s1600/PENCIL.jpg" style="font-family: 'Times New Roman'; font-size: medium; "><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBZXd1CgfDGY8_3VD8XViQazAldIuOLdztxeAMCuB64j_MY80BTD_P1paKjcEIuWzDe_ERT_m9lmBmnXq4Mg8_dE1XYjByG8LDEoP4huk2xUKucUnHBbfFz4uAUocmnEyvgEtwl6mWHiY/s400/PENCIL.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5769826853548361266" style="cursor: pointer; width: 400px; height: 226px; " /></a> </div><div style="font-weight: normal; font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><br /></div><div style="font-weight: normal; font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihQW9gsWIqvcHXz0FU-jph2Xf6vnSKxMS7Mf5vlVamSWubBCqunClYC2Jfg_8OhTyzvLTRCBjJd7FrUhmiaaEU7kPxE7gew4Aa_8O84UwniQH6nc8G3va-EoETzBtotr17rP_qkxKSMr4/s1600/PENCIL_02.jpg" style="font-family: 'Times New Roman'; font-size: medium; "><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihQW9gsWIqvcHXz0FU-jph2Xf6vnSKxMS7Mf5vlVamSWubBCqunClYC2Jfg_8OhTyzvLTRCBjJd7FrUhmiaaEU7kPxE7gew4Aa_8O84UwniQH6nc8G3va-EoETzBtotr17rP_qkxKSMr4/s400/PENCIL_02.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5769826860860825602" style="cursor: pointer; width: 400px; height: 225px; " /></a> </div><div style="font-weight: normal; font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><br /></div><div style="font-weight: normal; font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHUWpnr4ahAYjfXGln1AU0M8QNmLgexZ3a-9OTl79AxJ8GxPajAvku_PbvWbeT6_TKpREqGcc2VpgLnntC_pHULm1oceZGqYb8O0C6IkDhLudQeuB1r-uRj-wH6-5RE6iLi-3H9Uh1k74/s1600/GDUC4_keyvisual.jpg" style="font-family: 'Times New Roman'; font-size: medium; "><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHUWpnr4ahAYjfXGln1AU0M8QNmLgexZ3a-9OTl79AxJ8GxPajAvku_PbvWbeT6_TKpREqGcc2VpgLnntC_pHULm1oceZGqYb8O0C6IkDhLudQeuB1r-uRj-wH6-5RE6iLi-3H9Uh1k74/s400/GDUC4_keyvisual.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5769826840139599954" style="cursor: pointer; width: 284px; height: 400px; " /></a> </div><div style="font-weight: normal; font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><br /></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>Pencil+ 3 台灣代理請洽 奇銳科技 (02)2557-3321</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b><br /></b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>[相關資訊]</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><a href="http://mirax3d.blogspot.tw/2011/04/finalrender-35.html">finalRender 3.5新增功能完整介紹</a></span></div>hammerbchenhttp://www.blogger.com/profile/06883151589457539165noreply@blogger.com0tag:blogger.com,1999:blog-780905202003163696.post-52304800434421889602012-07-17T01:09:00.008-07:002012-07-17T01:32:47.491-07:00Krakatoa算圖效果都很顆粒感?<div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBdX8jOt9WtEyZi3xfRY-Mq52FRqdPOidbM-IwMXKWyR0PRiumItIfAepKUkxymlAqf7nilTweJDJ33DVmG5-xQ2agXAMvgvDLs_yN9J7x6jN1tKaAz595T-jVpIY-LHnxLMvsg9r8N68/s1600/bobogimliblue.png"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBdX8jOt9WtEyZi3xfRY-Mq52FRqdPOidbM-IwMXKWyR0PRiumItIfAepKUkxymlAqf7nilTweJDJ33DVmG5-xQ2agXAMvgvDLs_yN9J7x6jN1tKaAz595T-jVpIY-LHnxLMvsg9r8N68/s400/bobogimliblue.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5766050285816732418" style="cursor: pointer; width: 180px; height: 220px; " /></a></div><div style="font-weight: normal; "><b>作者: BOBO</b></div><div><br /><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>"算出來效果顆粒很明顯, 就像用Krakatoa算出來的那樣!"</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-weight: normal; font-family:Georgia, serif;">如你所想, 我花時間在Google上搜尋"krakatoa particles" 與 "krakatoa render"這兩個關鍵詞, 每週大概會做一次這樣的搜尋, 為了了解大家在各個論壇都怎樣用krakatoa, 怎樣談論這外掛的. </span><span style="font-family:Georgia, serif;">幾個星期前, 我發現在<b><a href="http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=67415&sid=5617a1a5d1ed781a75f324f9669e51dd">SideEffects論壇</a></b>上面一個很久的帖, 談到<b><a href="http://hammerbchen.blogspot.tw/2012/04/houdini-12.html">Houdini</a></b>的算圖, 它文章的標題是: 超顆粒感 ,就像Krakatoa算出來的效果那樣...</span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMK5ThWDaENyVcwOG9D3MV4mqQXjd_S6a_R5JWVG9iSNbRX5Q9wLR9uNabUaetROuMvDSmEVEfBoxG7J6bU4td8ZYx-Nnt7tHxOSdS4RHFXMVwYxGKiuiQsbH3W-xpKz3Uy0-yPr7u8YY/s1600/krakatoa_grainy_01.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMK5ThWDaENyVcwOG9D3MV4mqQXjd_S6a_R5JWVG9iSNbRX5Q9wLR9uNabUaetROuMvDSmEVEfBoxG7J6bU4td8ZYx-Nnt7tHxOSdS4RHFXMVwYxGKiuiQsbH3W-xpKz3Uy0-yPr7u8YY/s400/krakatoa_grainy_01.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5766050127512317122" style="cursor: pointer; width: 400px; height: 300px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">我必須要說在那欄裡面放出來的動畫, 並沒有那麼顆粒感, 但我是比較在乎大家對Krakatoa的印象是怎樣的. 我懷疑大家認為Krakatoa算出來都很顆粒感是因為在YouTube上面很多算出來的動畫他們都用了錯的Krakatoa的設定, 是這樣的關係...</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">當然, 有時候你會用Krakatoa故意表現出沙子顆粒的質感. 有些例子還會希望每個沙子粒粒分明, 是實上, 電影<b>特種部隊 (G.I.Joe)</b>裡面的Nanomites非常顆粒感, 但那種顆粒感是故意做出來的!</span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV4WFuESWnr_qwVC9uDaedI0lYH9UZhgd04KK0ytTJZVNXc15pobgaA2jSIkl7AVweRtUSHVdn5bGaSqi_zOu95IPIRg2dIuYlcuMYoAaw09OasKK9wzADGl0_Mcmaf6_Nojt8AFk0TiM/s1600/krakatoa_Frantic_Plane.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV4WFuESWnr_qwVC9uDaedI0lYH9UZhgd04KK0ytTJZVNXc15pobgaA2jSIkl7AVweRtUSHVdn5bGaSqi_zOu95IPIRg2dIuYlcuMYoAaw09OasKK9wzADGl0_Mcmaf6_Nojt8AFk0TiM/s400/krakatoa_Frantic_Plane.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5766050946246186354" style="cursor: pointer; width: 400px; height: 170px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">當你想用Krakatoa做出水墨或是煙霧質感的時候, 基本觀念是, 如果你可以看到一顆一顆的粒子, 代表你密度設的太高了! Krakatoa的背後概念是把上億顆粒子畫進image buffer裡面, 而每個粒子的密度很低, 這樣累積起來的結果就會產生非常平滑的結果. 在電影<b>離魂(Stay)</b>是Krakatoa第一次使用在電影裡面 (靈感來源是<a href="http://imagesavant.com/"><b>Doc. Baily's Spore</b></a>), 算圖效果像是慢慢變大的電漿. 電影<b>魔咒(Cursed)</b>裡面, 我們用FLOOD軟體來驅動上億顆粒子的模擬, 然後用同樣的算圖器渲染出纖細煙霧的效果.</span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjewwR7jOLqNxyO0xKOymrIVLysLhMy9Mme1bvydCQ1HBXJUvkizM5TfihL-WDViFuptYhLATBC5IStBlqe3tBPEYQf-UxQ3pJVRlga-M-HzVsr6Jt9M1dz_IrxQ4McBx68ZSnh443cYXM/s1600/krakatoa_grainy_02.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjewwR7jOLqNxyO0xKOymrIVLysLhMy9Mme1bvydCQ1HBXJUvkizM5TfihL-WDViFuptYhLATBC5IStBlqe3tBPEYQf-UxQ3pJVRlga-M-HzVsr6Jt9M1dz_IrxQ4McBx68ZSnh443cYXM/s400/krakatoa_grainy_02.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5766050136045341538" style="cursor: pointer; width: 400px; height: 300px; " /></a> </div><div style="font-weight: normal; "><br /></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">最近weareflink公司, 替中國中央電視台(CCTV)所製作的的水墨動畫展示了Krakatoa能夠表現水墨的感覺, 而不會有明顯的顆粒感. 而由DekoLT所製作的Vilnius SPA動畫也顯示了高密度但足夠的粒子可以產生實體雲層的效果.</span></div><div style="font-weight: normal; "><br /><object style="height: 300px; width: 400px"><param name="movie" value="http://www.youtube.com/v/lDkRQo8FWq0?version=3&feature=player_detailpage"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/lDkRQo8FWq0?version=3&feature=player_detailpage" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /><object style="height: 300px; width: 400px"><param name="movie" value="http://www.youtube.com/v/b2YcEJhJA34?version=3&feature=player_detailpage"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/b2YcEJhJA34?version=3&feature=player_detailpage" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrwuswYKE1jUv55u4d3zmD9g1Wbp7_vfUt9VmNvmShIEV4ZMSmqIvvGG2Dywh8ya_d1_yZp-pPzlyxoqR6MB65OegLB15bJ3FtMss-JJMCAV2FV2Qkutwau05qUx3BjlXcc7pYulTo4LQ/s1600/krakatoa_grainy_04.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrwuswYKE1jUv55u4d3zmD9g1Wbp7_vfUt9VmNvmShIEV4ZMSmqIvvGG2Dywh8ya_d1_yZp-pPzlyxoqR6MB65OegLB15bJ3FtMss-JJMCAV2FV2Qkutwau05qUx3BjlXcc7pYulTo4LQ/s400/krakatoa_grainy_04.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5766050144158049570" style="cursor: pointer; width: 400px; height: 215px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiOOI4M346ObWVSHmuCALBMx0UvUp1C5wpRL7oM5wc75wqS_x3QCcShVwHQY3tcLPibJV_1Kv7D9_Gqd7wBy0_seEQRfJXWnF505dnwA1K3nWviSz9l3Z5TWlyZPGBokcJJdcB13EXkVs/s1600/krakatoa_grainy_03.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiOOI4M346ObWVSHmuCALBMx0UvUp1C5wpRL7oM5wc75wqS_x3QCcShVwHQY3tcLPibJV_1Kv7D9_Gqd7wBy0_seEQRfJXWnF505dnwA1K3nWviSz9l3Z5TWlyZPGBokcJJdcB13EXkVs/s400/krakatoa_grainy_03.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5766050141552184978" style="cursor: pointer; width: 400px; height: 232px; " /></a> </div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">另外一項會造成算圖有顆粒感的因素是, 特別是對於實體雲層的表現----是Light Pass Density這個參數. 你可能已經知道Krakatoa讓你可以打斷粒子的密度 與光線穿透粒子的密度, 這兩個參數的關係. Lighting Pass的密度設定的高, 而粒子的數目也高的話, 就會產生粒子的自身陰影(self-shadowing) 在雲層的表面上, 因為在最外層的粒子會把所有的光線都先吃掉了, 造成它底層的粒子變得非常暗, 這樣不只是會產生顆粒的質感, 還會產生討厭的墨爾效應.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">減少Light Density會讓更多光線能穿透粒子團(volume) 同時也會產生美麗的次表面散射(SSS)效果 , 這樣的操作通常能解決問題.</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">所以, 下次當你用Krakatoa的時候, 請你確認粒子的數量, 並務必降低Density, 如果你想要得到平滑的效果的話, 記得要來回調整一下Lighting Pass與Final Pass Density這兩個參數之間的平衡, 以得到最佳的光線穿透與像素涵蓋率(pixel coverage)!</span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;">祝您有個平滑算圖效果!</span></div></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>Krakatoa 台灣代理請洽 奇銳科技 (02)2557-3321</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><b>[相關資訊]</b></span></div><div style="font-weight: normal; "><span style="font-family:Georgia, serif;"><a href="http://mirax3d.blogspot.tw/2012/07/krakatoamatthias-muller.html">專訪Krakatoa粒子特效大師Matthias Müller</a></span></div><div style="font-weight: normal; "><br /></div><div style="font-weight: normal; "><a href="http://hammerbchen.blogspot.tw/2011/07/krakatoa.html">Krakatoa的密度, 陰影與衰減</a></div>hammerbchenhttp://www.blogger.com/profile/06883151589457539165noreply@blogger.com0tag:blogger.com,1999:blog-780905202003163696.post-28130858278135960722012-07-14T00:40:00.004-07:002012-07-14T01:06:52.767-07:00專訪Krakatoa粒子特效大師Matthias Müller<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoQYk5CEglNLOfVbzDZf55mPpvTs9DY0mOvEH_h6e0EDSM0MpDe-8rsPRfpE8SHz2MzMciFiEYyS2YI0lvmD7R1pILpl1awX7Pb1xCvp0LiUaMteOF4u8M4rUJSu9JhwHYM2AAgXuNg2s/s1600/Matthias+M%25C3%25BCller_01.jpg"><img style="cursor:pointer; cursor:hand;width: 160px; height: 160px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoQYk5CEglNLOfVbzDZf55mPpvTs9DY0mOvEH_h6e0EDSM0MpDe-8rsPRfpE8SHz2MzMciFiEYyS2YI0lvmD7R1pILpl1awX7Pb1xCvp0LiUaMteOF4u8M4rUJSu9JhwHYM2AAgXuNg2s/s400/Matthias+M%25C3%25BCller_01.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5764930823991747378" /></a><div>作者: James Whiffin<br /><div><b>Matthias Müller以他驚人的粒子特效作品著稱 , 不管是網路上或是特效界. 我最近有幸能專訪 Matthias先生, 關於他的作品與他持續創作的靈感來源, 以及他為大型公司製作的專案.</b></div><div><br /></div><object style="height: 300px; width: 400px"><param name="movie" value="http://www.youtube.com/v/Q_hCB27PvKg?version=3&feature=player_detailpage"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/Q_hCB27PvKg?version=3&feature=player_detailpage" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /><div>Matthias先生替Intel公司做的案子幕後分解</div><div><br /></div><div><b>有些人可能還不認識你, 可否稍微解釋一下你的工作以及工作內容?</b></div><div>好, 我的職稱是VFX美術, 這表示我要創作影片的視覺特效, 大部分是電視廣告或是現場表演.</div><div><br /></div><div><b>你是怎樣開始接觸粒子特效的, 你如何決定要專精在粒子上?</b></div><div>大約三年前, 我開始用particle flow (3ds Max 標準的粒子系統). 我真的很喜歡, 我覺得PF很彈性, 你可以做出很多很酷的效果, 特別是有了 Box #2 與 Box #3的幫助! 接著, 很快我就發現 3ds Max有個外掛---<b><a href="http://mirax3d.blogspot.tw/search/label/Krakatoa">Krakatoa</a></b>, 有了這個工具, 我就可以渲染超級多的的粒子, 速度很快且很美麗, 然後我就把我第一個測試影片貼在Youtube上.</div><br /><iframe width="400" height="300" src="http://www.youtube.com/embed/M-RVU6Aj-j8?feature=player_embedded" frameborder="0" allowfullscreen=""></iframe><br /><br /><div><iframe width="400" height="300" src="http://www.youtube.com/embed/wf56V2s9P1o?feature=player_embedded" frameborder="0" allowfullscreen=""></iframe><br /><br /></div><div>而開發Krakatoa工具的人---- Borislav Petrov (Bobo) 看到了我那支測試影片, 邀請我加入下一版的Krakatoa Beta測試. 真的很酷, 從那時開始, 我就用PF與Krakatoa做了很多東西.</div><div><br /></div><div><b>你都是自學還是有人教你?</b></div><div>我大部分是自學, 當我開始用3ds max的時候, 我讀了很多文章與基本教學, 然後我就自學. 為了要了解 FumeFX 與 particle flow, 我有看 Allan McKay的一些教學. 我認為 Allan McKay在教這些技術很在行 , 但同樣地我也認為PF是很容易理解的工具, 你只需要一點基本數學基礎, 我在學校兩個主修是數學與美術 (當然這很有幫助)!</div><div><br /></div><div><b>你的靈感來源是?</b></div><div>有很多很棒的CG藝術家帶給我靈感, 其中一個是德國藝術家 Tim Borgmann . 我真的很愛他的抽象作品, 一年前我與其他CG藝術家合作做了一個專案叫做 Resonance. 所有參與案子的藝術家都很棒, 也很激勵人. 我也很愛看雕塑家, 用zbrush雕出寫實又很多細節的角色, 這對我來說也提供很多靈感.</div><div><br /></div><div><b>你做過最有趣的案子或是工作是什麼?</b></div><div>恩....很難說 , 大體上我愛我的工作, 但是做自己的專案, 像是 Entering the Stronghold 或 The Space We Live In是我最愛的.</div><div><br /></div><iframe src="http://player.vimeo.com/video/18253976" width="500" height="281" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe> <p><a href="http://vimeo.com/18253976">Entering The Stronghold | Audio Visual Animation</a> from <a href="http://vimeo.com/matthiasm">Matthias Müller</a> on <a href="http://vimeo.com/">Vimeo</a>.</p><iframe src="http://player.vimeo.com/video/39822385" width="500" height="213" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe> <p><a href="http://vimeo.com/39822385">The Space We Live In</a> from <a href="http://vimeo.com/matthiasm">Matthias Müller</a> on <a href="http://vimeo.com/">Vimeo</a>.</p><div><b>你比較喜歡替motion graphic或是視覺特效製作粒子效果?</b></div><div>這要看專案, 但我也不確定我的影片應該要歸類在哪一類, 我沒有想很多, 但我可以說我喜歡創造有活力的, 多采多姿的效果.</div><div><br /></div><div><b>你有用過 after effects裡面的粒子特效嗎? 如果有, 你有什麼看法?</b></div><div>有! 在我知道PF與Krakatoa以前 我以前用的是 After Effects裡面的<b><a href="http://mirax3d.blogspot.tw/2010/07/red-giant-trapcode-suite-10.html"> Trapcode’s Particular</a></b>, 可以用來做出各種特效, 很酷! 但是我不太知道After Effects裡面的標準粒子系統. 我個人比較喜歡PF, 因為具有彈性, 可以客製化.</div><div><br /></div><div><b>你是如何處理巨量粒子的模擬與算圖時間的?</b></div><div>Krakatoa其中一個我最愛的優點是速度, 它的算圖速度很快, 每當我要模擬或是算圖時, 我都是放隔夜讓它跑的. 我也很愛V-Ray的算圖, 因為算圖結果很棒. 算圖時間有時很困擾, 所以我會試著耐心點 或是用不同的設定, 我還沒有算圖農場.</div><div><br /></div><div><b>你個人在電影裡面看過最棒的粒子特效是哪部?</b></div><div>印象中沒有特別場景, 但是我很讚賞: 雷神索爾, 復仇者聯盟與變形金剛1-3集裡面的視覺特效. 這些電影裡面的視覺特效很驚人, 我很尊敬創造這些特效的人.</div><div><br /></div><div><b>這業界的專家 你最尊崇哪位?</b></div><div>Alex Roman, Brandon Riza, Miguel Salek, Onur Senturk, Tim Borgmann, 從Polynoid來的, 還有很多優秀的人, 我無法一一點名.</div><div><br /></div><div><b>下個10年你有什麼希望?</b></div><div>喔! 十年是很長的時間, 我希望我維持健康, 做有創意的作品. 我希望做更多聲音特效影片, 然後整合實拍影片, 我剛借了台攝影機 (笑). 最近我開始創作抽象畫, 我希望繼續畫, 然後慢慢進步.</div><div><br /></div><div><b>如果你不以粒子特效做為職業, 你會想做什麼?</b></div><div>不知道, 美術與數學的混搭很適合我!</div><div><br /></div><div><b>你對想要創作粒子特效的人有什麼建議?</b></div><div>盡可能地從美學的角度來學習, 顏色, 光線與形狀如何搭配成構圖, 而不是用技術的角度來想 .有很多人要求我提供教學, 但不是從美術的角度來想.</div><div><br /></div><div><b>你對色差現象 (chromatic abberation)有什麼看法?</b></div><div>我很愛!</div><div><br /></div><div><b>有什麼軟體或是外掛 你很想學但還沒時間好好學?</b></div><div>我想要知道更多有關流體模擬的東西, 例如<a href="http://mirax3d.blogspot.tw/2012/05/realflow-2013.html"><b> Realflow</b></a> 或<a href="http://mirax3d.blogspot.com/2011/05/naiad-055.html"><b>Naiad</b></a>. 我希望之後有更多時間或是動機來好好學.</div><div><br /></div></div><div><br /></div><div><b>Krakatoa 台灣代理請洽 奇銳科技 (02)2557-3321</b></div><div><br /></div><div><b>[相關文章]</b></div><div><a href="http://mirax3d.blogspot.tw/2011/08/krakatoa-20.html">Krakatoa 2.0 新增功能介紹</a></div><div><br /></div><div><a href="http://mirax3d.blogspot.tw/2012/05/realflow-2013.html">RealFlow 2013新增功能介紹</a></div><div><br /></div><div><a href="http://mirax3d.blogspot.tw/2010/07/red-giant-trapcode-suite-10.html">RED GIANT Trapcode Suite 10濾鏡包</a></div><div><br /></div><div><a href="http://hammerbchen.blogspot.tw/2009/04/thinking-particles-vs-particular-flow.html">Thinking Particles vs Particle Flow 兩大粒子系統的差異</a></div>hammerbchenhttp://www.blogger.com/profile/06883151589457539165noreply@blogger.com0tag:blogger.com,1999:blog-780905202003163696.post-71517219772560216862012-07-05T19:27:00.006-07:002012-07-05T19:40:08.308-07:00Unity全新GUI介面<div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBEo-_-jkwP4hHUHJtOSuuXymrPbVnu0K2KtlCWgVyz0b4e_57Iou30hGwsm-EYIKqX6SdOuPxwJqMi59bW4UN3-pnrdU2thb1lCDHuk3crMJpc0R4Qvv8Pxen0ySydHk2nhlZ624LA2g/s1600/GUI21.png"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBEo-_-jkwP4hHUHJtOSuuXymrPbVnu0K2KtlCWgVyz0b4e_57Iou30hGwsm-EYIKqX6SdOuPxwJqMi59bW4UN3-pnrdU2thb1lCDHuk3crMJpc0R4Qvv8Pxen0ySydHk2nhlZ624LA2g/s400/GUI21.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5761878950094448162" style="cursor: pointer; width: 400px; height: 296px; " /></a> </div><div><span style="font-family:Georgia, serif;"><b>現在大部分的人都在忙著<a href="http://mirax3d.blogspot.tw/2012/06/unity-4.html">Unity 4.0</a> 發表的準備, 我們團隊則是專注在下一版的新GUI研發.</b> 我們覺得是時候來分享一下相關資訊, 讓你知道一下我們到底在幹嘛! 以下是我花一天的時間整理的東西:</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>基礎</b></span></div><div><span style="font-family:Georgia, serif;">替遊戲設計GUI的時候, 大部分會假定外觀會從視窗表現, 我們認為彈性很重要, 所以我們所有東西都使用動畫. 讓我們看這個有點呆板的按鈕. 這個按鈕含有三個元件, 背景圖, 框線與標籤. 新的GUI編輯器, 這些東西會由不同的元件構成.</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrGmHU3zUnZWvf94WQnT57N51SSJcGr2oaflABp0NE88lu0Yvpf_SAqXDa6lA_OY-KIEbdC41okHc8ru2FQhqTT4S-HjSmk1oMd8aBrBlEZ20LwMOx-8GdZH-GAmufApcxaOJZwOd2Cts/s1600/buttondetails.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrGmHU3zUnZWvf94WQnT57N51SSJcGr2oaflABp0NE88lu0Yvpf_SAqXDa6lA_OY-KIEbdC41okHc8ru2FQhqTT4S-HjSmk1oMd8aBrBlEZ20LwMOx-8GdZH-GAmufApcxaOJZwOd2Cts/s400/buttondetails.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5761878946954866674" style="cursor: pointer; width: 235px; height: 195px; " /></a> </div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">這個設計很強大, 因為他可以讓你替不同的元件設計動畫, 按鈕的元件可以根據使用者的操作播放動畫, 每個元件可以透過GameObjects的階層來啟動. 所以, 如果你希望滑鼠滑過去的時候添加某聲音 , 你只需要把某聲音檔拖曳到GUI Editor, 當你記錄滑鼠滑過的狀態時. 不需要寫程式碼.</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtIIruISnpLTsiWXMVZw2ksYswBoPMkqkfZpqAtLlHnAe7eJpNBw2YWuwzFwDaFtuV-CSkhG8grN57kySKgw5MIaeDzjkBGa_2k6Mr1P-EeErHjvkeC7MlRVy8vI7kPX927nxILmruJXw/s1600/SidebySide.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtIIruISnpLTsiWXMVZw2ksYswBoPMkqkfZpqAtLlHnAe7eJpNBw2YWuwzFwDaFtuV-CSkhG8grN57kySKgw5MIaeDzjkBGa_2k6Mr1P-EeErHjvkeC7MlRVy8vI7kPX927nxILmruJXw/s400/SidebySide.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5761879246315334818" style="cursor: pointer; width: 400px; height: 72px; " /></a> </div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>位置</b></span></div><div><span style="font-family:Georgia, serif;">我們會盡可能地讓你在Unity裡面很順暢地工作, 這樣的概念也放到了新的GUI系統. 我們從頭建立了完整的編輯器, 簡單拖曳您新組裝好的按鈕到GUI editor, 移動, 縮放大小, 重新指定子母關係, 設定動態. 希望設定常用UI, 你只需要丟到工具列即可.</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyBb_j75I8VUV7LtrEx9-G_8kuZe4dDHivTXqtPkaSPjFHCZlm66RLt7AYpg_Lt4cfwKnm1JG2pQ0PUFwa5n9oN9rfedN1kwH6_fXdWmQB-HQKVGMj86ZNM4_3EdMaytbrh1vBK0WQSWk/s1600/Screen-Shot-2012-06-28-at-21.44.28-.png"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyBb_j75I8VUV7LtrEx9-G_8kuZe4dDHivTXqtPkaSPjFHCZlm66RLt7AYpg_Lt4cfwKnm1JG2pQ0PUFwa5n9oN9rfedN1kwH6_fXdWmQB-HQKVGMj86ZNM4_3EdMaytbrh1vBK0WQSWk/s400/Screen-Shot-2012-06-28-at-21.44.28-.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5761878961128432178" style="cursor: pointer; width: 400px; height: 220px; " /></a> </div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">為了要加強編排的彈性, 我們採用了類似Apple的縮放控制. 每個GUI元件都有自己的大小, 相對於其母元件, 以及一組的縮放控制, 讓你知道如何控制母元件的大小與母元素結合. 這是很棒的方法來處理不同長寬比的, 具現代感的東西.</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimegLt8YL015tJuA5co8Ct1V0ngYVAeckfdT4CkViRnj8sTjuMEVhyWGfXKWJWgI8uy3KH01lq8wZBV4BfDnxTDG2EsO9LkpzTj0gY4txVcwLgxm9kl5TLMbSw2R-S1DjXLPxRovNzGnA/s1600/Screen-Shot-2012-06-29-at-0.52.50-.png"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimegLt8YL015tJuA5co8Ct1V0ngYVAeckfdT4CkViRnj8sTjuMEVhyWGfXKWJWgI8uy3KH01lq8wZBV4BfDnxTDG2EsO9LkpzTj0gY4txVcwLgxm9kl5TLMbSw2R-S1DjXLPxRovNzGnA/s400/Screen-Shot-2012-06-29-at-0.52.50-.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5761879246376192370" style="cursor: pointer; width: 338px; height: 108px; " /></a> </div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>3D GUI</b></span></div><div><span style="font-family:Georgia, serif;">3D群組讓你的UI元件可以有完整的透視變形, 能夠讓UI設計變得更具層次. 你可以看到把這個概念用在雷達元件設計上, 每個小東西都有它自身的3D動畫表現.</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg971yzw-N7mK0xvSHE4IVyhUjTi-cFrDEkZRyGIxUXsRX53WoNP3pF52rz5baXI-_WPc_pORqmLS0y-ujpvn_UzhV3d0P71FIxDezmhyphenhyphenEe30oSe1E95VdLXvTQ_Tn9DZTyiKETQitelWo/s1600/Screen-Shot-2012-06-28-at-21.21.10-.png"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg971yzw-N7mK0xvSHE4IVyhUjTi-cFrDEkZRyGIxUXsRX53WoNP3pF52rz5baXI-_WPc_pORqmLS0y-ujpvn_UzhV3d0P71FIxDezmhyphenhyphenEe30oSe1E95VdLXvTQ_Tn9DZTyiKETQitelWo/s400/Screen-Shot-2012-06-28-at-21.21.10-.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5761878953581595330" style="cursor: pointer; width: 323px; height: 195px; " /></a> </div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>排序</b></span></div><div><span style="font-family:Georgia, serif;">timelines提供了物件排序很清楚的控制, 最上面一層就是放在最上面. 你可以在timeline上很容易地往上或是往下拖曳.</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFQp8Nj3TdUneLci2gvvkuCA9HPCkE2JF-npbhoOVC2Tha0MefgRDyz4pMu4x-j48g3N9wFA0CeEMw3b1iGsYixZNhGJddBQnIzaRHxijLnPAse0QqhdL3O63Gj_1kh1gq0kh3pi6Iz5w/s1600/Screen-Shot-2012-06-28-at-21.23.03-.png"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFQp8Nj3TdUneLci2gvvkuCA9HPCkE2JF-npbhoOVC2Tha0MefgRDyz4pMu4x-j48g3N9wFA0CeEMw3b1iGsYixZNhGJddBQnIzaRHxijLnPAse0QqhdL3O63Gj_1kh1gq0kh3pi6Iz5w/s400/Screen-Shot-2012-06-28-at-21.23.03-.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5761878957834703538" style="cursor: pointer; width: 400px; height: 181px; " /></a> </div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">用在GUI裡面的紋理貼圖會自動地避免重疊, 為了要減少draw cal, l 我們寫進了一個動態的重疊偵測功能. 它會找到哪個元件在切換, 避免深度的改變, 在上圖的那個GUI只花了5個draw calls.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;"><b>操控</b></span></div><div><span style="font-family:Georgia, serif;">新的GUI系統提供你大量的標準控制器, 以及幾個細緻的按鈕開關, 專為行動裝置遊戲所設計. GUI系統包含了對多點觸控的完整支援, 為了要對用戶按壓互動的反應, 你可以很簡單地拖曳一個GameObject, 然後選怎用怎樣的方法去呼叫, 從C# 的角度, 這只不過是個代理人, 你也可以從code的方式掛上去. 所有內建的元件都可以用script控制.</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMWeorGSg5XQf7NcIm94c62FRCIqOCghE06fPZWkJ2pA31E5yyXc4Lx_tY1zMKg7ySRrNjDlBybtY_xidGv-fAchD_Ka5eb5W1-h1q222xXHBChefKU1d4hrboBE-Ca4TIW-GaCFoxccA/s1600/tools.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMWeorGSg5XQf7NcIm94c62FRCIqOCghE06fPZWkJ2pA31E5yyXc4Lx_tY1zMKg7ySRrNjDlBybtY_xidGv-fAchD_Ka5eb5W1-h1q222xXHBChefKU1d4hrboBE-Ca4TIW-GaCFoxccA/s400/tools.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5761879249703792194" style="cursor: pointer; width: 96px; height: 295px; " /></a> </div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">如果你想要寫你自己的控制器, 你可以從GUIBehaviour來改, 這讓你可以callback OnMouseOver, OnMouseOut, OnKeyDown, OnMouseDown...等等. 所有的控制器都可以使用動畫系統以達到最大彈性, 你可以模擬, 幾乎可以從code中做出任何你想做的東西.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">我想說的就這樣! 關於這個GUI我真的超級High的! 很有創意也很有趣! 我接下來會花點精力在修bug上, 這樣我們才可以把這小孩交到您的手上.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">如果您有任何問題,請在以下留言, 我會盡可能地回答您.</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">繼續寫程式!</span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div><span style="font-family:Georgia, serif;">Nich敬上</span></div><div style="font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; "><br /></div><div style="font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; "><br /></div><div><span style="font-family:Georgia, serif;"><b>Unity 3D 台灣代理請洽 奇銳科技 (02)2557-3321</b></span></div><div><span style="font-family:Georgia, serif;"><br /></span></div><div style="font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; line-height: normal; "><b>[相關資訊]</b></div><div><span style="font-family:Georgia, serif;"><a href="http://mirax3d.blogspot.tw/2012/06/unity-4.html">Unity 4新增功能介紹</a></span></div><div><br /></div><div><a href="http://mirax3d.blogspot.tw/2012/06/unity-4-mecanim.html">Unity 4----Mecanim角色動畫功能介紹</a></div>hammerbchenhttp://www.blogger.com/profile/06883151589457539165noreply@blogger.com2tag:blogger.com,1999:blog-780905202003163696.post-1745438104129630952012-06-29T01:07:00.004-07:002012-06-29T01:31:31.876-07:00Unity 4----Mecanim角色動畫功能介紹<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgivcaDXu9I7TaaVTg3sHwVKhXJESIN7B5TW52VfA71lyxfK0F6kcmxp2zNWXvYaSIBvyKI74i3qwTOmKTxeInqd9MxnYvy2qgrHRpLr7MmHJ2uXbHfDhp-tWWKxMtYmIQhFKg4-MlezhA/s1600/Unity_Mecanim_01.jpg" style="font-weight: normal; "><img style="cursor:pointer; cursor:hand;width: 400px; height: 244px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgivcaDXu9I7TaaVTg3sHwVKhXJESIN7B5TW52VfA71lyxfK0F6kcmxp2zNWXvYaSIBvyKI74i3qwTOmKTxeInqd9MxnYvy2qgrHRpLr7MmHJ2uXbHfDhp-tWWKxMtYmIQhFKg4-MlezhA/s400/Unity_Mecanim_01.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5759371219316343314" /></a><br /><div style="font-weight: normal; "><span><br /></span></div><div style="font-weight: normal; "><span>嗨!</span></div><div style="font-weight: normal; "><span>我是<b>Robert Lanciault</b>, 我是Unity公司的Mecanim首席開發者. 我寫這邊文章是要提供您更多關於這個Unity 4裡面新角色動畫系統--- Mecanim的更多資訊. 我們很高興有這麼多同好想要趕快來試試Mecanim!</span></div><div style="font-weight: normal; "><span><br /></span></div><div style="font-weight: normal; "><span>Sonny Myette, Pierre-Paul Giroux和我是在幾乎三年前才開始開發這個<b>Mecanim Animation Middleware軟體</b>, 當Unity公司去年聯絡我們時, 我們很快發現這對我們的技術來說是一個很棒的機會! 讓我們的技術能整合到遊戲引擎裡面. 我們就能開發出最棒的動畫工具, 我們在六個月前加入這個絕佳團隊, 我們很興奮在Unity 4.0裡面發表第一版的Mecanim!</span></div><div style="font-weight: normal; "><span><br /></span></div><div style="font-weight: normal; "><span>很多人迫不及待想要知道跟多技術細節, 我能理解各位心情, 我們會在Unity 4.0正式發表的時候提供完整的說明文件, 同時, 我希望這篇文章能夠對各位有幫助.</span></div><div style="font-weight: normal; "><span><br /></span></div><div style="font-weight: normal; "><span><b>Mecanim是一個完整的遊戲角色動畫統包方案(turnkey solution)</b> , 它讓你完全不需要耗費長時間的開發來整合到第三方插件的中介軟體(middleware) . Mecanim原生就能整合到Unity引擎, 且具有最佳化, 從編輯器, 您可以取得要製作動畫資產所需要的工具, 直接在遊戲中產生.</span></div><div style="font-weight: normal; "><span><br /></span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaAvULjldq8HFRtvZBuXHZ7icIgp7CkIpwN0mjXEZW222AtHKpCbkbgnvLqU4hdRss6QE3ScwZaGM4wKLv6oUfL73OIvea0UyTHoRZyF0WsJddd7YWVUTuXNeWW_oV_BDM0JXiyC9GBtc/s1600/Unity_Mecanim_02.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaAvULjldq8HFRtvZBuXHZ7icIgp7CkIpwN0mjXEZW222AtHKpCbkbgnvLqU4hdRss6QE3ScwZaGM4wKLv6oUfL73OIvea0UyTHoRZyF0WsJddd7YWVUTuXNeWW_oV_BDM0JXiyC9GBtc/s400/Unity_Mecanim_02.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5759371227253255218" style="cursor: pointer; width: 400px; height: 219px; " /></a> </div><div style="font-weight: normal; "><span><b>Retarget你的動畫</b></span></div><div style="font-weight: normal; "><span>Mecanim 的Retarget功能讓你可以在大量的動作庫中選擇, 然後很快速地開始對自己的角色設定動畫, 不需要花大量時間在處理mocap檔案, 就直接開始. 你可以到Unity線上商店或是用自己的mocap檔案或是用手key的動畫, 然後轉換到可以retarget的動畫資產上.</span></div><div style="font-weight: normal; "><span><br /></span></div><div style="font-weight: normal; "><span>retargeting rig功能讓你只需滑鼠點幾下, 處理bone mapping 進行站姿計算就可以自動設定好角色. retargeting rig還會分析人體動作到肌肉的收縮, 然後運用質量的模型來計算身體的質心與平均的動態軌跡. retargeting rig也能使用收縮的肌肉資訊, 根據您的標準動畫檔. 大部分的狀況,則是 套用動畫資產到您的動態角色上.</span></div><div style="font-weight: normal; "><span><br /></span></div><div style="font-weight: normal; "><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBqHHveE0OV1xk4H3rfLl55Og7V8YhyphenhyphenAjJ_z8MOYbax79LOA1hTXlFslL_6NsQi26IhVsEwY4G-2jvnW-sHoIHFjQdGkQBWusufzH0QvUlVDlpvtqZUSW4pJN2hMJdHGnlPVqksEoTAB8/s1600/Unity_Mecanim_03.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBqHHveE0OV1xk4H3rfLl55Og7V8YhyphenhyphenAjJ_z8MOYbax79LOA1hTXlFslL_6NsQi26IhVsEwY4G-2jvnW-sHoIHFjQdGkQBWusufzH0QvUlVDlpvtqZUSW4pJN2hMJdHGnlPVqksEoTAB8/s400/Unity_Mecanim_03.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5759371229082907890" style="cursor: pointer; width: 400px; height: 221px; " /></a> </div><div style="font-weight: normal; "><span><b>動作混合樹與狀態機器(Blend trees and state machines)</b></span></div><div style="font-weight: normal; "><span>Unity編輯器提供強大的工具, 幫助您從導入的動作檔分割, 產生循環與擷取運動軌跡, 這些動作片段可以用在動作的混合樹上面, 或是不同狀態的階層狀態機器(Hierarchical State Machine). 混合樹讓你可以由少數的動作檔就產生各種各樣的動作. 混合樹編輯器, 讓你可以定義混合的參數, 或是預覽混合後的動作, 就像動作片段一般, 可以作為某種階層狀態機的某個狀態.</span></div><div style="font-weight: normal; "><span><br /></span></div><div style="font-weight: normal; "><span style="font-family: Georgia, serif; "><b>多層階層狀態機器(Multilayer Hierarchical State Machines)</b>是透過動畫師工具(Animator Tool) 產生的, 這個控制器可以定義任意數目的圖層, 每個圖層可以使用它自身的狀態機器或是從主層分享狀態機器. 圖層可以被蓋掉或是與其他身體遮罩進行混合, 控制身體的某個部分受到影響. 最終, 你將使用狀態機器的階層來分割出複雜的, 又巨大的控制器成小的, 可以重複使用的模組.</span></div><div style="font-weight: normal; "><span><br /></span></div><div style="font-weight: normal; "><span><b>轉場預覽(transition previewer)</b> 結合了多圖層階層狀態機器, 讓你可以輕易地編輯或是微調動作轉場, 調整到完美的狀態, 即時的連結(Live Link)視覺回饋讓您可以立即預覽狀態與轉場, 讓你處理遊戲中複雜控制器的錯誤.</span></div><div style="font-weight: normal; "><span><br /></span></div><div style="font-weight: normal; "><span><b>IK rigs</b></span></div><div style="font-weight: normal; "><span>然後你就可以套用最終的動畫, 是用自動產生的IK rigs 來調整踏在地面的腳掌, 放在牆邊的手掌, 或是觀看某物件的雙眼, 頭部與整個身體的調整. 其他功能, 如腳部往定話, 自動計算混合的軸心, 與軌跡吻合功能, 幫助你產生非常寫實的互動動畫.</span></div><div style="font-weight: normal; "><span><br /></span></div><div><span>你可能會想, 那到底可以有多少角色可以帶有這樣強大的動作功能呢? <b>嗯, 我們在標準的桌上電腦 放了一千個角色還可以跑到每秒30格的畫面呢!</b></span></div><div style="font-weight: normal; "><span><br /></span></div><div style="font-weight: normal; "><span><b>記得看一下以下影片喔! 感謝~</b></span></div><object style="font-weight: normal; height: 300px; width: 400px; "><param name="movie" value="http://www.youtube.com/v/QGXns8GemU0?version=3&feature=player_detailpage"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/QGXns8GemU0?version=3&feature=player_detailpage" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /><div style="font-family: Georgia, serif; font-size: 100%; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; "><br /></div><div style="font-weight: normal; "><span><b>Unity 3D台灣代理請洽 奇銳科技 (02)2557-3321</b></span></div><div style="font-weight: normal; "><span><b><br /></b></span></div><div style="font-weight: normal; "><span><b>[相關文章]</b></span></div><div style="font-weight: normal; "><span><a href="http://mirax3d.blogspot.tw/2012/06/unity-4.html">Unity 4新增功能介紹</a></span></div>hammerbchenhttp://www.blogger.com/profile/06883151589457539165noreply@blogger.com1tag:blogger.com,1999:blog-780905202003163696.post-57584978081232470472012-06-23T07:14:00.009-07:002012-06-23T07:51:43.495-07:00Unity 4新增功能介紹<div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimKHgj04elm0yBf9BaPjCMvFI5eQieYfb1NDzwQjt5mbx3aOQiZIchUfTIOyozFoFdSae8QAIql2b7vDcxmI6ex0mqQzK75gNA2TRTwZssc9YnU7GQrPZRmbwN3zgjXJoxYMaHv-DDagQ/s1600/directx11-large.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimKHgj04elm0yBf9BaPjCMvFI5eQieYfb1NDzwQjt5mbx3aOQiZIchUfTIOyozFoFdSae8QAIql2b7vDcxmI6ex0mqQzK75gNA2TRTwZssc9YnU7GQrPZRmbwN3zgjXJoxYMaHv-DDagQ/s400/directx11-large.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5757240194419789490" style="cursor: pointer; width: 400px; height: 170px; " /></a> </div><div><span><b>改變下一場遊戲規則</b></span></div><div><span>Unity 4 開發平台的次世代遊戲 ,包含了全新的角色動畫科技, 更多發佈的選項, 手機平台上的陰影顯示, 支援DirectX 11...等關鍵技術. Unity 4.0將是Unity 4系列的首發, 今天就可以預購Unity 4 , 一起來加入這場真正的AAA頂級遊戲的遊戲引擎的探險吧!</span></div><div><span><br /></span></div><div><span><b>Mecanim, </b></span><span style="font-family: Georgia, serif; "><b>簡單又強大的角色動畫科技</b></span></div><div><span>Mecanim是Unity中獨特的又強大的, 具有彈性的角色動畫系統, 讓你的人形角色變得栩栩如生, 具有驚人的流暢與自然動態.</span></div><div><span><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieXHF3QfePfs9N-KVU5mm6YMgNhzLXi8g_TF2pdtNiVPN6a9xW41bKY-ODp3bOS7IRvFKbpW7Pm-p3Q8pLwZcjZF1HARgxRDtu-D0a5ixrHmqnjN1-2ltxxCOYGVMh7c27XSRbU2fIJ6U/s1600/mecanim-large.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieXHF3QfePfs9N-KVU5mm6YMgNhzLXi8g_TF2pdtNiVPN6a9xW41bKY-ODp3bOS7IRvFKbpW7Pm-p3Q8pLwZcjZF1HARgxRDtu-D0a5ixrHmqnjN1-2ltxxCOYGVMh7c27XSRbU2fIJ6U/s400/mecanim-large.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5757241592423247346" style="cursor: pointer; width: 400px; height: 294px; " /></a> </div><div><span>只要你在Unity裡面設定好rigged model, 先進的retarget功能讓你可以重複使用動畫. 適用於廣泛的體型. 你可以利用從Asset Store線上商店的動畫與mocap資料讓角色動的更自然, 而CPU使用率卻極低.</span></div><div><span><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdRRKlHbQTdfgqhbmVzTdvhBkCFA_AL9jhN-mRiVZZw20HTwQcnvXFJsHFeMAN4bc5g_bMvQOd-VTnNDuA_6U5OUbf9UdPVVtWXA1adMjpUkUvag0wPzOh-10XH5WZfmNK6cswalHpXnA/s1600/mecanim-large2.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdRRKlHbQTdfgqhbmVzTdvhBkCFA_AL9jhN-mRiVZZw20HTwQcnvXFJsHFeMAN4bc5g_bMvQOd-VTnNDuA_6U5OUbf9UdPVVtWXA1adMjpUkUvag0wPzOh-10XH5WZfmNK6cswalHpXnA/s400/mecanim-large2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5757241597546715890" style="cursor: pointer; width: 400px; height: 294px; " /></a> </div><div><span>透過Unity的視覺工具, 定義並微調您的動畫, 容易建構並編輯複雜的狀態機制, 而混合樹可以達到您角色動作更完整的控制. 需要設定群體動畫? 您不但可以精確又有效地控制, Mecanim的穩定度與強大的功能, 還具有新的最佳化, 例如skinned mesh instancing, 確保平順的runtime效能..</span></div><div><span><br /></span></div><div><b style="font-family: Georgia, serif; ">變成您遊戲的主要平台</b></div><div><span>讓您可以透過Adobe Flash Player發布到全世界!</span></div><div><span>全球有超過十億個電腦有安裝Adobe Flash Player, 這樣你就可以展示您的Unity 3D對真正的全球平台. 創建遊戲, 或是利用您現有的Unity 3D內容, 對iOS, Android, 電腦或是網頁, 都可以無縫地發布到Adobe Flash Player, 且具有絕佳的速度與易用性!</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl2BA0BdkBxCawaRB4eKvUiRghwqVvmCzXalxv9b_c0WzCFKfRAb-8VVHKJIudwhHuSnQEu9CJ8XjU8omR3xhacuK35_n9nw2MrFFA0ZBXxcAimEgaZ-SuPgpli0-87EUEFr7RdPPhjYo/s1600/flash-big.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl2BA0BdkBxCawaRB4eKvUiRghwqVvmCzXalxv9b_c0WzCFKfRAb-8VVHKJIudwhHuSnQEu9CJ8XjU8omR3xhacuK35_n9nw2MrFFA0ZBXxcAimEgaZ-SuPgpli0-87EUEFr7RdPPhjYo/s400/flash-big.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5757240206724782850" style="cursor: pointer; width: 400px; height: 260px; " /></a> </div><div><span><br /></span></div><div><span><b>發布到Linux: </b></span><span style="font-family: Georgia, serif; "><b>用unity製作驚人遊戲的市場已經成熟了</b></span></div><div><span>Unity 4 Linux桌面獨立預覽功能</span></div><div><span>這是最多客戶要求的功能, 在 Linux 上面輸出您獨立的桌面遊戲, 現在用Unity 4就可以達成了. 雖然相對來說平台支援不足, Linux遊戲還是很蓬勃發展的, Humble Indie Bundle與Ubuntu Software Center這兩款的初步發布的成功, 都證明了Linux用戶很樂意付費購買遊戲. Linux獨立的發布功能將會開放給所有的Unity Desktop用戶, 不會索取額外費用. 將您的遊戲轉換到Linux平台上吧~ 大家都急著要玩高品質的遊戲!</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjsZmy-TejprToRNQhkTUVWc5-Ov__KbqdAjdWp7leQoaVkJNE8G4Gv4On_3ZTxW-hxDV_hROLRMra-w41qPg3j0BDY7-6sERFdTwpFNdOBRRSxE54aG-xtR3gZ57hIobsAw-a-evRJNc/s1600/linux-shadowgun.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjsZmy-TejprToRNQhkTUVWc5-Ov__KbqdAjdWp7leQoaVkJNE8G4Gv4On_3ZTxW-hxDV_hROLRMra-w41qPg3j0BDY7-6sERFdTwpFNdOBRRSxE54aG-xtR3gZ57hIobsAw-a-evRJNc/s400/linux-shadowgun.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5757241582096858114" style="cursor: pointer; width: 400px; height: 308px; " /></a> </div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioa6qpGv9e41do-uCTqtsczLDLXX-TOWbwrb1I8Mph_sVARIsGxRy0EX1LN6lu2SJv_QSvreKQ0KaYktr9Fgd8ojQ12eSvC72Khb8kY5V5_36ClHaUHyQZUHFYTYzT8xsG0mW_x7mempA/s1600/linux-angrybots.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioa6qpGv9e41do-uCTqtsczLDLXX-TOWbwrb1I8Mph_sVARIsGxRy0EX1LN6lu2SJv_QSvreKQ0KaYktr9Fgd8ojQ12eSvC72Khb8kY5V5_36ClHaUHyQZUHFYTYzT8xsG0mW_x7mempA/s400/linux-angrybots.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5757240212340993442" style="cursor: pointer; width: 400px; height: 253px; " /></a> </div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsm8PfM93WLofAbFwLKYtwGfaFA-hXNHk-UBUncP2ptNxigF1tPB6S8jnN0Y_jgN9NOU0aX6yyDdez06zshXBVbDmeaa6A8VcPberkdFtJebXdOR5xwiiW8OpV41pOI5AnmC7xtjqcQW4/s1600/linux-big.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsm8PfM93WLofAbFwLKYtwGfaFA-hXNHk-UBUncP2ptNxigF1tPB6S8jnN0Y_jgN9NOU0aX6yyDdez06zshXBVbDmeaa6A8VcPberkdFtJebXdOR5xwiiW8OpV41pOI5AnmC7xtjqcQW4/s400/linux-big.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5757241578031419842" style="cursor: pointer; width: 400px; height: 286px; " /></a> </div><div><span><br /></span></div><div><span><b>視覺擬真與AAA頂級的算圖效果</b></span></div><div><span>達到你想要的藝術效果, </span><span style="font-family: Georgia, serif; ">讓玩家感動</span></div><div><span>創造驚人的畫面, 具有大量的耀眼的, 微妙又真實的細節, 發布吸引人的遊戲, 且平順地支援跨平台功能. </span><span style="font-family: Georgia, serif; ">行動裝置上顯示陰影效果, </span><span style="font-family: Georgia, serif; ">用自身陰影與即時陰影來增加您iOS與Androids手機的寫實度.</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoMhXbHzHo35I6OPLOtkojhaxLRe5sdv-yPkkNjc1YEOxUOIVGLP-5TJfrgjXnoulh5qkoRv-97Tf4RvXc4QDCykHrBryVZdZu9Vfe4HOHNObVoYzsm2JH8QnMcIER6dveO0rEs0Pd1Y4/s1600/directx11-large2.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoMhXbHzHo35I6OPLOtkojhaxLRe5sdv-yPkkNjc1YEOxUOIVGLP-5TJfrgjXnoulh5qkoRv-97Tf4RvXc4QDCykHrBryVZdZu9Vfe4HOHNObVoYzsm2JH8QnMcIER6dveO0rEs0Pd1Y4/s400/directx11-large2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5757240202430657282" style="cursor: pointer; width: 400px; height: 170px; " /></a> </div><div><span><br /></span></div><div><span><b>針對行動裝置設計的微調側寫工具(Refined profiling)</b></span></div><div><span>Unity 4的側寫工具(Progfiler)現在會回報在具有Tegra 晶片組的Android行動裝置執行遊戲實的GPU使用率, 這樣一來, 你就可以專心在調整遊戲在執行時的效能瓶頸了. Unity Profiler會回報在不同遊戲上花了多少時間, 玩遊戲時開啟 Profiling功能, 然後記錄 CPU 與GPU的使用率, 算圖, 物理運算, 聲音與記憶體等效能資料.</span></div><div><span><br /></span></div><div><span><b>DirectX 11算圖</b></span></div><div><span>在你在PC遊戲平台有更高的視覺擬真, 與更快速的算圖時間. Unity 4現在支援Windows DirectX 11繪圖API, 改善了效能與計算Sshaders的能力, 能夠利用GPU如同平行CPU一般. 利用夠多複雜的shader, 因有了shader nodel 5.0, 可以表現更豐富的細節, 場景環境可以具有 tessellation模型細分的功能.</span></div><div><span><br /></span></div><div><span><b>Lightmapped的場景可以有更多細節與控制</b></span></div><div><span>Unity 4的 iterative lightmap baking光照貼圖烘焙效果讓你可以完全控制您的lightmap流程, 新的烘培選取物件, 可以加速您的烘焙時間, 只處理你場景中的部分物件. 還有其他許多新的更新, 例如當lightmapping時使用normal map, 而烘培時只需要更少的記憶體需求, 比以前更快, 且更容易使用, 更好表現您場景中的細微光線 . normalmaps結合 lightmapping ,讓場景物件更加美觀, 在物件與物件之間有更平滑的過渡效果.</span></div><div><span><br /></span></div><div><span><b>Skinned mesh instancing</b></span></div><div><span>讓您有效率地產生群體算圖系統. Unity 4提供您script讓您可以從 skinned mesh renderer輸出, 因此你可以預先計算動態的姿勢, 或是消耗極少的資源就可以渲染多個instance物件.</span></div><div><span><br /></span></div><div><span><b>新的Text Rendering Backend</b></span></div><div><span>Unity 4現在能在手機遊戲上顯示動態字型 ,不論解析度, 可以顯示亞洲字型 , 使用類似 HTML的markup來控制字型大小, 粗細與顯示方式.</span></div><div><span><br /></span></div><div><span><b>工作流程的更新: </b></span><span style="font-family: Georgia, serif; "><b>更有效率地創建您的遊戲世界</b></span></div><div><span>更快的速度與流暢性製作美麗的遊戲. </span><span style="font-family: Georgia, serif; ">使用Unity 4你會嚇到, 竟然可以這麼快速地產生高品質的遊戲. 導入您的美術資產, 用市場上最萬能又有效率的資產流程進行. 組合您的場景, 用簡單的模組建構, 而強大的工具讓你可以用直覺得工作環境來設定, 一邊編輯遊戲, 一邊執行遊戲測試, 讓你有持續的動能, 專注在完成遊戲製作上.</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0pkHLG5QMJvcqkBzQUd5bijJQSce8ecCURSJUI7SGuueI6v2WWCWNSZVTiiarogLYYI0liSdqy59OMpjhOdnYabKq0kPK4WJ-UbjmCMmjFwk4cOvoE0U6ZruJx0IANsOGVagaZ0IdPCI/s1600/projectbrowser-large.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0pkHLG5QMJvcqkBzQUd5bijJQSce8ecCURSJUI7SGuueI6v2WWCWNSZVTiiarogLYYI0liSdqy59OMpjhOdnYabKq0kPK4WJ-UbjmCMmjFwk4cOvoE0U6ZruJx0IANsOGVagaZ0IdPCI/s400/projectbrowser-large.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5757241598662260498" style="cursor: pointer; width: 400px; height: 227px; " /></a> </div><div><span><br /></span></div><div><span><b>流暢又精緻的元件為基礎的工作流程</b></span></div><div><span>使用新的方便的下拉式選單, 採取捷徑, 為物件添加元件, 新的 copy/paste 功能讓你輕易地就能夠移動元件, 或是從Play模式回復編輯模式, 只需要上下移動元件堆疊, 就能重新整理您的影像特效 達到你想要的效果.</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiQuxbpucCGc7N517fNeKqfnc9ki_0K3Eu1UAETkTgAamhH9m3_WGX5cA-LOGwypG03jhSUs7KLnqgP0zP8WKt-tseW40OwTkZTvz0IDyiJVplMdStAgHjCm62zzrIDJAWAf5Yct0xLMI/s1600/addcomponent-large.jpg"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiQuxbpucCGc7N517fNeKqfnc9ki_0K3Eu1UAETkTgAamhH9m3_WGX5cA-LOGwypG03jhSUs7KLnqgP0zP8WKt-tseW40OwTkZTvz0IDyiJVplMdStAgHjCm62zzrIDJAWAf5Yct0xLMI/s400/addcomponent-large.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5757240192053055922" style="cursor: pointer; width: 400px; height: 144px; " /></a></div><div><br /></div><div><span><b>快速的搜尋與管理</b></span></div><div><span>輕易地在大型, 複雜的專案裡搜尋想要的物件.</span></div><div><span><br /></span></div><div><span><b>Unity 3D台灣總代理請洽 奇銳科技(02)2557-3321 </b></span></div><div><span><b><br /></b></span></div><div><span><b>[相關資訊]</b></span></div><div><span><a href="http://mirax3d.blogspot.tw/2012/03/gdc-2012-unity-35.html">GDC 2012: Unity 3.5與進階角色動畫預覽 </a></span></div>hammerbchenhttp://www.blogger.com/profile/06883151589457539165noreply@blogger.com0